Forum Widgets
Please release UFC 6 on PC. We have waited long enough.
Hello EA Sports, I would like to share my feedback regarding the UFC series. As a PC gamer, I feel it is unfair that UFC games continue to be released only on PlayStation and Xbox while PC players are left out every year. If UFC 6 is released, I strongly believe it should also be available on PC. Every UFC game has been released for consoles, while PC players have been waiting for years without getting the same opportunity. I believe all players should be treated equally, regardless of the platform they use. When a new UFC game is released, PC players should have access to it just like PlayStation and Xbox players. I understand there may be concerns about cheating, but many successful PC games use anti-cheat systems and continue to provide a good experience. I believe these challenges can be addressed through better security and continued support. There is a large community of PC gamers who love MMA and UFC and want to enjoy the series. We want the chance to experience UFC 6 and future UFC games on PC. Please consider bringing UFC 6 and future UFC titles to PC. Thank you for your time and consideration.Yairsabag1 month agoRising Traveler4.4KViews23likes28CommentsEA UFC 6 Beta play test code
So about 39 minutes ago I entered the UFC 6 beta play testing code on my ps5 and it didn’t show up in my PlayStation library, I also checked on the mobile app I went into Games Then Purchases and I see UFC 6 but it’s only the actual game no beta play test that I can download.SolvedZaydin1212 months agoSeasoned Newcomer4.6KViews8likes9CommentsKing of the Hill mode!
I have been asking for this for about 5 years now, been messaging the instagram account and commenting. King of the hill mode is simple, a bunch of people joins lobby 2 people fight. Everyone else spectates in a queue and they fight the winner. Loser goes to back of the queue. Will be super beneficial for the game and allow for content creators to play with viewers a lot more and interact more! Also could be called “King of the Cage” instead!hkd6gjf21ct83 months agoSeasoned Newcomer138Views6likes2CommentsStriking turned into spamming
I've had this game for a week and the amount of people I've encountered using guys with fast hands just to spam hooks and uppercuts and it goes unpunished on their stamina, they can do these 6 or 7 move spam combos of hooks and uppercuts a million times per round and their stamina barely drops. This is unrealistic, like seriously?kingqshan1 month agoSeasoned Newcomer73Views4likes2CommentsUFC 6 EA Play access issues
Hey everyone, We’re aware that PlayStation 5 players are currently unable to access the UFC 6 EA Play 10-hour trial. Our team is investigating the issue, and we’ll share an update as soon as we have more information.SolvedEA_Vendcera1 month agoCommunity Manager697Views4likes12CommentsOnline career
Please reconsider the current CAF and moveset system in UFC 6 Why is there still no option to use our Online Career fighters in friendly matches against friends? One of the main reasons for investing so much time into creating and developing a fighter is to actually use that fighter in different game modes. Back when custom fighters were allowed in ranked play in UFC 4, the introduction of balanced movesets made sense because it was necessary for competitive balance. However, since UFC 5 removed the ability to use custom fighters in ranked modes, that original reason no longer applies. So why are we still forced to use restricted and balanced movesets in other modes? It simply doesn't make sense anymore. If custom fighters cannot be used in ranked competition, there is no need to keep limiting players in friendly matches or private games. We should be able to use our fully developed Online Career fighters against our friends without restrictions. A lot of effort has gone into adding new animations and gameplay improvements, but for many players, those additions lose much of their value when we're still forced to use generic and limited movesets instead of the fighters we've spent countless hours building. Please finally give us the option to use our Online Career fighters in friendly matches. It would make the mode far more enjoyable and would give players a real reason to invest time in developing their fighters.JacobRothschildt1 month agoSeasoned Newcomer124Views4likes3CommentsWelcome to the EA SPORTS™ UFC® 6 boards!
