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Hi, I'm reaching out to ask for clarification regarding the ICON pre-order reward for FC 26. Could you please confirm whether it is a pick between fifteen ICONs or a pack? I’ve checked all the official EA websites but couldn’t find any clear information. Thank you.SolvedCivilStar3213 days agoSeasoned Newcomer397Views1like9CommentsEA FC 26 starheads
Welcome to the EAFC starhead thread! Here is a link to some very useful spreadsheets from @Anonymous https://answers.ea.com/t5/General-Discussion/Starhead-database/m-p/13000209#M12464 Using the above link you will be able to keep in the loop with everything starhead related.600Views1like9CommentsSuggestion to help ea and fc serries games
Hi EA team and fellow players, First, I want to sincerely thank EA for listening to the ideas and feedback from players around the world. It’s great to see how much you value the community and strive to make FC better every year. Your openness to suggestions really motivates us fans to keep sharing our thoughts. I’d like to share some ideas that I believe could make Career Mode and Clubs and ... even more immersive, engaging, and fun in FC 26 and beyond. I hope the dev team considers them or at least finds them interesting. Feedback from others is welcome too! ✅ 1. Open World Career Mode Imagine a Career Mode where your player or manager can move freely in a city environment. You could: Buy and customize cars Own and decorate homes Purchase clothes and accessories Use an in-game phone to manage social media, calls, etc. It would feel like living a footballer’s real life, not just playing matches. ✅ 2. Referee View and Decisions A special referee camera/view during certain moments Cutscenes showing the referee talking to players, checking VAR, or explaining decisions Adds realism and drama to big games. ✅ 3. Manager Conversations with Assistants Talk with assistant coaches about tactics or scouting Discuss training plans Build staff relationships Makes management feel more authentic. ✅ 4. Player Career: In-Game Phone Feature Post on social media Read or reply to comments Receive calls from agents or managers about offers Adds a personal, realistic touch. ✅ 5. Career Mode for Referees Start as a referee in lower leagues and work up Make decisions on fouls, offsides, cards VAR checks with cutscenes Talk to players to calm them or explain Manage reputation and promotions A whole new way to experience football. ✅ 6. Dynamic Formations and Tactical AI Pre-set formations that change based on match situations E.g., 4-4-2 when defending, 3-4-3 when attacking AI adapts automatically Adds tactical depth and realism. ✅ 7. Animation Upgrades for More Immersion Players refusing substitution, showing frustration Manager choosing players to train with cutscenes Injury animations (stretcher, escorted off) Suspended players leaving stadium or watching from stands Small details, big immersion. ✅ 8. Training Ground and Group Practice (Clubs) Online practice with team Passing, shooting, defense drills Set piece practice Tactical rehearsals Makes Clubs feel like a real team. ✅ 9. Full Club Management Features Design logos, kits, sponsors Upgrade stadium Assign roles: owner, manager, assistant captain Manage budgets for recruitment Creates real club-building experience. ✅ 10. Transfers and Loan System (Clubs) Send loan offers, negotiate transfers Free agent market Short-term deals (e.g., 5 matches) Adds a real-life football management layer. ✅ 11. Spectator and In-Game Streaming Mode (Clubs) Friends can watch live matches in-game Easy streaming for scouts, fans Better team analysis Makes Clubs social and connected. ✅ 12. Attending Matches in Career Mode Watch other matches or your own team from stands Injured or suspended players spectating Managers scouting other teams in-person Cutscenes or interactive views Adds realism off the pitch. ✅ 13. Enhanced Social Interactions in Career Mode Press conferences and interviews Choices affecting reputation and relationships Deepens immersion and feels real. ✅ 14. Player Morale and Motivation System Relationships with teammates Fan support or criticism Media praise or controversy Affects form and chemistry. ✅ 15. Story-driven Career Mode Elements Key choices that shape career Balancing offers, personal life Highs and lows shaping growth Adds narrative and emotion. ✅ 16. Career Co-op Mode Online Career where friends manage/play together Co-managers or manager/player split Shared transfers, tactics, progression Makes Career Mode social and fun. ✅ 17. Youth Academy and Scouting Improvements Detailed scouting reports Personally travel to watch youth games Negotiate with players and families Smoothly promote to senior team Adds authenticity to building