Blog Post
EA_Leeuw
Community Manager
1 day agoUI & HUD:
- Added a bot icon to the “Populating with bots” pre-round message.
- Added a dot crosshair while downed for improved ping targeting.
- Added a robot icon for AI bots across UI elements.
- Added a unique killfeed icon for rocket launcher backblast eliminations.
- Corrected “Complete class assignments” deeplink redirect behaviour.
- Corrected 3D curved screen tiles failing to update on the Battle Pass screen.
- Corrected a misspelling for the collection icon “One in the Chamber.”
- Corrected a visual seam on the Battlefield 6 waiting screen.
- Corrected an issue where a land vehicle mastery assignment could progress incorrectly while driving a boat.
- Corrected an issue where the initial interaction screen “Battlefield 6 Season 2” text was missing.
- Corrected an issue where the TR-7 Level 50 Mastery badge styling differed from other mastery badges.
- Corrected an issue where vehicle customisation could appear blurred in specific cases.
- Corrected an issue where vehicle meshes and HUD could fail to load in the vehicle customisation screen.
- Corrected broken Battlefield 6 front-end Bulletin row.
- Corrected broken Deploy Beacon icon in HUD and loadout.
- Corrected Battle Pass Recruit Path Tier 5 reward visuals disappearing after End of Round.
- Corrected Battle Pass reward names, thumbnails, and descriptions.
- Corrected Battle Pass tier notification inconsistencies in Battle Royale.
- Corrected Battle Pass token discrepancies between End of Round and menu.
- Corrected BF Pro Bonus Path token icon display.
- Corrected Bulletin tab remaining selected after returning to the main menu.
- Corrected career showcase icons appearing crossed out in private profile view.
- Corrected Class Mastery Badge reward visibility from Class Assignments.
- Corrected cursor misalignment when searching for players.
- Corrected Customisation UI disappearing when backing out rapidly.
- Corrected Daily Challenge deeplinks failing to land on the correct tile.
- Corrected disappearing ‘Skins’ after hovering over the final ‘Camos’ tile.
- Corrected documentation inconsistencies for select Dog Tags.
- Corrected End of Round reward visibility for Themed Path 3 Tier 7 and Tier 4.
- Corrected featured category duplication and tile overlap.
- Corrected Free Mode Trials timer not updating in real time.
- Corrected front-end access issues for PC users in specific cases.
- Corrected GRT-BC icon display in inventory and loadout.
- Corrected HTI-MK2 Portable Countermeasure icon.
- Corrected inconsistent “New” markers on Daily and Weekly challenges.
- Corrected inconsistent Operations mode icons across menus.
- Corrected inconsistent Themed Path 3 tier completion notifications.
- Corrected incorrect “0” notification after being dog-tagged.
- Corrected incorrect “Leave current party” prompt display.
- Corrected incorrect DualSense back button icon in sub-menus.
- Corrected incorrect party-full messaging in certain cases.
- Corrected incorrect PS5 controller prompts in EA Connect and EA App/Steam flows.
- Corrected incorrect stat display when selecting “Accuracy” in profile showcase.
- Corrected incorrect TDM Challenge 3 display.
- Corrected input switching issues between gamepad and keyboard in the front end.
- Corrected invisible challenges in the pause menu after deploying.
- Corrected lighting intensity in loadout squad view and store previews.
- Corrected matchmaking being blocked by a “Waiting for Party Leader” error.
- Corrected missing Battlefield 6 page in EA App store (regional cases).
- Corrected missing Bulletin tab on Xbox.
- Corrected missing default skin icon for the Armored Transport in loadouts.
- Corrected missing ownership/loadout visibility for Season 2 vehicle skin bundle, Burndown after purchasing it.
- Corrected multiple placeholder cosmetic icon tiles.
- Corrected multiple vehicle decal placeholder names and preview issues.
- Corrected navigation reset issues when moving between categories.
- Corrected partially visible BF Pro Season 2 challenge card.