Hey UFC fans! Whether you're looking for a place to chat about UFC with other players, need some technical assistance with the game, or are just trying to find more information about EA SPORTS™ UFC® 6, you're in the right place! For the latest information on EA SPORTS™ UFC® 6, sign up for our newsletter here: Sign Up for EA SPORTS™ UFC 6 Newsletter Index Pre-order information: Pre-order EA SPORTS™ UFC 6 Ultimate Edition: Xbox Series X|S | PlayStation 5 The Ultimate Reasons to Pre-Order EA SPORTS™ UFC® 6 ULTIMATE EDITION Standard Edition: Xbox Series X|S | PlayStation 5 Please keep all posts in the right section: General Discussion: Broader thoughts about the game and discussion points should be posted in this forum. Feedback & Suggestions: Feedback regarding specific fighters, roster, game mechanics, or modes should be posted here. Technical Issues: Advice and discussion of technical issues should be posted in this forum. Bug Reports: Reports about bugs and glitches should be posted here! For members of the press or content creators, you can check out the following links: PR Contacts EA Creator Network How to request permission to use EA content If you're new to EA Forums, you can find more details on navigating the boards, creating posts, and other available features in our new user guide here! By using EA Forums you are agreeing to abide by our posting rules and guidelines, so be sure to check them out before posting!EA_Mako3 months agoCommunity Manager378Views4likes0CommentsUFC 6 Career Mode Somehow Gets WORSE Every Year
First off, I want to say the gameplay improvements this year are incredible. I've never had more fun actually fighting, the way each fighter feels true to their real life style is awesome, and the new animations you can equip add a lot to that. Genuinely some of the best UFC gameplay we've gotten. That said, career mode is still so bare bones it's honestly disappointing, and I wanted to break down why. Training I know you can already sim a specific drill once you have completed it with your current character, but once you have created a few characters and gone through career mode a couple of times, I would love an option to toggle on full simulated training for new characters without having to grind through every single drill from scratch just to unlock that ability. This is something a lot of players have complained about and it was even addressed in one of your blogs, where it mentioned that the pacing and frequency of training had been tweaked. However I have now gone through three full careers and it has felt exactly the same and just as grindy as before. Worst of all, simulating training still punishes you with reduced rewards. You only get 5 stamina for the week compared to 10 if you complete the drills manually. If the goal is to give players the option to sim training for convenience, it should not come with such a significant penalty attached, especially for returning players who have already proven they understand the system on previous characters, especially since this has been the SAME TRAINING for the last 3 or 4 years! Next I want to bring up simulation mode. I love the concept of this mode with its more realistic stamina and damage settings. However I am not sure if it is a bug, but in career mode with simulation mode turned on, the game feels way too easy on normal difficulty. The moment you bump it up even one notch the CPU fighters feel like the greatest of all time with knockout power that feels disproportionately high compared to my own. I will be piecing them up on the feet the entire fight, clearly winning every exchange, just for them to land one punch in the second or third round and knock me out completely out of nowhere. It does not feel like a fair or realistic difficulty curve, it just feels like the CPU gets an unearned one shot advantage the moment you raise the difficulty. HUD It is not good. I have not seen a single person who actually likes it. Everything on screen feels oversized and it takes away from the realism of the experience. I end up turning the HUD off every time I play and the game genuinely looks better without it. I would love the ability to press a button to quickly bring up the HUD when needed and have it disappear again shortly after, rather than it being permanently on the screen at all times. Another option could be only showing health, stamina, and other HUD elements after the first round or during the break in between each round, rather than having it visible throughout the entire fight. While I'm on the subject of repetition, the social media feature has the same problem. You get the same handful of messages over and over and it gets old very quickly. I do like the ability to respond to social media if I want to, but the text messages just get repetitive fast and shouldn't be constantly shoved in your face. Fight camps and a GM style mode Fight camps used to be something you could choose between in older games, and that's been gone for a while now in favor of just one generic gym. I'd love to see that come back, and even go further with something like a GM or franchise style mode where you could build up your own gym starting with low rated fighters and manage their careers over time. simulation style or jump in and fight for them and manage their careers and build up your gym and fighters Gym life around the league Specifically talking about career mode here, not the gym feature they added this year, but it would be cool to be able to see which fighters around the league are training at which gyms. If another fighter starts going on a losing streak, there could be a chance they switch gyms entirely, and you'd maybe just get a little notification about it. Small stuff like that would add a lot of life to the world. And if you choose to stay at a smaller gym and start having success, eventually becoming champion, it would be great to see that gym grow over time, with bigger named fighters starting to come train there. The tradeoff being that sparring against lower level fighters at your gym might not push your development the same way training at a bigger gym with tougher competition would. More things to spend money on EA has done this well in their soccer game, where you can buy things like condos, hire training staff, etcetera. Even something small like that adds a lot of immersion. It would be great to be able to hire better staff as you progress through your career, with things like improved recovery, or staff that specialize in helping develop certain attributes or skills. Fight card and results visibility This is the immersion stuff that really gets to me. You can't see where you're placed on a fight card, which card you're even on, or the results of the other fights on that card. After your fight you just get a cash bonus for things like fight of the night or performance of the night, but there's no actual info on who won those, how they won, or what happened on the rest of the card. In older games you could actually follow that stuff and build a mental picture of the guy you're about to fight based on their history. Now it's just numbers and rankings with no story behind them. When you get offered a fight, you should also be able to easily see that opponent's fight history and how those fights went. That's not some deep tape study thing, that's information any real fighter could just look up in two seconds. Pre fight intros and walk outs These are way more basic than they used to be. They used to announce your height, weight, where you're fighting out