your club. ✅ 18. Presentation Upgrades (Tunnel Walks, Locker Room, Broadcast Cameras) Tunnel walk cutscenes Locker room team talks Broadcast-style replays Brings TV-style authenticity. ✅ 19. Better Commentary Dynamic reactions to transfers, rivalries, standings Less repetition More natural dialogue Creates a lively match atmosphere. ✅ 20. More Licensed Leagues and Teams Add missing or new leagues Authentic kits, badges, stadiums Women’s leagues and tournaments Expands realism and global appeal. ✅ 21. Server Improvements and Anti-Cheat (for Clubs) Better stability, reduced lag Strict anti-cheat systems Easier reporting and banning Improves fairness and competitiveness. ✅ 22. Realistic Injuries System Varied injuries with realistic recovery Medical team decisions (quick return vs. full healing) Tracking injury history and long-term effects Dynamic animations for treatment and leaving pitch Adds strategy and realism. ✅ 23. More Cutscene Variety Negotiation room meetings Board discussions and seasonal reviews Player arguments or dressing room drama Emotional post-match reactions Creates a cinematic, living world. I really think these features would help FC 26 (even though its release is getting close) and future games stand out and make Career Mode and Clubs must-play experiences for everyone. Thanks for reading! I’d love to hear what others think too. Best regards, An FC fan with big dreams for the game .147Views3likes9CommentsFC 26 Reveal Trailer is out! Pre-order now!
Have you seen our reveal trailer yet? Check it out here! What do you think of the trailer? We showed some actual gameplay! You can also now pre-order FC 26 and will find all detailed information on our website: https://www.ea.com/games/ea-sports-fc/fc-26/ Please note that pre-order Rewards for FC 25 will not be immediately accessible, they will be delivered in the coming days.EA_Vendcera3 days agoCommunity Manager99Views1like4CommentsCareer Manager Online – Competitive Football Manager Mode
1- Idea Summary Transform the traditional offline Football Manager career mode into a partially online competitive mode. Players enter a realistic football management world where they sign contracts with real clubs from various global leagues and compete in organized seasonal tournaments. Competition is based on tactical intelligence and skill rather than luck or the strength of a pre-built team. 2- Online Gameplay System Signing coaching contracts with clubs from real leagues. Fair budget distribution based on team strength to ensure balanced competition. Participation in scheduled local and international tournaments. Detailed tactical plans that managers can adjust. Option to play matches manually or let AI simulate based on the tactics. 3- Fairness and Balance No luck factor in contract signings or match results. Budgets are allocated fairly to balance team strengths. Managers are evaluated solely on their technical and tactical performance. 4- Match Scheduling System Each match is scheduled in advance with a fixed date and time. One day before the match, managers can request to play the match manually. If the opponent accepts, the match is played manually; if declined or no response, the match is simulated according to tactics. 5- Realistic Tactical Plans Implementation of strategies like high pressing, organized defense, and intelligent positioning. Adjusting team formations based on player performance and opponent analysis. 6- Fair Dismissal System Dismissals are not based solely on results but also on failure to meet management expectations. Factors such as injury to key players, player expulsions, and selling players due to release clauses are taken into account. The system realistically reflects the actual situation of clubs. 7- Post-Dismissal – Negotiation and Career Future Request a release clause payout: receive financial compensation but remain without a team for a period. Immediate contract termination without compensation: move directly to a new club. Temporary break option: wait for better offers with the possibility of returning as an emergency manager. 8- League Rankings and Career Progression Upon dismissal, offers are presented from clubs and leagues with lower rankings. Repeated success opens opportunities to return to top-tier leagues. The manager’s reputation changes according to results and performance. Future Suggestions Introduce agents for managers. Weekly evaluation systems for managers. Organize group tournaments for managers within the same league. Seasonal updates for coaching contracts and transfer opportunities.83Views3likes4CommentsNational demographics
