Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export
Edit: Posted this in the wrong forum by mistake. Correct version is here Dynasty Custom Playbook Limits + Under-Center System Gaps + Need for Data Export | EA Forums - 13437281 in the CFB26 General Forum. 1. Context: How I Play Dynasty I play Offline Dynasty controlling multiple teams, and I dynamically choose which team to user-control when two of my teams meet. This allows me to: Run multiple programs simultaneously Build distinct team identities Simulate full conferences or eras This feedback is focused on that playstyle and the systems needed to properly support it. 2. Issue #1 – CPU Cannot Use Custom Playbooks for User Teams Problem: When two user-controlled teams play: I select one team to control The other becomes CPU-controlled However: The CPU-controlled team does NOT use a Custom Playbook and instead defaults to a stock/team playbook. Important Clarification This is not just a gameplay issue — it is caused by a deeper system limitation. There is currently NO way to assign a Custom Playbook to a team or coach in Dynasty ahead of time. Because of this: The CPU has nothing to reference It falls back to a default playbook Impact Team identity is lost Schemes I built disappear Head-to-head dynasty matchups become inauthentic I am effectively playing against a version of my team that does not run my system. 3. Issue #2 – No Persistent Custom Playbook Assignment (Root Cause) Problem: Custom Playbooks cannot be assigned to: A Team A Coach Current limitations: Only stock playbooks can be assigned in Dynasty settings Custom playbooks are NOT selectable from the coach/playbook screen Custom playbooks can ONLY be selected at the pre-game setup screen Only the actively controlled team can use a Custom Playbook Key Limitation When switching control between teams: The inactive team cannot retain or use its custom playbook The CPU cannot use it at all Impact Breaks continuity across a season Forces manual setup every game Prevents true system-based dynasty building Directly causes Issue #1 Suggested Fix (Foundational Requirement) Add the ability to: Assign a Custom Playbook to a Coach Assign a Custom Playbook to a Team in Dynasty settings Then: Ensure CPU-controlled teams can use that assigned playbook This single change resolves BOTH Issue #1 and Issue #2. 4. Issue #3 – Under-Center Multi-Back Offenses Are Incomplete I primarily run traditional under-center systems: I-Form (2 and 3 back) Power I Split Backs Wishbone The issue is not that these exist — they are not system-complete. Spread systems are well supported, but under-center offenses are fragmented and underdeveloped. 5. Formation Gaps Wishbone Only Wishbone Tight exists Missing: 1 WR sets 2 WR sets Impact: You cannot run a true Wishbone offense or recreate classic systems. I-Form (22 Personnel – Tight, Wing, Wing Over) ZERO option plays Missing: Inside Veer Triple Midline Triple Load Option Power Option Impact: This is a major authenticity gap. Power I Existing: Tight Strong Missing: Weak set Problem: Only ONE option play exists (Inside Veer Triple) Expected minimum per set: Inside Veer Triple Midline Triple Load Option Power Option Missing Formation – I-Bone Description: Based on I-Form Tight Replace one TE with an off-line wing (HB / FB / TE / H-back) Used by: Nebraska Michigan Ohio State Impact: Removes an entire hybrid I-Form/Option system from the game. 6. Core Issue This is not about adding random plays. The real issue: Under-center systems are not implemented as complete systems. Symptoms: Concepts exist in some formations but not others Option football is concentrated in flexbone and spread Traditional systems lack depth and continuity 7. Additional Request – Dynasty Data Export (Stats / History) I would strongly value the ability to export Dynasty data, including: Team stats (season and historical) Player stats and career totals Game results Standings and records Current Limitation There is no way to export or extract Dynasty data outside of the game. Impact Difficult to track long-term Dynasty history Prevents deeper analysis of teams, players, and schemes Limits community-driven content (spreadsheets, reports, etc.) Reduces long-term engagement For multi-team Dynasty players: Managing multiple programs across seasons is difficult without external tracking There is no way to build a full league history outside the game UI Why This Matters Dynasty mode is at its best when it creates long-term stories. Data export would enable: Custom stat tracking Historical record keeping Deeper immersion for simulation-style players Community-created tools and analysis Suggested Options Simple CSV export of: Rosters Season stats Game results Or a basic API / companion app integration Even a minimal export feature would provide significant value. 8. Why This Matters Overall Addressing these areas would: Improve offensive diversity Support more playstyles beyond spread systems Increase dynasty replay ability Allow authentic team and system recreation Enable long-term tracking and storytelling 9. Closing The foundation is already strong. What is missing is: Allowing Dynasty to persist and respect user-defined systems Completing under-center offensive structures Enabling export and tracking of Dynasty history over time Thank you for Reading and I hope that these improvements can be made to the Game!95e4d9b56355ec492 days agoSeasoned Newcomer16Views0likes0CommentsMember of the Development team