- Corrected party matchmaking flows that could force players to leave their party.
- Corrected persistent notification dots on player card backgrounds.
- Corrected Phalanx kill card icon.
- Corrected placeholder icons in the “Solar Storm” bundle.
- Corrected placeholder name/icon for the “Brass Tax” player card icon.
- Corrected placeholder names for profile icons Horned Raider and Big Bang.
- Corrected placeholder Scout Helicopter icons in loadouts.
- Corrected previous equipment briefly appearing after switching loadout slots.
- Corrected profile tile hover state remaining stuck after navigation.
- Corrected squadmates briefly disappearing in Mode Briefing.
- Corrected subtitle opacity behaviour for speaker names.
- Corrected subtitle opacity settings so speaker names now correctly follow opacity adjustments.
- Corrected teammate lobby skin visual inconsistencies.
- Corrected tile navigation behaviour when navigating before content loads.
- Corrected truncated stat text for “Kills and damage assists on objective carriers.”
- Corrected uniform patch and icon mismatches.
- Corrected VCR-2 Mastery 40-49 badge display (Platinum now displays correctly).
- Corrected weekly challenge menu breaking when scrolling near the end.
- Corrected Winter Showdown End of Round overlay persisting into the next match lobby.
- Disabled map zooming while navigating submenus such as Pause or Customisation screens.
- Filtered incomplete lock-on warnings from the HUD.
- Improved Battle Royale inventory behaviour so opening the inventory now hides other HUD elements for better focus.
- Improved Claymore kill card attribution and location accuracy.
- Improved controller menu navigation to prevent unintended movement from minimal right-stick input.
- Improved front-end tile navigation and transitions.
- Improved HUD threat prioritisation so lock-ons without progress no longer display in the threat label.
- Improved minimap friendly arrow alignment.
- Improved profile navigation consistency.
- Improved threat prioritisation so lock-on state overrides painted state.
- Improved vehicle supply crate ping feedback.
- Improved world icon stability for moving soldiers.
- Prevented map zooming while in submenus.
- Prevented overlapping “Customise” and “Bio” windows.
- Prevented the mouse cursor from appearing briefly during deployment.
- Reduced nearby medics list from 6 to 4 in the downed state widget.
- Resolved an issue where cancelling a friendly vehicle ping could trigger twice.
- Resolved an issue where dying to a Claymore placed by a player currently in the deploy screen would not correctly attribute the elimination on the kill card.
- Resolved an issue where minimap air view distance did not apply correctly while inside air vehicles.
- Resolved an issue where pinging vehicles could incorrectly target their sabotage icon.
- Resolved an issue where re-pinging an enemy from a helicopter could place an unintended location ping.
- Resolved an issue where the request icon could overlap the player icon on the minimap.
- Resolved an issue where the Thermal Visor state was not correctly reflected in the PLD HUD screen.
- Resolved an issue where world icons for moving soldiers could jitter in certain situations.
- Resolved overlapping “Unlocked through Challenge” prompts on locked loadouts.
- Resolved Owned Items list remaining locked after switching filters.
- Resolved profile button focus remaining stuck across elements.
- Resolved typed chat text intermittently failing to appear.
- Restored AI bot naming presentation in Squad Manager.
- Restored Breakthrough Initiation visibility in Training Grounds.
- Restored Career Rank 75 icon visibility on HUD and End of Round.
- Restored challenge progress notifications at 25% and 75%.
- Restored Free Mode Trials UI and tags.
- Restored kill card icon display for affected free-to-play assets.
- Restored missing art for Free Mode Trial tiles.
- Restored missing icons for Seasonal Hardware Assignment group rewards.
- Restored Objectives Occlude Opacity behaviour to its intended value.
- Restored player character visibility after returning from End of Round.
- Restored Prestige Path completion notifications.
- Restored the Phalanx anti-air stationary weapon kill card icon.