Hello everyone I will make a suggestion that the demographics of countries populations be better represented in the game. For example, places like Colombia, Ecuador and other South and Central American countries have significant melanated populations. There are also many melanated peoples in Scandinavian countries as well as Middle Eastern and North African countries. More to the point, nearly every country on the planet. These are just examples of things that could be better reflected when scouting in these countries. This is another element that could help make the game more realistic is if everyone in each country can feel represented. I believe that this is an important detail to consider. Also, in international matches, it would be great to see the fans be more reflective of the nations that they represent as well. Please, someone else let me know what you think about this. All the best to everyone!1a2Z3c4k2 days agoSeasoned Ace22Views1like3CommentsUpdate Sunderland Stadium of Light and Newcastle St James Park
The stadium models in-game has long felt outdated and lacking in character and disappoints me every time in the game. Other Premier League Clubs such as Spurs and Liverpool look fantastic, you can see the outside of the stadiums and it looks great other Premier League clubs should get the same attention! Sunderland and Newcastle and other clubs don’t seem to have this attention to detail which is disappointing, especially considering they designed original EA SPORT stadiums using the Stadium of Light model both the Stadium of Light and St James Park have so much more character than the current in game stadium models suggest and show it was used as the old home screens.28Views2likes3CommentsOversimplified Mechanics & Loss of Skill Gap
I've been playing Fifa/FC for many years, and I've noticed a trend that concerns me: the gameplay mechanics are becoming increasingly simplified. Mechanics that once rewarded skill are being replaced by features that remove challenge and execution. Dribbling Dribbling now relies heavily on holding one button (R1) for controlled sprint, allowing players to glide past defenders without needing to learn proper dribbling techniques. In previous games, effective dribbling required mastering traps, feints, short bursts of acceleration, and skill moves. The current system doesn't reward that learning curve, when a single input can be just as effective, it reduces the gap between experienced and new players. It punishes those who took the time to learn the complexity of dribbling and risks alienating the most loyal player base. Tackling Defending feels too automated. I can understand that auto-tackling is useful in certain situations, but players with low standing tackle stats often win the ball just as effectively as those with high stats. Giving the feeling that attributes have less meaning Shooting Outside the box shots, especially trivela and finesse shots are more consistent and dangerous than well-worked chances inside the box. Timed finishing was meant to add depth, but once mastered, it becomes muscle memory rather than a true skill test. Choosing the right shot type in the right moment should matter more than tapping a button twice. The newer free kick system uses a trajectory line showing you exactly where the ball will go. It turns free kicks into something predictable and overly guided. I believe a more natural system, where the players use their own perspective to aim, would be more satisfying and immersive. Gimmick Mechanics Player Lock and Power Shots feel more like gimmicks than skill-based mechanics. Player Lock relies on AI involvement as much as user input, and Power Shots break immersion with unrealistic speed and animation. I feel like past Fifa games would reward you for the time and effort you put in to understand the deeper mechanics. Now it feels like mechanics are simplified to accommodate quick, casual play, which comes at the expense of the skill gap, making high-level mechanics feel irrelevant when low-effort inputs get the same results I'm not sure if everyone would agree, but I wanted to share my thoughts in the hope future iterations of the game consider bringing more depth and skill based mechanics back to the gameplay.HopsTheWorld3 days agoRising Newcomer43Views0likes3CommentsFc26 manager career mode