Hello. My name is Anthony Scafachi and I am the Admin for one of the largest fan pages on Facebook with nearly 74,000 members. I also host a successful podcast called Balls Deep which is about the page we run and the EA College football game. We are trying to get a member of the development team to come on the Podcast for an interview. Is there a way to reach out to the development team to see who would like to come on and have some fun? Thank you. You can reach out to us at [edit: email address removed] or message me on Facebook. Thank you AnthonyCoachScafachi1 month agoSeasoned Newcomer367Views0likes5CommentsEA Please add custom playoffs
For years, one of the most requested features among dedicated sports gamers has been a fully customizable tournament or playoff mode in college football games. While other titles have explored this concept, it’s still missing in a meaningful way here.Growing up, my friends and I would fill whole paper notebooks to create full tournament brackets—sometimes 12, 32, even 64 teams—just to simulate what the game itself couldn’t offer. That demand hasn’t gone away; if anything, it’s stronger now. Adding a customizable playoff/tournament mode (12–64 teams, flexible formats, seeding control) would immediately increase player engagement and replayability. This is the kind of feature that keeps friend groups playing consistently, creates organic competition, and drives long-term retention. From a business standpoint, more time spent in-game translates directly to stronger player loyalty and higher lifetime value. From a player standpoint, it unlocks one of the most desired and social game modes that has been missing for years. This isn’t just a feature—it’s a core experience that would keep players coming back for the long run. Thank you.darkknight97jb1 month agoRising Newcomer55Views0likes0CommentsNeutral sites in exhibition games
Hello, is it possible to play neutral sites in offline or in play now games? i see the stadium select blocked out but want to know if we cam play neutral sites without it being bowl games. I want to do so for games with cpus or local.Danny9261 month agoSeasoned Newcomer301Views1like1CommentCFB 26 Suggestion/Wish List
Just want to start this off with some gratitude that the game is back and here to stay. I think EA needs to realize that there are a lot of us who really enjoy and care more about the customization more than anything else. So that’s what I’m mainly talking about here. As far as player customization, EA should fix a few things: 1.) Please bring back the scrunch socks…why they took them out in the first place is beyond me. 2.) We should be able to change the color of our undershirts to match what sleeves we want to wear. I noticed this is a common complaint and it’s a valid one. 3.) Please add black socks to all schools. I’m tired of not being able to truly have a black out uniform because a school is stuck with the white socks option. Ex: Hawaii. 4.) Please fix the back plate exposed option. What I mean by this is the front of the jersey. The jersey number is not visible and the straps of the shoulder pads are showing. Nobody wears their jersey like that. If anything, the jersey is rolled up a bit so the stomach is showing but you can see clearly see their jersey number. 5.) I’m not sure if this is a glitch in the game but there are some cleats that have a different color than the one that is selected. For example, I want to have all black cleats and I wear the Nike Untouchables and they give a team color and black look. Some teams allow for them to be all black but most teams I have that problem with. So that needs to be fixed. 6.) Please add Create-A-Prospect for Dynasty recruiting. Miss being able to create dope prospects or myself and friends in the dynasty and being able to recruit them. 7.) Please add different leg sleeve options. They could have multiple options for leg sleeves such as the one leg sleeve for either leg and even add the half sleeve option where players have their tights half way up so they have a bit of leg skin showing. 8.) Turtleneck option would be awesome. Also, the “sheisty” look they had back in NCAA 07 would be sick. 9.) High School in RTG…Just bring back the NCAA 14 concept. That’s literally all we asked for. Playing moments in only a couple games? No thanks. Just bring back the option of importing whatever high school we want to play for and let us have the option of how many games we want to play and allow us to customize the schedule and schools we play. NCAA 14 had it perfect. Please. Those are my main issues about the game. I’m not complaining much about gameplay like everyone else. I keep my peace and mainly play RTG & Dynasty so customization is really what I’m looking for and care about. Most of these complaints could be solved with the updates they drop throughout the year and I don’t see it being that difficult for them to do. It’s really what we’ve been asking for.414Views0likes3CommentsIs there any plan for College Football 25 to come to PC?
