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FC 27 General Discussion
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Request to add HNK Rijeka and the Croatian Football League (HNL) to EA FC 27
Dear EA SPORTS FC Development and Licensing Team,I am writing on behalf of the passionate football community in Croatia and fans of the Croatian First Football League (HNL). We would love to see more representation of Croatian football in EA SPORTS FC 27, specifically the inclusion of HNK Rijeka or the entire HNL.Croatia has consistently been a football powerhouse globally, and clubs like HNK Rijeka regularly compete in UEFA European competitions (UEFA Conference League / Europa League). Currently, European nights and Career Mode lack authenticity without these teams properly represented. Adding the HNL or at least including HNK Rijeka in the "Rest of the World" section would greatly enhance the experience for thousands of players in the Balkan region and football fans worldwide who love building authentic domestic career modes. We kindly request the licensing team to consider reaching out to the Croatian Football Federation (HNS) or HNK Rijeka for a licensing agreement for the upcoming title.Thank you for your time and for continuing to expand the authenticity of the World's Game! Best regards6Views0likes0CommentsAddition Features
Hi there, I've seen a lot of creators add their features that they would like to see added to the game. A couple that I hope EA Sports would be able to add are, Career Mode the ability to update team kits at the end of a season in career mode. Keeping the same licensing for the specific team but having the ability to change colour and pattern etc. More interaction with players. Being able to discuss trainings and match form with them. Larger squads with an Under 21s/Reserve team competitions for players in your squad that aren't playing often. Player growth, Hair styles change, youth players grow taller as they age, players look older as they age. Ability to create and add players to the game during career and creating youth players Reincarnating Legends into the game from youth level Create Player Ability to add tattoos and edit appearance during careers More defined body shapes More accessories These are only a few that I feel EA could easily bring into the game. I look forward to the new FC 27. Thank you.5Views0likes0CommentsAdd a Rewind feature to Player Career Mode in FC 27
Please add a Rewind feature to Player Career Mode in FC 27. Since Player Career Mode already allows us to restart matches, adding a Rewind feature shouldn't be much different. As a lower-skilled/casual player, there are many moments and plays that I struggle to execute successfully. It would be amazing to have a Rewind option so we can retry specific moments THANK YOU5Views0likes0Comments[CONCEPT FC 27] 22v22 Simulator, 1st/3rd POV & Dynamic HUD
[CONCEPT / SUGGESTION for EA SPORTS FC] 22v22 Full-Human Simulator: 1st/3rd Person, Live Substitutions, Dynamic HUD & Cinematic Extra Time 📄 Main Body: Dear EA SPORTS FC Development Team and Community Managers, We are writing as passionate fans of the franchise to present a feature concept that would elevate the realism, immersion, and team play of EA SPORTS FC (across Console, PC, and FC Mobile) to an unprecedented level. Today’s community is looking for deeper, more immersive multiplayer experiences. With that in mind, we have designed the following concept: The 22v22 Pure Simulator Mode. ⚽ 1. 100% Human 22v22 Mode (1st & 3rd Person POV) Zero Bots/AI on the Pitch: A multiplayer mode (available in Kick-Off, Casual Lobbies, and World Cup Tournament Events) where all 22 players on the pitch are real human gamers. Immersive Cameras: Choose between 1st-person POV (through the player's eyes) or 3rd-person POV (tight over-the-shoulder camera). This completely redefines spatial awareness, through-ball timing, and pitch vision. Flexible Match Lengths: Match options ranging from 55 minutes to 2 hours in real-time during tournament events, serving as the ultimate test of physical stamina, focus, and tactical endurance. 🔁 2. Seamless Live Substitution System for Disconnections To prevent quitters or disconnects from ruining long matches: If a player disconnects, the system instantly pulls a waiting user from the lobby bench. Console/PC: The bench player enters the pitch with a real-time animation high-fiving the manager on the sideline. Mobile: The replacement player runs directly onto the pitch to their assigned position to keep the gameplay fast and smooth. 🟥 3. Dynamic Injury HUD & Pain Mapping Visual Pain Feedback: When a player suffers a heavy tackle or muscle strain, a subtle red tint pulses around the screen borders. Localized Pain Map: If the injury affects the right leg, the bottom-right corner of the screen lights up in a vivid, bright red. This slightly restricts vision and signals to both teammates and the bench manager that an immediate sub is needed. 