In the past fc24 and fc25 training drills and how to get playstyle was temporary or to get playstyle plus must reach 90 overall and it was taking long time, but here comes my idea to get playstyle and playstyle plus First the overall, to add playstyle overall must reach (75) at least, for playstyle+ (83) at least My idea called, the requirements for playstyle and playstyle+ For example : Haaland Current playstyle (Chip Shot+, Acrobatic, PowerHeader) If want to replace powerheader+ with Chip Shot+, it's OK how?? To get PowerHeader+ you need to complete the attributes like (powerheader accuracy, jumping) Focusing on this state, for example to get playstyle plus (Powerheader accuracy 89, Jumping 93) U complete this state now you are read to get Powerheader+ Another example If the player doesn't have playstyle u can add regular playstyle first For example : Calafiori (RB) with no playstyle You want to add Anticipate playstyle, then you need to met the requirements for attributes Anticipate : Stand tackle (84), Defensive Awareness (83), you complete these, u are ready to go Anticipate+ : Stand Tackle (89), Defensive Awareness (88), you complete those, now you ready to get anticipate+ Notes : U Can't add playstyle+ if you don't have regular playstyle, u need first to get regular playstyle How u get it, through Training Drills or Pre-Match Training, instead of getting playstyles temporarily Please EA, add something like that we will be happyahmed22346624 days agoRising Novice463Views1like3CommentsPre-Order Error F25B00D – EA SPORTS 26 Loyalty Discount Not Working
Hi, I’m trying to take advantage of the loyalty discount by pre-ordering EA SPORTS 26 from within EA SPORTS 25, but whenever I try to access the offer, I get the following error message: “This content is currently unavailable. Please try again later. (F25B00D)” I’ve tried several times at different times of the day, but the issue persists. Platform: PlayStation Game version: EA SPORTS 25 Region: Saudi Arabia Please help me activate the offer or explain why it’s not working. Thank you.28Views0likes2CommentsWe Strongly Request Turkish Commentary in FC 26
Dear EA Sports FC Team, On behalf of millions of Turkish players who have supported this series for years, we kindly request a long-awaited feature: Turkish commentary in FC 26. This is not just a language setting — it’s about feeling truly connected to the game we love. Experiencing goals, exciting moments, and the atmosphere of football in our native language would make a huge difference. Other languages such as Portuguese, Arabic, Polish, and Japanese have received this support. We believe it is now time for Turkish to be included too. We have the voice talent, the community, and the passion. Please hear us and include Turkish commentary in FC 26. Sincerely, The EA FC Community from Turkey54Views1like2CommentsIcon player for pre-order for FC26
When will you deliver the icon to the pre-applicant of the absolute version of FC25?SolvedSul_9992 days agoRising Novice31Views0likes2CommentsAdd New Saudi League Stadiums to FC 26
Please add more stadiums for Saudi Pro League clubs in EA SPORTS FC 26. The Saudi League has grown massively and deserves accurate representation in the game. Currently, only King Abdullah Sports City and King Fahd International Stadium are available, but key stadiums are still missing. We ask you to add: Kingdom Arena (Al Hilal’s stadium) Al-Awwal Park (Al Nassr’s stadium) Prince Abdullah Al-Faisal Sports City Stadium (Al Ahli’s stadium) Adding these stadiums is very important for Saudi League fans, especially since Al Hilal, Al Nassr, and Al Ahli are among the biggest clubs in Asia.hcz66z78scvn3 days agoSeasoned Newcomer23Views2likes2CommentsAdd VAR
Even though VAR is annoying sometimes, in my opinion adding this cutscene to the game would add so much realism especially in career mode. I think you should be able to toggle the option of having VAR on or off in the settings or be able to hold to skip if not interested.28Views1like2CommentsAdd First-Person Camera & 90-Minute Matches in FC 26 (PS4 Support)
Hi EA Sports FC team and community, I’m really excited for FC 26, but I’d love to see some new features: 1. A true First-Person Camera Mode in Player Career and Be A Pro. The current Pro Camera is limited and doesn’t let us look around freely. A real first-person view would make the game so immersive. 2. An optional full 90-minute match mode for players who want a realistic football experience. 3. Please make sure the game is fully supported on PS4 — many players still use that console and want the best experience possible. Thanks for listening! I hope other fans agree and we can see these in FC 26.25Views1like2CommentsFC 26 Career Mode Suggestions