Is it official that this game will not release on PC?Solvedl33royjenkins992 months agoNot applicable16KViews29likes210CommentsHORRIBLE RTG
My second post and just wanted to say that whoever worked on the RTG part of this project really put no effort into making the defensive side of it playable. They did an awful job and idk if I will be buying 27 because obviously nobody really cares about making a complete good game anymore. There’s literally like 3 game scripts and it’s such a **bleep** job that within the first quarter I can tell what type of game it’s going to be and whether I’m going to lose the game or not. It’s like I can put all the effort in to not lose a game, And no matter what this stupid **bleep** game script is going to make sure I lose it. I also would love to understand how the 94 ovr offense averages 10 points a week, when I get stop after stop, it makes absolutely no sense and you guys really need to do better.Masteroogwei2 months agoNew Novice62Views0likes0CommentsTriple Option Offenses 26
I coach football in real life. In the 25 version of the game the triple option was bad but somewhat tolerable if you narrowed your play selection. HOLY CRAP IS IT BAD IN 26!!! rocket toss is a TOO (triple option offense) big play. The ball should be pitched later than in the game and the HB should be running full speed. With a proper block at split end the a back should have no problem hitting the edge untouched. Instead when I run it I have an OLB over the top outside of me containing and a FREAKING DT running down the LOS preventing a cutback. Absolute dog crap. Inside veer triple option is just a hair to fast on the initial read. What happens is I make my read but the QB is already locked in to give instead of the pull I wanna make. If you don’t press and hold the pull button immediately after the play then it will be an automatic give every single time. That read needs to be slowed down just a little bit. read key- the read key is totally random on his responsibility. Realistically teams tend to protect against the triple option by containing the quarterback rather than tackling the fullback. Typically your full back is going to have more than 15 carries a game an average about 3 yards per carry. The triple option plays are going to be your boom or bust plays. The read keys use no logic they simply just randomly pick bite or contain every play. These are just my 3 biggest complaints, but I could list pages of crap that they don’t get right. There’s even plays where it’s a full back dive to the left and the fullback gets the ball in the B gap on the right side. EA did such a sloppy job with the triple option playbooks. They thought adding a bunch of pass plays would make everybody happy but the reality that EA does not understand is the average player is not going to play triple option. The people who are going to run triple option on this game are high school coaches possibly players and division 2/3 coaches and players. The only people who are going to run these playbook on this game (except for the maybe 2%) are people who are familiar with how it is supposed to run, play, calling strategies, who to double team, when to replace the red key on quarterback pulls or bounce it outside, and how to Game manage this offense. I understand the EA wants to make the game inclusive to all people of different skill levels but frankly, the triple option offense is not for an idiot or a 10-year-old boy/girl. This offense is very sophisticated and requires advanced knowledge to run successfully. EA seriously needs to get on top of this. I know that only a small percentage of people are going to run this offense but that doesn’t mean EA should skimp on all of their playbook and tell us that the playbook got so much better when all they did was add stupid, empty, pistol packages and one or two shotgun formations to every playbook. EA should be ashamed of what they’ve done with these playbooks.719Views0likes1CommentCo-Op Experience Issues
I know some of this has been brought up in other threads. But I wanted to share some issues we're having. We've been troubleshooting various factors for a few hours and it's frustrating. Attempting to play co-op against CPU, Exhibition and Dynasty: User logs in, opens Play Now or Dynasty file under his account. On controller select screen User 2 logs in and joins User 1. When the game starts, play calling is now controlled by User 2. User 2 subsequently controls the QB on offense. *in Dynasty, neither player is assigned to QB, which causes confusion and changes. And worse, neither User is assigned to kicker or punter, so CPU will instantly kick or punt without User control. This occurred on XBox version of the game. We tried various factors, using custom playbooks vs default, signing User 2 in under his XBox account vs as a guest, various controller assignments. Additional minor issue: User players locking on defense during hurry up offenses (we have the workaround of clicking L3 and R3). Also, mentioned in other threads, player indicators being too hard to differentiate from one another. The inner circle glow isn't prominent enough. Hopefully other people are having these same issues so EA can fix it, or there's some solution someone has that can help us. We play individually, but we like to play a co-op Dynasty together on weekends, we were on 14 for years, and this is really making it virtually unplayable. Please EA, look into this.Darksim152 months agoSeasoned Traveler431Views0likes2CommentsMy Wishlist for CFB 27 Team Builder
