Cloud 1- man Dynasty Crashing
Platform: Xbox Series X|S Mode: Private one-user Cloud Dynasty Team/Year: Mississippi State, 2039 I’m the commissioner and only member. The Dynasty is password-protected and set to one user. It functions like my personal offline Dynasty, but it is stored online as a Cloud Dynasty. Earlier this week, the menus began slowing down several seconds after loading the Dynasty before returning me to the College Football 27 main menu. Advancing one week temporarily fixed it, and everything worked normally afterward. Today, the Dynasty initially worked for approximately five minutes. I spent 47 coaching points on Master Motivator, returned to recruiting, and received: “The EA servers are not available at this time.” Now that message appears within seconds every time I enter the Dynasty. My friend’s seven-person Cloud Dynasty still works normally on the same Xbox and internet connection. I have already restarted the console, cleared local saved games, removed the game from Quick Resume, and cleared the Alternate MAC address. Has anyone experienced this or found a way to recover the Dynasty without deleting it? This is my only personal Dynasty since launch, with progress through 2039. EA, please investigate this as a Dynasty-specific server/save issue.9Views1like0CommentsCatching and Coaching Carousel
The more I play the game, the more it becomes clear how much these two things drag down the experience of the game. The catching is horrific. You can't survive any amount of contact, even though 90% of the time it's just the defender tackling you from behind as you catch the ball, and not punching at it to lodge the ball lose, or even a big hit from the front. Not to mention how often the WR jumps unnecessarily to catch the ball. If you don't have sure hands, which you most likely won't because 90% of the WR's are Elusive Route Runners or Gadget for some reason, you will have 10 dropped passes a game. As for the coaching carousel, there's just far too many unrealistic coaching hires. Alma Mater means nothing, nearly any coach who gets offered a job takes it, too many lateral movements, coaches failing upwards, no top Coordinater taking jobs. Too many power 4 teams hiring completely inexperienced cpu generated coordinators instead of taking up an coming coordinators from lesser schools. Obviously the game can't do hiring from within, like Oregon did with both their openings this year because those positions don't exist. I've had Texas hiring level 13 OC with no abilities several times. All the top coaches just end up swapping roles instead of seeing new coaches come in. Too many coordinators staying at their school for 8+ years regardless of what abilities you have. Which in turn, renders certain coach abilities useless. I can't imagine it's impossible to tune the logic for these things. I'm not saying it's easy, but I want to at least see that they're trying to fix this.18Views1like0CommentsProtected opponents in Dynasty
Dynasty mode only has the option to protect conference games to 1 or 2 this needs to be changed to 3, just like in real life the sec has went to 3 protected rivalry games, I think this would help the scheduling situation in future seasons in dynasty mode7Views0likes0CommentsDynasty Crashing?
About 3 days ago, on only one of my dynasties (important one, nonetheless) after i finished a playoff game it just crashed. Continues to crash and dashboard me everytime i load into it? Any help or who i should contact? I don’t want to delete the league in hopes EA can find a fix?XxNappyBoy10xX1 day agoSeasoned Newcomer8Views0likes0CommentsTeambuilder Dynasty issue cpu team playbooks
When uploading multiple team builder teams in dynasty. They do no use the playbook that you select on the website. It replaces the schools yes, but change it to use the playbook as well. We cant go in to change the playbook because we can only control one team in dynasty. This the third year several people have asked for this. This is a very simple fix.MUSTAFAALI092 days agoNew Traveler6Views0likes0CommentsQb run bug Dynasty CFB 27
I’ve ran into an extremely frustrating bug where I pick a basic hb draw or dive meant for only the rb not option plays and at the snap the play glitches and it’s snapped as a qb draw/blast even in certain rpo plays that aren’t qb optioned it immediately kills the play when snapped and is ran as a qb draw I wish I could show video explanation but it won’t let me upload please let me know if anyone else is experiencing!CloutCurse3 days agoRising Newcomer20Views0likes0CommentsDynasty Schedule and Conference Issues
The issue: after season 2 we took odu out of the sun belt and moved them to the ACC. A user left Coastal for Baylor, another stayed at Marshall. This was where the first issue in the conferences occurred, the sun belt conference games weren’t counting as conference games in season 3, but it didn’t matter because aidan was at baseball, so I let it go for a season. When the Marshall user came back for season 4, I was making sure aidan was going to get a conference game, but the sun belt settings weren’t even letting me turn on championship for the conference. So I quarantined the conference and put Marshall independent. Season 5 rolled around and I was trying to get them back into a conference, and the sun belt was available for a championship again so I thought the issue was fixed, didn’t touch the conference, and I put marshall in the Pac12, and moved of the old Pac12 teams back there so aidan had a competitive conference. I simmed thinking all was well, and when I went to make a custom schedule, no matter what I did, it said invalid schedule, invalid teams. No matter what I do now, I can’t change the schedules going forward. I went on Reddit and put it into 2 different subreddits and everyone says it never goes back to normal.11Views0likes0CommentsCoach Points purchase affects all new and existing dynasties
