Era of Myths & Legends - Mara Jade Skywalker Kit Reveal
UNIT NAME: Mara Jade Skywalker
ALIGNMENT: Light Side
CATEGORIES: Attacker, Jedi, New Republic
Basic Ability: Two Halves
Final Text: Deal Physical damage to target enemy and gain Protection Up (30%) for 1 turn. This attack deals 50% more damage if Mara Jade Skywalker has Riposte.
If Jedi Knight Luke Skywalker is the ally in the Leader slot during Mara Jade's turn he assists, dealing 50% more damage and gains 25% Turn Meter.
Design Notes: Mara Jade Skywalker and Jedi Knight Luke Skywalker are at their best when they fight together. We wanted to design Mara to work in tandem with Jedi Knight Luke. The idea was for her Basic ability to hit hard while speeding up Luke in a double attack.
Another part of this ability is Riposte. If you set this up right, Mara’s Basic ability can cut through an enemy’s protection when armed with Riposte gained from her Special 2, making her counterattacks much more dangerous, especially when allies pull her into extra attacks.
Special 1: I Always Play Fair
Final Text: Deal Physical damage and inflict Defense Down on all enemies for 2 turns. If enemies already had Defense Down, Stagger them for 2 turns instead. All allies gain Offense Up for 2 turns. Mara Jade Skywalker gains Riposte for 2 turns.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of True damage to Stunned enemies and if at least one enemy is Stunned, reduce Jedi Knight Luke Skywalker's cooldown of Repulse by 2.
Design Notes: With this ability, Mara Jade shreds defenses and weakens the enemy team, giving allies a stronger offensive window. Use Jedi Knight Luke’s shared granted ability, Hero’s Arise, to reset Mara’s cooldowns and double down on this ability so that enemies already debuffed with Defense Down are Staggered. Pair this with a mass stun from any ally, and Mara’s offense builds.
Synergies:
- Jedi Knight Luke Skywalker (Leader): Mara Jade Skywalker deals an additional instance of True damage on Stunned enemies and reduces the cooldown on Repulse. This rewards squads that can land Stun before Mara Jade takes her turn,
FAQ/Clarity:
- Does the True damage bonus to Stunned enemies require Jedi Knight Luke to specifically apply the Stun?
- No, any Stun from any source qualifies, as long as Jedi Knight Luke is in the Leader slot, Mara Jade deals True Damage.
Special 2: The Last Command
Final Text: Deal Physical damage to target enemy. This ability deals 20% more damage (stacking, max 200%) for each out of turn attack performed by a non-Old Republic Jedi ally until the end of battle. If target enemy has Defense Down, all other allies with Jedi's Will assist.
If Jedi Knight Luke Skywalker is the ally in the Leader slot, deal an additional instance of damage which can't be evaded. The first time Mara Jade Skywalker uses this ability in the encounter while Jedi Knight Luke has Jedi's Will, he gains 100% Turn Meter and she takes a bonus turn.
Design Notes: A Master in the New Jedi Order, Mara Jade’s damage builds from Jedi acting together; the more non-Old Republic Jedi allies attack out of turn, the more dangerous this ability becomes.
The Defense Down requirement ties back to her first Special and gives the team a clear setup pattern. If Jedi Knight Luke is leading and has Jedi's Will, this becomes the key back-and-forth moment for the kit, with Luke and Mara Jade moving in lockstep as a combined force.
Unique 1: A Galactic Union
Final Text: Mara Jade Skywalker has +30% Critical Chance and Critical Damage, and whenever she attacks out of turn, she gains Protection Up (50%) for 2 turns. Whenever a Jedi ally with Resilient Defense uses their Basic ability, Mara Jade assists. At the end of each character's turn in which Mara Jade is not damaged, she gains 5% Offense (stacking, max 25%) and 5% Turn Meter. Whenever an ally uses Heroes Arise, reset Mara Jade's cooldowns.
At the start of battle, if Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade Skywalker gains Jedi's Will until the end of battle, which can't be copied, dispelled, or prevented and they both gain Instant Defeat Immunity, which can't be dispelled, until the end of battle or until Mara Jade Skywalker is defeated. Additionally, whenever she critically hits a Vulnerable enemy, she inflicts Healing Immunity on that enemy for 2 turns, which can't be evaded or resisted.
While in Grand Arenas and there are no Galactic Legends:
- At the start of battle, Mara Jade Skywalker gains 25% Max Health and the enemy Leader loses 100% Protection and 50% Max Protection. Whenever an enemy is defeated, Mara Jade gains 100% Defense Penetration for 2 turns, doubled if that enemy was any Luke Skywalker.
- If Jedi Knight Luke Skywalker is the ally in the Leader slot: Mara Jade is immune to Fear and Stun and ignores Taunt. Additionally, at the start of each encounter, non-Old Republic Jedi allies gain Speed Up for 1 turn and non-Tanks Stealth for 2 turns. Whenever a non-Old Republic Jedi ally is Dazed, they dispel it and gain 15% Turn Meter. The first time Jedi Knight Luke takes a turn, Mara Jade gains a bonus turn.
- Whenever an ally uses Heroes Arise, Mara Jade gains 100% Turn Meter.
Design Notes: Mara Jade doesn't wait around. She gains Critical Chance and Critical Damage to make every hit count, and shields herself when she's pulled into counterattacks or assists. We designed her to get stronger the longer enemies ignore her. True to character, she’s deadlier if not damaged and left in the shadows. Under a Jedi Knight Luke Skywalker lead, when an ally uses Heroes Arise, it’s a powerful cooldown reset for Mara, getting her back into the fight. We designed this to increase the payoff from the granted ability, so she can fight at her best with Luke by her side.
In Grand Arenas, her Omicron turns the pressure up from the start. Mara Jade’s unique disables an enemy Leader’s Protection before the fight begins. Mara Jade is immune to Daze and Fear when Jedi Knight Luke is by her side, showcasing her journey as a light-side reflection of her Dark-side persona.
Synergies:
- Jedi Knight Luke Skywalker (Leader): Mara Jade Skywalker gains a permanent Jedi's Will buff, shared Instant Defeat Immunity effects all require him in the Leader slot
-Mace Windu: Paired with Resilient Defense in the recommended squad, his Basics call Mara Jade to assist, creating additional out-of-turn attacks that fuel The Last Command’s stacking damage