Dynasty + Coach Mode Feedback and ideas
Hi! Hopefully this is the right place to reach out to devs with feedback and ideas to improve the game. Here I will talk about things I wish to see improved, but not really enough about the things I love, such as the games presentations, the soundtrack, the general look and feel, multiple gameplay mechanics, and more. First of all, I gotta say I am beyond grateful for Coach mode happening on Madden and CFB this year, as I'd been dreaming of it for a long time. Slow Simming without calling the plays was just not cutting it for me. Needless to say I've been playing pretty much only Dynasty + Coach Mode (mostly versus AI-controlled teams) since the game came out, and I noticed a couple of things that I feel could be polished for future iterations. GAME ENGINE (COACH MODE) - First, play clock logic would benefit from a rework. The first part of it is simple: the play clock needs to keep running after injuries, otherwise teams can get tons of free timeouts at the end of games when they shouldn't. - Speaking of injuries, their frequency seems fine to me, but severity doesn't work. I played at least 10 dynasty seasons in Coach mode and I can count on one hand the amount of game-ending or multiple-game injuries my players had. Would expect a lot more of those. When fast-simming, these more severe injuries tend to happen at a more realistic pace, but for some reason it's Defensive Tackles more often than not, and there's a lot of "extreme" season-ending injuries rather than 1- or 2-game kinds of ailments. The Wear & Tear system can also be refined, although I feel like it works better now than when it was introduced last year. - Special Teams : kicking plays are simply unrealistic in Coach Mode. FGs are almost always made, punts are too often touchbacks or way too short, and returns are always stopped very short. This needs to be reworked IMO. - Second part of the play clock logic problem applies to clock runoff VS pre-snap adjustments. To give a fairly accurate representation of a normal number of plays per game, I use a 15-minute per quarter clock with an 11-second pre-snap runoff. This doesn't give enough time to make the right pre-snap adjustments based on what you see, while AI-controlled teams can adjust perfectly every time. An idea to counteract this would be to have the possibility to set different clock settings for offense than defense, or to have an option for user-controlled teams to have pre-snap adjustments be AI-driven. - Speaking of adjustments, playing defense on Coach mode is very underwhelming and frustrating. It feels like AI-controlled offenses always make perfect adjustments on pretty much every play. Even low-rated offenses seem to always have insanely good blocking or the right schematics to cut through your defensive plans. Blitzing, simulated pressures, stunts and looks that should create confusion don't, most of the time. You rarely get any sacks, INTs or big defensive plays, mostly because offenses make the right choices too often. Adjusting gameplay sliders to account for this doesn't really work as it seems to break the balance of multiple elements. - Plays : I have found plays to be generally well balanced and well animated, but some concepts are simply broken / don't work in Coach Mode when there's no reason they shouldn't. For example, quarterbacks will never throw to a receiver running a comeback route or any double-move route, even when not pressured. Singleback plays, PA plays and "Sprint" plays also seem to have a weird effect on QB reads, in general. Slants plays seem too easily successful. - Pathing / decision making : related to the above. Too often players will run backwards with the ball for no reason or lose momentum from unnecessary juke/spin moves. Also players running flat routes usually finish their routes too close to the sideline, leading to some silly moments. Defensive pathing and run fits have improved a lot since last year but could still improve eventually. - Idea for playcalling : Especially on Coach Mode, I would love a more fluid way of calling plays. Right now, selecting the exact combination of personnel / formation / play you want feels quite cumbersome and the current menu leads to a ton of mistakes (or disengaged playcalling). Rather than the current system, I would love one where you get a multiple-step sequence of choices, similar to how you would call plays in a real-life situation. Something like : 1) select personnel package (11-12-13-21-etc.); 2) select formation from selected personnel+package (or select concept); 3) option to substitute one or multiple players for this play 4) select the play with option to sort by concept or by player. - Finally, having a better way of understanding how much fatigue and / or W&T / injury risk players carry, on a play-by-play basis, would help a lot. OUTSIDE THE GAME ENGINE (DYNASTY) - Couple of small UI things : Would love to have the option to go to a player card from anywhere in the menus (depth chart, or from the team needs page, for example). Also would love to be able to get a quick description of player abilities