PvZ3 State of the Lawn - Content Update 2 (CU2)
Hey Garden Guardians! 🌱💚
The content update you’ve been waiting for is here! Just as Crazy Dave craves a good taco after a long nap, we know you’ve been hungry for new content. Content Update 2 (CU2) is here to help satiate your appetite with a bunch of new levels, a new plant pass with new rewards, and even more bug fixes.
What’s Sprouting in CU2?
Cold Slaw Plant Pass! ❄️
Just in time to beat the heat in Neighborville, our newest plant pass adds Cold Slaw back into the mix! Created by merging an Iceberg Lettuce with a Cabbage-pult, this chill guy just wants everyone to take it slow. By lobbing frozen cabbages at them. Which is certainly an interesting approach, but who are we to argue with him? The Cold Slaw Plant Pass goes live on July 8th!
Fresh Off The Press… 📖
This update also brings Issue #4, continuing the story and adding bunch of new levels across multiple modes:
- +25 Adventure levels
- +5 Volcano Expedition levels (Available July 15 at 10AM PT)
- 20 Lawn Patrol levels
This time we’re introducing the Nacho-naut Imp as the featured Zombie in the new Plant Pass. These Imps decided they didn’t want to wait on the backs of Gargantuars, so they took matters into their own hands. By strapping a jetpack filled with queso, they propel themselves to heights they’d never experienced before. The cost for queso adds up, so they are happily willing to add an #ad to their contraption for the right sponsor. If you see them fly in, get your lobbers ready along with some nachos, so you can enjoy a nice cheesy snack later.
Fixes 🛠️
To close out this update’s patch notes, here’s a list of all the fixes in this update:
- Fix: Cheesy Pool now correctly spawns on the tile where the Cheesy Meteor lands.
- Fix: Cheesy Pool damage now scales correctly with Hazard level.
- Fix: Lime-bomb no longer appears armed before it is actually activated.
- Fix: Demerged Lime-bomb now displays the correct unarmed visuals.
- Fix: Plants and zombies now display clearly on low-resolution devices.
- Fix: The Wild Seeds pack now displays the correct plant leaf icon instead of a placeholder symbol.
- Fix: Tier 3 Punk Shocker now displays at the correct size in the Zen Garden.
- Fix: Puff-shroom’s eyebrow now renders correctly in the Almanac.
- Fix: Diggin’ Zombie’s body parts no longer drift upward after being defeated.
- Fix: Disco Zombie and Backup Dancer now display correct damage values, and Backup Dancer’s Almanac tags now appear properly.
- Fix: Electric Peashooter now displays correctly in the Zen Garden.
- Fix: Tier 3 Mega Sun-Shroom now displays at the correct size in the Zen Garden.
- Fix: Stealth Imp Zombie no longer appears partially green while on sand tiles.
- Fix: Sewer Biome now includes the correct barren tile visuals.
- Fix: Chainsaw Grass now correctly scales to its intended Tier III minimum health value.
- Fix: Chuck Nut can no longer spawn multiple Chestnuts on a single tile using its Bouncing perk.
- Fix: Chuck Nut now correctly damages flying zombies on projectile impact.
- Fix: Chuck Nut now correctly targets Volleyball and Parasol Zombies when other zombies are behind them.
- Fix: Removed Gnomes.
- Fix: Gravestone spawn animations now play in the correct tile location.
- Fix: Landscaper now correctly targets Chainsaw Grass spawned units.
- Fix: Landscaper zombies are now properly targeted by melee plants when positioned in front of wall units.
- Fix: Weekly task progress for “Earn 20 Seeds from Daily Top Scores” now updates correctly.
- Fix: Progress for “Vanquish 25 Camp Horde Zombies with Wrangle Kelp” now tracks correctly.
- Fix: Stealth Imp now fully exits stealth visuals when defeated during stealth.
- Fix: Chuck Nut’s lob attack animation now plays correctly.
- Fix: Plants no longer become stuck on a single animation frame before completing their first action.
- Fix: Mo’s mouth now displays correctly, and the cord no longer clips while moving.
For players outside of our current Early Access regions, we’ll continue bringing new regions online in the coming months. Stay tuned for wider availability as development continues. If you’re playing in Early Access and encounter any bugs, you can check our list of known issues to see if it's already listed. And if it isn’t there, please let us know on the forums so we can keep Neighborville running smoothly. And stay tuned to our channels for more on upcoming content updates and gameplay updates.
See you on the lawn! 🌻