Hi, this will be quite long, but I think this would elevate the mode and make it much better and more fun. Transfers The transfer system still feels outdated and lacks realism and depth. The ideas below focus on improving that and making the mode more immersive. 1. Negotiation Realism and Depth More dynamic and reactive negotiations: AI responses are still too binary. Players or clubs either accept or reject offers with little nuance. There should be multi-stage negotiations, including counter-offers, future promises (e.g., "crucial role next season"), or delayed decisions (e.g., "The player wants to wait until the end of the season"). Include agents and intermediaries: Introduce agents as a layer in transfer talks. Agents could demand bonuses, sell-on clauses, or contractual guarantees (like a release clause or a specific position promise). Player personality & motives: Not all players are driven purely by salary or team prestige. Some should prioritize playing time, geographical preferences, trophy ambitions, or reuniting with former managers/teammates. 2. Transfer Variety & Market Realism Loan-to-buy and performance-based options: These should be more impactful and frequent. Right now, most loan deals feel hollow. Add obligations based on appearances, team results, or player form. Buy-and-loan: We need to be able to buy a player from a club and let them keep him on loan for 6 months or a year. Realistic transfer market behavior: Mid-table or lower-tier clubs making 100M+ signings breaks immersion. AI teams should follow realistic financial and squad-building logic, with board approval and budget constraints visible during negotiations. 3. Scouting and Transfer Targets Smarter and more in-depth scouting reports: Scouts often recommend unrealistic targets for your club’s level. Allow us to set scouting profiles more clearly (e.g., "U23 CM with <€20M value from South America"). Transfer target logic for AI clubs: Too often, AI clubs sign too many players or let key ones go for cheap. AI logic should respect squad roles, depth, and form more and actually do proper squad-building. Competition for players: Add active competition from rival clubs, where a target may lean toward your offer or another club based on multiple factors like salary, role, or team performance. 4. User Interface and Presentation Revamped negotiation cutscenes: The cutscenes feel repetitive and lifeless. Add meaningful dialogue choices, more visual diversity (e.g., office, lounge, deadline-day scenes), and real-time feedback on the negotiation process. Deadline Day improvements: Make deadline day feel like deadline day: dynamic ticker updates, AI clubs making panic buys, rumors, and even last-minute hijacks. 5. Player Morale and Transfer Impact Squad reaction to signings or departures: Bringing in a rival for a player’s position should affect morale. Selling a fan favorite should affect locker room mood unless justified (e.g., too old, underperforming). Locker room dynamics in transfers: Add elements like player cliques, preferred nationalities, or locker room leaders that influence the success of a new signing’s integration. To sum ts up: The transfer system in Career Mode needs an upgrade. Adding depth, emotion, logic, and variety to the system will make playing it feel more immersive, and a lot more fun. Team Management and Morale A football club is more than just tactics and transfers. It needs to feel more real and more human, not just menus and numbers. 1. Revamp the Morale System Proper Pre-Season: Pick a destination to go to, organize friendlies, mini-tournaments with clubs, increase popularity in said country, maybe even team-building activities for the team (in the form of cutscenes) that boost morale, happiness etc. Team Building activities: To double down on that, they could be very useful even outside of the pre-season, but during the season in cases where the team's morale has dropped due to form, league position and other factors. Some activities, going to a restaurant, organizing a BBQ and etc, could be a quick way to boost morale. You could even implement a manager personal life system, where you pay for those things out of your own paycheck. Make morale more dynamic and impactful: Right now, morale only changes through generic press conferences or match performance. It should be influenced by training intensity, squad role fulfillment, team results, dressing room relationships, and even club objectives. Visible morale trends & player psychology: Let us see morale graphs over time, short-term vs long-term happiness, and emotional traits (e.g., "resilient," "insecure," "leader" etc) that affect how players react to setbacks or being benched. More player feedback: Add regular in-game messages or meetings from players (or their agents) about morale, similar to Football Manager. E.g., “I’ve been playing well but haven’t started lately. I need an explanation.” 2. Squad Hierarchy and Locker Room Atmosphere Introduce a squad hierarchy system: Like seen in some other management sims, introduce clear tiers of influence. Like leaders, core players, team players, new signings, and prospects. The influence of a player should affect morale swings and locker room cohesion. Team chemistry and cliques: Players from the same nationality, academy background, or past teams may form cliques. Friction or synergy between cliques could influence team chemistry, especially after major transfers or leadership changes. Conflict management: Introduce small internal disputes like players arguing over playing time, leadership battles, or dissatisfaction with team tactics. The manager should be able to intervene through dialogue choices or disciplinary actions. 