I have been unable to play Dynasty mode in College Football 27 since July 12. I first reached out to EA Help for assistance on July 12, but the issue has still not been resolved. I had 4,600 Coach Points available and used them the day before EA announced the Coach Points system was being removed. The 4,600 points were deducted, but immediately afterward my Dynasty became stuck in a loading/loop screen and I can no longer play. I’ve tried creating a completely new Dynasty, but the exact same issue occurs. I’ve also completely reinstalled the game, but that did not fix the problem. I’ve contacted EA Help again, but was told there was nothing they could do and that the issue was allegedly already known. It has now been over two months since I’ve been able to play Dynasty mode. This appears to be a game/account-side issue rather than a local installation problem. I’m asking that this issue be properly escalated to the appropriate team and that my Dynasty access be restored. I’ve spent a significant amount of time trying to troubleshoot this and have repeatedly reached out for help without receiving a solution.12Views0likes0CommentsOnline Dynasty Playoff Selection
I'm having trouble determining how the playoff teams were selected in our online dynasty. Do the 4 power conferences (SEC, ACC, B10, B12) get autobids even if we have custom conferences and those aren't the top 4 prestige?no14nn5 days agoNewcomer16Views0likes0CommentsRecent dynasty issue with cloud dynasty's
PC EA App Online dynasty Solo League / I am the Commissioner My solo Online dynasty is completely inaccessible. Every time I attempt to load the file, it instantly kicks me back to the main menu with an error stating I am not connected to the EA servers. All other online modes including College Ultimate Team and Play Now Live work perfectly fine, confirming this is an isolated cloud save issue and not a local connection problem on my end. The file was working perfectly on September 9th. Following the September 10 Title Update v1.011, I logged in and simulated a week. Immediately after the simulation processed, the game desynced from the cloud shard and locked me out. Wiping the local profile data and clearing the EA App cache did not resolve the issue. The September 10 patch notes mentioned fixing multi user dynasty issues, but it appears the backend database script is actively corrupting or looping solo leagues during the simulation step on your server shards. Because I am the only member in the league, I cannot have a co commissioner force advance the week to break the loop. Please look into a server side hotfix or database repair script for solo online files stuck in this simulation post-patch state.21Views0likes0CommentsCoordinators
Can we get more opportunities to resign our coordinators. Right now you get one time to offer they accept or don't, then when they don't accept there is no notification most of the time. Then the game says you fired them, if they want more money we should have another opportunity when all the other coaches are available to be signed. How it is now they're fired no other school signs them and we can't even offer to bring them back.13Views0likes0CommentsGive Every League the Freedom to Make Its Own Choice
Keep All Three Player-Editing Options—But Make “No One” Permanent Once Chosen Before anyone who fought for player editing gets defensive: I agree that editing should remain in College Football 27. Customization is part of the fun. Some people want to correct generated players, create storylines, adjust ratings, or run casual leagues with their own rules. EA should not take any of that away. My request removes nothing. The current Player Edit Permission options are: - Any Player - Commissioner Only - No One Keep all three. The problem is that “No One” is not permanent. A commissioner can select “No One” when the league begins, later change it to “Commissioner Only,” edit players while everyone else is offline, and then switch it back to “No One.” The settings screen will once again show “No One,” as though editing was never available. That makes the option practically worthless for establishing an honest league. Give Every League the Freedom to Make Its Own Choice People who wanted editing argued that players should have more freedom and control over their Dynasty. I agree. But that same freedom should include the ability to create an Online Dynasty where ratings editing is permanently prohibited. We are not asking EA to take editing away from leagues that want it. We are asking EA to make each league’s choice meaningful. If a league selects Any Player, let it edit. If a league selects Commissioner Only, let its commissioner edit If a league selects No One, make that