Blog Post
REDSEC
NEW POI:
Fort Lyndon expands with the addition of Defense Testing Complex 3, a newly accessible underground sector beneath the main battleground. This secret chemical testing facility introduces a network of tunnels that serve both as traversal routes and high-stakes close-quarters combat zones.
The new sector features higher rarity loot opportunities, encouraging squads to push deeper underground and leverage improved equipment to dominate the darkness.
PLAYER:
- Corrected an issue where Gauntlet Special Forces Operator challenges could appear unavailable.
- Corrected an issue where the Sentinel accolade could trigger incorrectly after the zone was exhausted.
- Resolved an issue that prevented the sabotage prompt from sometimes not appearing when next to a tank.
- Resolved an issue where Time Nudge could drop below zero when switching simulation rate from 30Hz to 60Hz during late-stage Battle Royale.
- Resolved a rare issue which could cause the camera to clip into the helicopter during the transition from the intro cinematic to gameplay in Battle Royale.
VEHICLES:
- Resolved an issue causing trailer ramps to get out of position when taking damage, and resolved the ramp clipping through destroyed vehicles.
WEAPONS:
- Resolved an issue where attachments gained from previously used weapon upgrade kits would be removed on the next upgrade tier in Battle Royale.
- Resolved an issue where loot cards would not update when looking at two of the same weapon with different upgrade paths in Battle Royale.
- Resolved an issue which caused an inactive weapon to not receive the intended magazine capacity change when upgrading through the inventory in Battle Royale.
- Resolved an issue causing LMG magazines to stick through safe doors found on the map in Battle Royale.
GADGETS:
- Resolved an issue where enemies were not pinged correctly while operating the Recon drone.
- Removed obsolete Cycle Gadget binding from the keybindings list.
- Resolved an issue that caused the Deploy Beacon Gadget to flash “No Ammo” on some occasions in Battle Royale.
- Resolved an issue that could cause T-UGS to have indefinite uptime under certain circumstances in Battle Royale.
- Resolved an issue that incorrectly indicated in the Javelin HUD that it could lock onto a world position.
MAP:
- Resolved an issue causing Intel Caches not to have randomized spawns.
- Resolved an issue where Beacons would float above the ground at their initial spawn in Gauntlet.
LOOT:
- Adjusted the airdrop container to prevent loot from clipping through the top of unopened crates.
- Lowered Air Strike spawns outside of the new POI, Defense Testing Complex 3, where the availability will be higher compared to other locations.
- Previously unopened Weapons Cache containers will now be unlocked as lootable containers with better loot once Missions are disabled in Battle Royale late-game situations.
- Resolved an issue causing Shotgun and Grenade loot spawns in the Police Van and Cargo Van to clip through geometry and float.
- Resolved an issue preventing players from looting the Javelin from the back of the Box Truck under certain circumstances.
- Resolved an issue that caused placed gadgets on top of chests and on landing spots of airdrop
- Resolved an issue where Anti-Vehicle crates would not spawn in Battle Royale.
- containers to be destroyed when the container landed or was opened in Battle Royale.
- Resolved instances of Anti-Vehicle Gear crates not spawning any loot once opened in Battle Royale.
- Slightly increased the speed at which armory crates and airdrop containers open.
PROGRESSION:
- Corrected Battle Royale sticker reward notification visibility for “Super Paratrooper.”
- Weekly “Open loot containers in Battle Royale” challenge now tracks safes correctly.
UI&HUD:
- Corrected an issue where the “Complete matches in any mode” challenge was incorrectly tagged as a Gauntlet challenge.
- Resolved an issue which prevented players from pinging items inside opened loot containers.
- Resolved an issue which could cause the Artillery Strike notification to appear red when a teammate used it.
- Resolved an issue where the UI of the Decryption Mission persisted after the beacon was destroyed by the ring, failing the mission in Battle Royale.
- Resolved an issue where mini-map icons could break in Battle Royale.
- Resolved an issue where the Mission HUD sometimes would show Synthesis mission objectives when no missions were available.
AUDIO:
- Adjusted Sabotage audio to be in line with the UI.
- Improved audio mix when in proximity to the ring in Battle Royale.
- Resolved an issue where no sound effects would play when downloading and picking up data drives in Battle Royale.
- Resolved an issue where the menu arrival sound could be heard when opening the commo-rose in Battle Royale.
- Slightly lowered the Gauntlet Qualifier Widget UI sound effects.
- Spot Ping has been updated to a more easily recognizable sound and Squad Ping has been slightly increased in volume.
* Requires Battlefield REDSEC and all game updates. Includes optional in-game purchases. Limited time offer. Conditions and restrictions apply. See battlefield.com for details.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
- xSlaxs1 day agoNew Spectator
-Anti-Tank Mines now despawn 180 seconds after their owner is eliminated.
-Limited Anti-Tank Mines to 6 active per player.
This is the reason i wont be playing BF6 anymore. Yall are ruining the game. Tanks are already overpowered, god forbid people can do something about it.