🎬 4. Cinematic Extra Time (Letterbox Format) Movie-Style Black Bars: As soon as extra time starts (90'+), black bars slide in at the top and bottom of the screen (letterbox mode). This creates a high-stakes, dramatic movie atmosphere for the most decisive minutes of the match. 🎯 5. Free-Kick Tactical Assistant A dedicated "Idea/Assistant" button on the screen during free-kicks. Pressing it analyzes the wall and the goalkeeper's positioning to offer tactical suggestions (e.g., driven shot under the wall, curled to the far post). The actual execution, power, and aim remain 100% skill-based. 🛍️ 6. Group Celebrations & MVP Showcase Shop Interactive Team Celebrations: Unlocked animations where all 11 real teammates on the field can join in (camera point-and-pose, group photo, dogpile at the corner flag). Customizable MVP Cutscenes: At the end of the match, the Match MVP receives a custom entrance sequence (walking down the tunnel signing the camera, standing on a podium with confetti) featuring stylized MVP cards bought from the store. We genuinely believe these mechanics would turn EA SPORTS FC into the ultimate interactive football simulator, generating countless viral moments and unforgettable matches for the community. We’d love to hear feedback from the dev team and the community on these ideas! Sincerely, The EA SPORTS FC Community in spanish: Estimado equipo de desarrollo de EA SPORTS FC y Community Managers, Les escribimos como apasionados de la franquicia para presentarles una propuesta de concepto que llevaría el realismo, la inmersión y la competitividad de EA SPORTS FC (tanto en Consolas/PC como en FC Mobile) a un nivel completamente revolucionario. Hoy en día, la comunidad busca experiencias más inmersivas y un verdadero trabajo en equipo. Por ello, hemos diseñado la siguiente propuesta para un nuevo modo de juego: Simulador Puro 22v22. ⚽ 1. Modo 22v22 100% Humano (Perspectiva en 1ª y 3ª Persona) Sin Bots ni IA en cancha: Un modo multijugador (disponible en Saque Inicial, Salas Casuales y Eventos de Torneos/Mundial) donde los 22 jugadores en el campo son personas reales. Cámara inmersiva: Posibilidad de jugar en 1ª persona (a través de los ojos del futbolista) o 3ª persona (cámara cercana en la espalda), cambiando drásticamente la noción del espacio, la precisión de los pases filtrados y la visión del campo. Tiempo flexible / Torneos de larga duración: Opción de disputar partidos de evento desde 55 minutos hasta 2 horas en tiempo real para una prueba definitiva de resistencia física y estrategia táctica. 2. Sistema Fluido de Reconexión y Reemplazo en Vivo Para evitar que una desconexión arruine partidos largos: Si un jugador se desconecta, el sistema selecciona automáticamente a un usuario de la sala de espera. Consola/PC: El nuevo jugador ingresa al campo con una animación en tiempo real chocando las palmas con el DT en la banda. Móvil: El jugador ingresa corriendo directamente a su posición para mantener la fluidez del encuentro. 3. HUD Dinámico de Lesiones y Cansancio Feedback Visual de Dolor: Cuando un jugador sufre un golpe o tirón muscular, la pantalla muestra una tonalidad roja sutil. Mapa de Dolor Localizado: Si la lesión ocurre en la pierna derecha, la esquina inferior derecha de la pantalla se tiñe de un rojo más vivo y brillante. Esto limita sutilmente la visión y alerta tanto a tus compañeros como al DT en la banca para solicitar el cambio. 4. Prórroga / Tiempo Extra Cinemático Efecto Letterbox (Formato Película): Al llegar al tiempo extra (minuto 90+), aparecen barras negras en los bordes superior e inferior de la pantalla. Esto genera un ambiente de película, aumentando la tensión dramática en los minutos decisivos. 5. Asistente Táctico para Tiros Libres Implementar un botón dinámico de "Ideas de Disparo" al ejecutar un tiro libre. Al presionarlo, el juego analiza la barrera y la posición del arquero para sugerir trayectorias recomendadas (ej. colocado al palo lejano o por debajo de la barrera). La ejecución, potencia y puntería siguen dependiendo 100% de la habilidad del jugador. 6. Tienda de Celebraciones Grupales y Presentación MVP Celebraciones Interactivas: Animaciones donde los 11 jugadores reales del equipo pueden unirse al festejo (festejos en la cámara, foto grupal, la montonera). Pantalla de MVP Personalizable: Al finalizar el partido, el Jugador del Partido recibe una secuencia de entrada épica (caminando por el túnel, en podio) con tarjetas y marquetines personalizados comprables en la tienda. Creemos firmemente que estas mecánicas transformarían a EA SPORTS FC en el simulador definitivo de fútbol interactivo, creando momentos virales e inolvidables para la comunidad. ¡Nos encantaría saber qué opina el equipo de desarrollo y los demás jugadores sobre estas ideas! Atentamente, La Comunidad de EA SPORTS FC5Views0likes0CommentsNew features for player career community !