somewhere in the recruiting menu. Also once weekly practices are completed players who are hot or cold should have an icon indicating it in the menus. - I enjoy the dealbreaker system, but it doesn't always seem to work as intended. It usually shows when a player will definitely leave, but many players marked as willing to stay will still leave at the end of the season because of their dealbreaker suddenly being not met. Also, I feel like the team needs section needs a bit of work to show accurate information, especially when players are leaving for the NFL. - Pipelines need to be dynamic at some point. Also there could be even more randomness or swings of influence in the recruiting process, so that you don't always necessarily get the players you want... but you can also go and get some who might already be very advanced in their selection process. Currently these two situations don't really happen. - Coaching carousel needs improvement. There seem to be very few firings at the top level even when teams clearly underperform, and the way hiring / getting hired works feels underwhelming. - Having custom playbooks as a coach's scheme would be amazing. - (Automatic) schedule generation would be great at some point. - A "gameplanning" feature such as scouting opponent's best players, schemes and tendencies would be nice, similar to what's in Madden. Thanks for reading the long-winded review, I hope some of these will be implemented in the future. Can't wait to see!8Views1like1CommentVarsity Difficulty (Un)realism
I haven't played a football video game since madden 21, I've always been decent but this game makes me think otherwise. Freshman difficulty is easy to the point where I can win 50-0 with one hand. But as soon as a face a team with an equal overall on VARSITY in dynasty... I will lose. But the thing is it doesn't feel like my fault. Even after some slider adjustments I find that CPU run & pass blocking is ridiculously insane. Also CPU wide receivers all turn into prime Randy Moss on me. Maybe I just don't know what defense to run, but again I am a decent player with a decent understanding of football. Do overall really matter that much? But again if its equal overalls my AI players should be just as good as the CPU, but that is definitely not the case. Not to mention the fact that it feels like there is rubberbanding/DDA in an offline game mode. I think there should be a difficulty level between Freshman and Varsity because that jump is obviously too extreme for a new player. Call me bad, but if you have any tips or sliders to try please let me know.xX_Jaktoe_Xx1 day agoSeasoned Newcomer40Views1like2CommentsAllow custom playbooks as the coach scheme playbook in Dynasty (formation subs)
I play in an online Dynasty league with 32 users and a lot of us build custom playbooks. Right now there’s no way to set a custom playbook as your coach’s playbook in the Schemes & Playbooks tab. That causes two problems: Formation subs don’t work with custom playbooks. Anyone running a custom book has to manually sub players in every formation, every game. Players on stock playbooks don’t have to deal with this. You have to re-select the playbook before every game. If you forget, you go into the game with the wrong book. The fix seems simple: let custom playbooks appear in the coach scheme selection, and let formation subs apply to them like any stock book. This has been requested since CFB 26 and it would make custom playbooks worth using in Dynasty. Please consider it for a future patch.13Views0likes1CommentEA College Football 27 Xbox series x Constantly crashes in 4th quarter Dynasty
Every 4th quarter in offline dynasty the game crashes. It’s been over two months of this after an update by EA. The game is unplayable at this point. Still after two months no patch to fix this issue. A refund is required for this game not being playable5Views0likes0CommentsXbox Dynasty
I have a serious question on why I put my dynasty on private with a password and it disappears. Nobody knows this info but me. Everytime I log in to my dynasty It's public with no password how can this be when I set this up when I did the dynasty from the beginning. So, I'm asking are you allowing our accounts to be hacked or how is it that somebody canchange my settings. This is crazy for the amount of money I've spent. I need answers on how these settings can just all of a sudden just change.Canesville213 days agoNew Rookie6Views0likes0Comments2 Point conversions need to be looked into for overturn calls
Man, I lost 33–35 to Texas after they ruled this two-point conversion no good, even though you can clearly see my guy get into the end zone. That would’ve tied it at 35 and given us a chance to go to overtime. They need to look into these goal-line calls and how plays get reviewed or overturned, especially inside the final two minutes. 🤦♂️ I led for most of the game and was up 17–0 early, so losing like that is frustrating. Most of his touchdowns came off deep passes, but I still had a chance to tie it, and then this happens…PAYTHEREFS4 days agoNew Novice35Views0likes1CommentDynasty Crashes (Xbox & More?)