- Restored unlock criteria visibility for the ‘Red Horse’ title.
- Restored Voice Recording Disclaimer.
- Restored VOIP disclaimer visibility for returning users.
- Updated BF Pro instant reward thumbnail for character Niklas Lang.
- Updated BF Pro tier-up notifications to correctly display BF Pro as the active path.
- Updated minimap squad member “sticky-to-edge” icons for improved clarity.
SETTINGS:
- Corrected an issue preventing backing out of the Controller menu using Esc / B / Circle.
- Corrected an issue where a vibration preset description did not match its actual behaviour.
- Corrected an issue where Campaign setting changes made in the front end did not persist when launching a mission.
- Corrected an issue where changing Voice Recording Disclaimer settings could advance screens unexpectedly.
- Corrected an issue where controller mapping previews could overlap button and stick settings.
- Corrected an issue where crossplay option presentation differed for party members on PS5 matchmaking screen.
- Corrected an issue where HDR calibration changes applied immediately without saving.
- Corrected an issue where switching between controller and keyboard could affect Settings UI padding.
- Corrected an issue where the “Reset” button could fail to appear after clearing a keybind.
- Corrected an issue where the “Vertical Mouse Aim Ratio” description referenced vehicles instead of infantry.
- Corrected an issue where the front end could become unresponsive after reconnecting a powered-off controller on PlayStation 5.
- Corrected an issue where users could not bind joystick mappings.
- Corrected change-indicator behaviour in Controller Tuning after reset.
- Corrected incomplete deadzone warning text in PlayStation 5 Controller Tuning.
- Corrected Microphone Mode option descriptions in Voice Chat settings.
- Corrected platform terminology display in Gameplay Data Sharing settings.
- Corrected the Big Map description under Advanced HUD settings.
- Corrected the description for “Squad Revive Icons Opacity (Zoomed)” in HUD settings.
- Corrected vibration preset reset inconsistencies.
- Improved HDR calibration behaviour and brightness screen visibility.
- Improved Options auto-scroll behaviour when navigating between sub-options.
- Restored missing VOIP disclaimer description under Microphone Mode.
- Restored Push to Talk (PTT) option on PlayStation 5.
SINGLE PLAYER:
- Resolved an issue where “BF6 Trial” appeared in the Campaign playlist for premium accounts.
PORTAL:
- A new camera type called fixed. You can now place FixedCamera(s) in Godot and assign them an ObjID.
- Hagental Base assets are now available in the SDK.
- Corrected an issue where Hosted servers could be missing from ‘Servers’ until refreshing.
- Corrected an issue where the Portal server browser list could overlap other buttons.
- Corrected an issue where the Recon class could become unusable if all gadgets were disabled except Throwables.
- Corrected Gauntlet mission cap behaviour.
- Corrected ModBuilder Transform and movement logic.
- Corrected multiple terrain texture inconsistencies on Marina.
- Corrected OnGameModeEnding event triggering.
- Corrected Premium flag display on select POIs.
- Corrected Spatial Editor asset issues.
- Removed the AAV-7A1 vehicle from the Portal restrictions tab. It is only featured in the campaign, so a Portal restriction is not relevant.
- Corrected the GRT-CPS DMR placeholder icon in the Web App Restrictions tab.
- Corrected vehicle seat event reporting.
- Corrected Verified Gauntlet layout scaling.
- Corrected Web App tooltip and subtitle inconsistencies.
- Corrected Winter mode mutator functionality on local servers.
- Enforced correct minimum player counts per team in Gauntlet experiences via the Web App.
- Improved experience save stability.
- Improved join flow so Experience info loads more reliably when joining password-protected servers.
- Improved Portal Log call stack reporting.
- Improved runtime Sound Effects and voice line parameter updates.
- Improved runtime spawn placement accuracy.
- Improved script safety to prevent long stalls from infinite loops.
- Improved validation handling so invalid Gauntlet array data no longer results in unintended game mode behaviour.