This is what I want to see added to CFB 27 Team Builder 1: Unlimited Create a team on the website. 32 should be updated to 64 or give us the ability to buy DLC and get 120 Team slots like the OG NCAA Football 14 allowed you to do. 2: Allow all created teams on the website to be submitted on to the consoles and be used in all game modes (Play Now, Dynasty, Road to Glory) It is so frustrating to create 32 teams on the website but can only download 16 on the consoles. What about the other 16 teams? 3: Add more layers for the equipment and the field. It would be cool to place sponsors on the field like Verizon or Wal-Mart on the field. 4: Stadium Creator would be awesome 5: Add more generic stadiums. That was so needed compared to CFB 25. Maybe a Dome or smaller stadiums like high school stadiums. 6: Endzone art in the National Championship Game. The OG NCAA football 14 you had that in the game. When you submit the teams their endzone and field art is downloaded so why can't you use it the Natty? 7: Team Entrances before the game: The cut scene of the game just starting is not very immersive. The old NCAA games had this and even Maximum Football has this. 8: More helmets, jerseys and pants choices as well stripes. Bengal stripes, camouflage. 9: Create a sign. Once again, the OG NCAA 14 had this feature. 10: Create a coach. Once again, the OG NCAA 14 had this as well the older versions of the game. 11: More of the team's colors and logos throughout the stadium. 12: Save all created teams on the website from 25, 26 and 27. Don't have to import 26 teams to 27 like you had to from 25 to 26. 13: Add a trophy room in Team Builder 14: Go back to playing offline. 15: Make the Team Builder website available months before launch. We need more time to create the teams, search for logos, search for letter fonts and not have a week or a few days before launch. 16: Treat Team Builder like the other game modes and give updates. Nothing is never added to Team Builder and that is supposed to be one of the pillows or core value of the game. 17: Create or borrow a mascot from the teams on the game. 18: Add more customization to Team Builder and make it stand out more than 25 and 26 (which 26 was a great update but we need more) 19: Stop placing a cap on how many teams you can create on the website. maximum football is unlimited. 20: Make Team Builder great again.Terryvi-1002 months agoNew Adventurer191Views1like0CommentsCollege Football 27
For the first 2yrs you have taken A I / Auto Pass out of the online play for the option to let the Quarterback throw the football. I would like to see this feature put back in for online play for the offense so at the snap you can take control of another position on offense. On offline play we can use Auto Passing and it's not fair that the defense can use any eleven players but on offense we don't have that option online at the presnap because we have to control the Quarterback every time. Also when playing online the running back and WR stop running after a handoff or catch where we have to control them, but on offline play we don't have do that. Please bring these features back for this year's game.Comissioner2 months agoRising Newcomer338Views0likes0Comments- Flash2K20153 months agoSeasoned Newcomer42Views0likes0Comments
Is teambuilder still available for NCAA 25?
I tried to login to my teambuilder, but it keeps redirecting me to NCAA26. WTH?Freida6043 months agoSeasoned Newcomer6.2KViews5likes6CommentsUltimate team Stetson Bennett
Stetson Bennet is a 2x natty winning QB. ive played ncaa ultimate team for the last 2 season. and we have yet to see a Stetson Bennett card. he is in the NFL you have his rights. please make every uga fan happy and give this man his card.brettSPC3 months agoSeasoned Newcomer59Views1like0CommentsOnline dynasty “dynasty save” issue
I’ve spent over 30 hours (troubleshooting) deleting data; redownloading, new psn, new ea account ; clear cache ; followed every user tip; forum and such. Basically chasing my tail. Ive created 15+ online dynasties after mutiple troubleshooting steps and found that the only online dynasties I can join are where there seem to be no custom conferences or team builder involved. a recent big ten league I joined had the “dynasty save” tab instead of the team I chose when re entering but I am able to create online leagues with no conference changes etc. EA help doesn’t confirm or seem to track any of the “tickets” regarding this issue and have been told by forums that this is a EA side issue. Not PS or the console. There is no available help ; phone number or anything. I’ve been waiting for months to do this league with 14 People and everyone is good to go but me as it shows “dynasty save”. We are on a 2 week delay and I have tried to create the league as well as join the league but I’m the only one still having an issue. im going to get punished on recruiting and likely booted weekly at advance. someone suggested having the owner make me the owner to strengthen my tie and decrease the change I am booted. im not going to hold the league any longer and just try to limp through it. Man owning a playstation and being in online dynasties was never an issue for me 12 years ago. Very disappointing. At least I have 2 online dynasties that I can still play before this all happenedUrge_114 months agoRising Newcomer116Views0likes1CommentDynasty offseason roster
Bug: after the Players Leaving week, the team roster and depth chart should not still include players who have been drafted or graduated. It makes it frustratingly complicated to do portal recruiting and not be able to easily tell your depth at each position.tel364594 months agoSeasoned Newcomer179Views0likes1CommentCollege Football online dynasty web access
Back when NCAA was on PS3, we had the ability to access our online dynasty via the website. We could recruit without going to the console. Allowing players to complete needed recruiting during by weeks without having to be at the console. Will that be an added feature in the future?03VIP814 months agoNewcomer160Views0likes1CommentTeam chemistry still broken from day1
When EA, EVER FIX TEAM CHEMISTRY! I’ve spent about 100k coin changing player chemistry to my team YET WVERY SINGLE ONE DID NOT ADD TEAM CHEMISTRY!!!!!! why does EA keep ripping people off with unfinished products? don’t get me started on your own CPU’s that completely sabotage to help losing players win.58Views0likes0Comments
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