I've been playing Dynasty mode here finally after waiting a while for patches already and I'm in my 2nd year now as an OC in an offline save. It would happen every now and then season 1 where it would freeze and send to me to Xbox home screen. It's now EVERY game in the 2nd quarter and later, game has become completely unplayable and I'm not restarting or anything else, just go play something else instead of this AI slop. I don't know if anyone else has this same issue on other platforms, but I know for a fact it's this game. All others work completely fine, so get your stuff together. Very aggravated seeing all these crashing posts IGNORED as well. Sell us the product and then run away with the money. EA_David EA_Kent142Views3likes6CommentsFeature request: Dynasty companion app for online leagues
Dear EA Sports College Football team, I'm the commissioner of an online dynasty league, and I'm writing because there's a desperate need for a Dynasty companion app — web or mobile — that lets users handle recruiting and offseason tasks away from the console. Here's the problem every online league hits: offseason weeks (recruiting, transfer portal, position changes, training results, roster cuts) take each user about two minutes to complete — but the league can't advance until everyone hops on their console to do it. Leagues stall for days waiting on one or two people. Commissioners spend more time babysitting advances than playing football. It's the single biggest friction point in the mode, and it's been there since the NCAA days. The ask: a companion app where users can set their recruiting board, submit portal bids, make position changes, set cut lists, and review training results asynchronously — with a notification when the league is waiting on them. The commissioner advances on schedule; nobody's evening gets held hostage. The business case: online dynasty players are your most engaged, highest-retention customers — full leagues buying the game every year on day one. We would pay for this as a premium add-on, per season or bundled with a membership tier. You're leaving money on the table and goodwill on the floor. Please build this. Sincerely, A dynasty commissioner keeping his league alive one advance at a timeSolved27Views0likes1CommentFeels like I'm being punished
I can't prove anything, but, ever since I made my first post in here about how the CPU "rubber-bands" (Dynamic Difficulty Rubberbanding, not the "lag" one), and I've found myself fighting for my life or straight up losing because of it, I have not won a single Online Dynasty game. Like I said, I can't prove anything was done, but it really does feel like I was punished for complaining about a stupid aspect of this game where the CPU generates unnecessary drama to make games feel closer than they should be. If I'm blowing the CPU out (or at minimum winning comfortably) because I have the skill for it, don't make my players suddenly bad and the CPU suddenly good to get the "photo finish". It's annoying, and it takes away from the results of a game being based off player skill. Fix your game EA. Unless you don't care about your customers, the people responsible for paying for your stuff. Which, based on a lot of responses from the Admin on here, actually would not surprise me.60Views1like2CommentsCorrupted save
I accidently shut down my pc after a dynasty game and now my game crashes whenever I try to load that dynasty. I was wondering if there is any way to get back that dynasty as I don't want to start another. Please help, I looked on steam, ea, files, everything.dilduohmucher5 days agoSeasoned Newcomer21Views2likes0CommentsRequest/Idea: Alternative to "Stadium Builder" for Real Schools
For years, people have wanted the ability to customize and expand real school stadiums in the game as they progress through Dynasty. Given the likely technical limitations with that along with possible licensing/approval issues from schools – I don't see this ever happening. We've kind of bridged the gap somewhat with Teambuilder and being able to port in teams/stadiums. However, I'd like to see some more flexibility here. Within Dynasty, if I take over App State and build them into a powerhouse, move them to the ACC – they should probably be bringing in more money and look to expand their stadium for their growing fanbase. How about allowing users to build a new stadium in Teambuilder and then import that into your Dynasty the following season - while retaining everything else about the school (history, stats, etc.). Each year you could retool/improve the stadium and just import that during the offseason. You could even tie this into a Dynasty points/attendance thresholds so there's some challenge/payoff. (Would even like to see this expanded to uniforms). As it works now, you have to recreate the team entirely and bring them in at the very beginning which is not ideal.Ichinichii5 days agoNew Adventurer12Views1like0CommentsTrophies Not Showing Up in Trophy Room
there is a problem with the trophy room in Dynasty mode. I’m on PS5 on online Dynasty. I have one three games involving a trophy and none of them have registered in the trophy room when I checked the history it says that I won and the game has been recorded, but none of the trophies show up in the room and it just tells me to keep playing. Please fix this.17Views0likes1CommentChecker neyland dynasty glitch
So, I thought this was already resolved… but apparently if you use a different crowd theme ex. Dark mode or orange out neyland.. it’ll automatically default checker neyland as your crowd theme.. doesn’t matter what you do for that moment forward.. every home game will be defaulted as checkered unless you use the orange out or dark mode crowd themes.. wondering if anyone else has had this issue as well. I’m playing offline dynasty mode on the ps5strnger_dnger4237 days agoSeasoned Newcomer17Views0likes0CommentsPractice Proposal
What’s up EA you guys have done a great job with the game this year !!! I just have one suggestion. What if in free practice mode you added scrimmage as a 4th option and added an outdoor practice facility and allowed players to choose between the indoor and outdoor practice facilities Kinda like NCAA 14 ? Only thing different is scrimmage being back as a practice option !!fedral3times7 days agoRising Newcomer22Views0likes0Comments
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