decision permanent. The Fix Is Simple When the commissioner changes Player Edit Permission to “No One,” display a clear confirmation: «Selecting “No One” will permanently disable player-ratings editing for everyone, including the commissioner, for the remainder of this Dynasty. This decision cannot be reversed. Do you wish to continue?» If the commissioner confirms: - Player Edit Permission becomes permanently ghosted. - It remains set to “No One.” - Nobody can change it to “Any Player.” - Nobody can change it to “Commissioner Only.” - A future commissioner cannot unlock it. - The only way to use ratings editing again is to create another Dynasty. That is all I am asking EA to add. This Should Be Available Mid-Dynasty Do not limit this protection to newly created Dynasties. Existing leagues have already invested months or years into recruiting classes, records, rivalries, and championships. They should not be forced to erase everything and restart when EA finally adds the protection that should have existed from the beginning. Allow every existing league to select “No One” and permanently ghost the setting at any time. It cannot answer questions about what may have happened previously, but it can guarantee that ratings editing will be impossible from that moment forward. This Helps Casual Leagues Too This is not only for hardcore competitive leagues. Most Online Dynasties are friends trying to have fun. But “casual” does not mean people are comfortable losing to edited players. Nobody wants to wonder whether a friend is being dishonest, and nobody wants to accuse a friend without undeniable proof. When unusually powerful players appear on a commissioner-controlled team, there are countless possible explanations: - Natural recruit generation - Development traits - Weekly practice - Offseason progression - Facilities - Support staff - Talent Developer and other coaching bonuses - Manual ratings editing Any explanation could be legitimate. That is what creates the problem. The commissioner can say the players developed naturally, and that may be completely true. League members may still have doubts because the game provides no certainty either way. A fun Dynasty should not create real questions about a friend’s honesty. If “No One” were permanently ghosted, the commissioner could simply say:“The setting is permanently locked. The game will not let me edit anyone.”» The argument ends immediately. That protects league members from cheating and protects honest commissioners from suspicion. Editing Supporters Should Want This Option If you fought for player editing because you believe people should control their own experience, this proposal follows the same principle. Your league can select “Any Player” or “Commissioner Only.” You keep every editing feature you wanted. Another league can select “No One” and permanently protect its competition. We are not turning editing off for you We are asking EA to let us permanently turn it off for ourselves. There is no conflict between those positions. Supporting player choice means supporting all three choices—not making two meaningful while leaving “No One” reversible and unreliable. If EA Will Not Build an Audit Log, Here Is the Easier Answer A detailed edit log would solve the transparency problem, but EA apparently does not want to build one. Fine. The community is handing EA a cheaper and simpler solution. No edit-history database. No investigation process. No additional roster monitoring. No complicated new interface. Use the setting that already exists. Add one warning screen. Once “No One” is confirmed, ghost the field permanently. That single change prevents future ratings editing, protects honest commissioners, eliminates suspicion, and allows existing leagues to continue without restarting. EA already gave us three options. Now make all three legitimate choices. Keep Any Player. Keep Commissioner Only. Make No One actually mean no one. Please like comment and let's blow this up so both sides can play and do so without putting integrity in question.33Views0likes0CommentsNEW REBUILD LEAGUE 🔥🔥🔥🔥
🏈 ULTRA COMP REBUILD LEAGUE — CFB 27 🏈 🔥 NEW ONLINE DYNASTY — NOW RECRUITING 🔥 Tired of dynasties where everyone grabs a powerhouse? THIS LEAGUE IS DIFFERENT. ⭐ 2.5-STAR PROGRAMS & BELOW ONLY 👥 42 USER TEAMS 🏆 6 CONFERENCES 🎮 7 USERS PER CONFERENCE ⚖️ Conferences balanced by starting team strength 🔨 NO BLUE BLOODS — BUILD YOUR OWN POWERHOUSE 📈 Recruiting, development & coaching actually matter 🏆 Conference Championships + CFP Race 💬 Organized & Active Discord 🎮 Competitive Long-Term Dynasty CONFERENCES: 🏈 ACC 🏈 BIG TEN 🏈 BIG 12 🏈 SEC 🏈 PAC-12 🏈 AMERICAN THE MISSION: Take a struggling program. Recruit. Develop. Compete. BUILD A POWERHOUSE. 🏆 Every user starts with a program that is 2.5★ prestige OR LOWER. Stronger starting teams are grouped together to keep conferences competitive and balanced. We want ACTIVE USERS who are looking for a long-term dynasty — not users who disappear after one loss. 🔥 BUILD YOUR PROGRAM 🔥 CREATE RIVALRIES 🔥 WIN YOUR CONFERENCE 🔥 MAKE THE CFP 🔥 TURN YOUR REBUILD INTO A DYNASTY Interested? COMMENT “IN” OR DM ME FOR THE DISCORD! 🏆 ULTRA COMP REBUILD 🏆 NO POWERHOUSES. NO EASY ROAD. BUILD YOUR OWN. 🔥YungMPC6 days agoNewcomer6Views0likes0Comments
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