does someone know if they finally stopped to ignore people who play in player career by adding some new contents we wanted since 2024 like interviews, social reputation, real negociation with possibility of being free agent, having a role (crutial,rotation,...) , clauses, choosing our wages, if the shoppings features in activities arent useless anymore, going on a loan (we can already but it never happens) and we hope we will be able to go in the open world evne if its probably for the club pro or ultimate teams as always.2Views0likes0CommentsEarly copy of FC 27 possible?
<removed> [07/23/26] Dear EA SPORTS FC Team, I am writing to formally express my lifelong passion for EA SPORTS football games and to humbly request a promotional or early copy of the upcoming EA SPORTS FC 27. I reside in <removed> where football is deeply cherished, and gaming serves as one of our strongest connections to the global football community. I have been a devoted player of your franchise since FIFA 12 in 2011. For over fifteen years, your title has been far more than just a game to me—it has been a daily passion, a way to connect with friends, and my main window into the sport I love. Receiving a copy of EA SPORTS FC 27 directly from the developers who have provided me with years of incredible memories would genuinely be a dream come true. As gaming continues to grow in East Africa, representing our local player base as a dedicated, long-standing community member would mean the world to me. Thank you very much for your time, consideration, and continued dedication to creating world-class football experiences. I look forward to the launch of EA FC 27 and wish the entire development team the very best. Sincerely, Eman Eman [CM - Edited to remove personal info, updated title for clarity]17Views0likes1CommentPró-Clubs
The official announcement page states: "The Grounds mode, including Clubs, only available on PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2 versions." I understand why the Grounds mode wouldn't be available for the previous generation, but will the Clubs mode be excluded as well? It’s a simple mode with decent gameplay; I don't understand why it’s being left out for the older generation too. In Brazil, the price of next-gen consoles is beyond what a large part of the community can afford. Could you confirm if my understanding is correct? Will ALL Pro Clubs modes really be unavailable for the previous generation?19Views0likes0CommentsEA SPORTS FC 27 | Official Reveal Trailer
Hey everyone! We've just revealed our first look at FC 27, launching September 25. This includes a new football playground in The Grounds, greater control with community-driven gameplay updates and all-new features across every mode. You can pre-order FC 27 now here: https://www.ea.com/games/ea-sports-fc/fc-27/buy What do you think of the trailer? What are you looking forward to the most in FC 27?25Views0likes0CommentsTurkish Severs on FC 27 ?
This is a very important question for many players in the Turkish community. A lot of people are deciding whether to buy FC 27 based on the answer, especially former players like me who have stopped playing the recent EA SPORTS FC titles but are considering coming back if the Turkish servers remain available.13Views0likes0CommentsEnglish Version) FC 27 Career Mode Feedback & Suggestions
1. Gameplay & AI Bugs * Fullbacks Overlapping Bug: Fullbacks constantly push forward even when explicitly assigned the "Stay Back While Attacking" instruction. This appears to be an issue with the game's core positioning AI rather than custom tactics. * Uniform Opponent Speed: In Manager Career Mode, opposition players often feel like they have identical sprint speeds regardless of their actual in-game attributes. 2. Proposed Features & Enhancements A. Online Manager Career Mode * Allow friends to play in a shared Career Mode universe/league. * Season progress is synchronized (both players must hit "Advance" to move forward). * Direct competition for transfer targets, scouting talent, and youth academy regens against real friends instead of AI-driven clubs. B. Pure Tactical / Hands-Off Manager Mode * Introduce an option for a pure tactical management experience where human players only observe and manage tactics, without direct on-pitch controller input. * Reasoning: Manual control negates individual player attributes. For instance, a player with a 20/100 Vision stat can still execute perfect passes if controlled manually by a skilled gamer. Restricting manual control preserves the authenticity of player ratings and managerial decisions. C. Increase Career Cap (At least 26 Seasons) * The current 15-season limit feels too short for long-term rebuilds and youth development. * Hitting the forced retirement cap ruins long-term save investment and reduces the motivation to buy the game every year. Expanding this to 25+ seasons would add massive replay value. D. Per-Player Individual AI * Instead of a single overall match simulation engine driving the entire pitch, implement individual AI logic for each player. * This would allow players to make independent, real-time decisions on the pitch based on their specific traits, attributes, and tactical awareness.17Views0likes0Comments
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