3. Training and Player Development Training impact on morale and fatigue: Training sessions should affect both match sharpness and player happiness. Overtraining should lead to fatigue or minor injuries, while undertraining might affect development and morale. Individual development paths: Add clearer player goals, e.g., "wants to become a regular starter in 2 seasons," or "aims to play for national team." Tailoring development plans to their goals could boost morale or growth speed. Mentorship programs: Allow experienced players to mentor young talents, speeding development and improving morale. E.g., pairing a veteran CB with a young prospect could unlock faster progression and stronger chemistry. 4. Club Atmosphere and Form Momentum and morale swings: A string of wins should create a positive vibe that lifts the whole squad. Conversely, a poor run should generate pressure from the media, the board, and inside the locker room. Press conference impact expanded: Press interactions feel shallow. Tie them more directly into player-specific morale. If you back a struggling player in public, it should increase his morale (or create resentment in others if undeserved). Fan and board pressure systems: Let the manager feel pressure from the fans (e.g., trending hashtags or crowd reactions) and board politics. Selling a fan-favorite or playing ultra-defensive at home could trigger backlash even if results are acceptable. 5. Matchday Management and Squad Roles Player reaction to tactical decisions: Players should react to being subbed early, being played out of position, or sitting on the bench in crucial matches. Consistent misuse should lower morale and loyalty. More impactful squad roles: Squad roles should go beyond "crucial/rotation." Add flexible roles like "Impact Sub," "Development Project," or "Club Leader." Their expectations and morale sensitivity should align with their defined role. We can't have every 80 rated player we sign expect to be "important" or "crucial" and outright denying a lower role like "rotation". It needs to be more realistic than that based on the squad and club size, as well as depth. It could also tie in with the suggestion about player-specific goals like to become a starter in 1-2 years. To sum it up: Team management in Career Mode needs to move beyond just menus. FC 26 needs to focus on the emotional aspect of leading a club and everything that comes with it like conflicts, personalities, momentum, pressure, and chemistry. All that affects how the team performs, and having more control over those things would most definitely make the game more fun. I know the main focus has never been on Career Mode, but these things could make it amazing to play. Thanks for reading, if anyone even made it to here. I will add more things if I think of anything. 🤠 Discord is: @havokfr63Views3likes2Commentssuggestions and ideas
🚨 Just submitted 4 major ideas to the EA FC Feedback Portal that could change the game for good ⚽🔥 🔹 Open World Mode — explore cities, training grounds, and fan zones like a football RPG 🔹 Online Career Mode — play through your journey with friends, across all platforms 🔹 VAR Integration — real match drama, player reactions, and press conference fallout 🔹 Referee Career Mode — rise through the ranks, manage tension, and shape matches 📱 Designed with inclusivity in mind: Old Gen + New Gen, Offline + Online. Everyone should get to experience football beyond just matchday. 💬🎮 EA, let’s make FC more than a game — let’s make it a football universe 🌍 #EAFC26 #PlayerFeedback #FootballGaming #VAR #CareerMode #OpenWorldFC26Views2likes2CommentsIdea for realistic transfers
Give players and clubs reputation based on how highly rated they are for example Man City 5 stars they can sign any player due to having a high reputation whereas Bournemouth maybe 3 or 3.5 stars and they can only sign certain players because of their small reputation Ratings can also be considered for example 40-63 rated are 1 star 64-74 are 2 stars 75-82 are 3 stars 83-88 are 4 stars 89+ is 5 stars this all depends on the clubs history of trophies and it can increase when they win trophies and players reputation increases when their overall goes up You could also change it to 10 stars instead to widen the variety which would probably be a lot better and this is my idea of making transfers realistic24Views2likes2Comments
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