- Resolved a UI overlap issue where the compass could overlap the menu in HoH Parkour Extraction.
- Resolved an issue where selecting “Purchase” in Experience Details could redirect to an empty screen.
- Resolved an issue where selecting a featured Portal could incorrectly redirect users to Settings.
- Resolved an issue where the “Bot Spawn Type” mutator tooltip displayed incorrect terminology.
- Resolved an issue where the AH-6M ‘Little Bird’ was missing from the Spatial Editor.
- Resolved an issue where users could bypass the experience description requirement with the space bar, leading to an undefined error.
- Resolved an issue where users were unable to modify Experiences that were in the “In Review” state via the Web App.
- Restored functionality to the Cookies “Accept” and “Decline” buttons in the Web App.
- Restored missing map thumbnails in the Web App, including Fort Lyndon and multiplayer maps.
- Restored multiple Air Combat vehicles to the Restrictions tab in the Web App.
- Restored Restrictions tab visibility for Season 2 Batch 2 weapons.
- Restored the M18 Smoke Grenade to the Restrictions tab in the Web App.
- Restored Tickets per-kill multiplier functionality for AI.
AUDIO:
- Added a new Stereo Width setting in the Audio menu for supported configurations, allowing further spatial customisation.
- Adjusted offscreen boost on enemies to only apply at a slightly shorter range and not when moving away from the player.
- Corrected Japanese Voice Over talent naming in the credits.
- Implemented a new footstep mix strategy to improve clarity for close-to-mid range enemies in busy combat scenarios.
- Improved distance separation from close to mid-range in content. Making it slightly louder when close and obstructed, but reduced when far away and obstructed (especially when indoors).
- Improved distinction between indoor and outdoor footsteps at further ranges.
- Improved reload rattle sound effects for the B36A4.
- Increased close-to-mid range loudness for enemy ground vehicles, with additional close-range boosts.
- Increased priority on various footstep assets to reduce chances of performance-based culling on these assets.
- Introduced the Strix Raiders squad with four new playable soldiers and unique voice performances. Al Khatib returns from Single Player as a playable character with dedicated multiplayer voice lines.
- Reduced max range for audibility of players on different floors in buildings
- Reduced persistent dominance of distant jets in the mix to improve overall audio clarity during high air traffic scenarios.
- Refined stereo, 2.1, and headphone mixes for more granular and wider spatialisation.
- Refined enemy ground vehicle loudness tuning to avoid duplicated amplification in the mix.
- Refined distant jet audio tuning to avoid duplicated dominance adjustments in high-air-traffic scenarios.
- Resolved an issue on PlayStation 5 where skipping post-game removed music from the following pre-round.
- Resolved an issue where indoor firing sound effects could cut out too early.
- Restored Battle Pass tier completion audio cues and HUD notifications for affected Season 2 tiers.
- Restored correct collision audio for the Golf Cart.
- Restored default Sound System setting to “Auto” during first-time boot.
- Restored default Voice Chat Position Mode to “Auto.”
- Restored UI audio and background music behaviour when navigating store purchases rapidly.
BOTS:
- Bot pilots now effectively drive and manoeuvre the AH-6M ‘Little Bird’.
- Bot pilots now effectively drive and manoeuvre the MH-350.
- Bot soldiers now operate the Golf Cart as both driver and passenger.
- Bot soldiers now operate the Quad Bike as both driver and passenger.
- Improved bot combat priorities to prevent bots from ignoring nearby enemy players and instead revive downed allies.
- Improved bot danger ping awareness to prevent them from trying to focus through solid surfaces.
- Improved bot handling for better turning behaviour when using anti-air ground vehicles.
- Improved bot helicopter survivability with more consistent flare usage to counter attacks.
- Improved bot pathfinding and navigation on Contaminated and Eastwood.
- Improved bot vehicle commitment, reducing unnecessary vehicle abandonment.
- Improved spectator camera behaviour when viewing bot without active targets.