of, and both fighters' records. Now it's pretty much just "And fighting out of the RED Corner! SMITH!" and that's it. I used to love watching Bruce announce all the pre fight info before a fight to really feel immersed and make my record feel real. Also they messed up the walk outs too. I used to enjoy seeing what my current strengths are or if I'm on a KO streak etc and used to think about how it could be once they build on it, but now literally it just says the same corny things every time starting with "Fights really well when they are in a flow." When I first read that for the first time I literally said "Oh come onnn." Post fight interviews and callouts Post fight interviews would add a lot too, especially if they let you call out other fighters for a shot at getting offered a fight with them. Calling out an unranked fighter who doesn't have a fight scheduled could come with a decent shot at making that happen, and as you start stacking wins against good competition, your chances of landing a callout with a ranked fighter could improve based on your recent form and the quality of opponents you've been facing. Little touches like that would go a long way toward making the world feel alive. Weigh ins, weight cutting, and press conferences People have been asking for this stuff forever. Press conferences aren't a huge deal to me personally, they tend to get old fast like they do in 2K, but I don't think they'd hurt to have. Weigh ins on the other hand feel like a no brainer, and I think they could go even further with a real weight cutting system. Give fighters a walk around weight separate from their fight weight, so if you're naturally bigger but cutting hard to make a lower weight class, that's a real commitment with a real payoff, like a size advantage over an opponent who isn't cutting as much. But there should be tradeoffs too. Cutting a ton of weight could affect your chin or your cardio depending on how well you handle the cut and rehydration, and you could even hire better training staff to help manage that. On the flip side, fighting closer to your natural weight could come with its own perks, like better cardio and no chin penalty, plus more time to actually train instead of cutting. And then add real consequences for missing weight, where either fighter could agree to go ahead with the fight for a reduced purse, like fifty percent, or just reject the fight outright if the other guy misses weight. A missed opportunity with the story mode And honestly, the craziest part to me is that they made a story mode about a wrestler this time around, even though they spent all their development time making stand up striking feel amazing and have openly admitted that most people would be disappointed they didn't touch anything on the ground. You would think they'd have leaned into how great the striking turned out and built a kickboxer story instead, where you start out in Pride or some other organization as a kickboxer and then work your way into the UFC. It feels like such an obvious connection to make between the gameplay strengths and the story mode they chose to build, and honestly it makes me wonder if the different teams working on this game even talk to each other. Removing WFA was also a miss. A lot of people liked that, and they could have just kept it in and added an option to skip it for anyone who didn't want to go through it again. But starting straight into the UFC at 0-0 breaks immersion in a big way. There should also be a system where if you're performing badly enough you can get cut from the UFC and have to go back down to Pride or WFA and work your way back up, the same way it actually works for real fighters. Heavyweight is also incredibly bare bones in terms of actual fighters. I only ended up fighting 3 real heavyweights and the other 15 fights were against jiu jitsu guys and wrestlers, even though everyone knows heavyweight is primarily a stand up division. I actually went up to heavyweight specifically trying to avoid fighting a bunch of grapplers and still ended up running into the same problem. On top of that, there needs to be an option to move up or down weight classes whenever you want. It's pretty lame that as a heavyweight you can't drop down to light heavyweight even if your character would realistically be able to make that cut. Customization also needs real attention. The Black hairstyles in particular look way too fuzzy and unrealistic. I get that they added a few more body type options this time, but I wish you could just select the body type of a real UFC fighter if you wanted, like being able to pick Ciryl Gane, Izzy, or Usman's build to make the process easier. And the fact that you still cannot edit your fighter's reach at this point is honestly laughable. Final thoughts It really feels like all the development time went into the pre UFC story intro, which most people will only play through once if at all. If that had existed alongside real improvements to career mode, I'd get it, but it feels like one came at the cost of the other. And it's not just me saying this either, multiple reviews at launch have already pointed out that the new career hub still boils down to navigate menus, hit the bag, fight, repeat, despite all the added dialogue trees and narrative events. It's reassuring in a weird way to know it's not just me, but also frustrating that people reviewing the game for a living are saying the exact same thing I am. It sucks to feel disappointed because the gameplay improvements this year are such a massive step up that normally I'd just call this game a win and move on. But I've been patiently waiting since EA got the license for them to address career mode in a meaningful way. I do like that they've never committed to annual releases, but it doesn't feel like they're using all that extra time to actually work on the game, and it ends up feeling like an annual release anyway. It just sucks going year after year thinking "okay, next time they'll finally improve it" and continuing to be let down. Especially because, like I said, this might be the biggest jump in gameplay quality they've ever had. So here I am again, sitting here patiently thinking now that they've nailed the gameplay, surely career mode is next, right? 😂 I do think keeping the story mode separate from career mode was actually a smart call, since not everyone wants to play through a scripted narrative every single career. But choosing to spend that development time on a separate story mode instead of fixing career mode itself is not what anyone actually wanted. Career mode needs a full overhaul, and honestly it needs to come in an update or DLC. We shouldn't have to wait another 3 years just to find out whether they finally decided to address it. Loving the gameplay, just wish career mode got even a fraction of that attention. I have so much more to say but at this point ima leave it here.😩1.7KViews3likes1CommentEA UFC 6 forget to give Ken Shamrock His signature leg locks.
220 instead of 194. Age 29 not 62 and he's from Lockford. Ca.strangenasty1 month agoSeasoned Newcomer140Views3likes3CommentsCAF Ideas
I'm starting this thread, so people can add ideas to CAF in hope of EA seeing it and actually putting some effort into this part of the game. Here is a list of ideas I have so far. Shaders for shorts Customizable move-sets Pick your own stats Pick your own perks more options for your mouthguard Options for your walkout. For example, sprinting out, highfiving the crowd, walking with your flag Picking your guard Customizable shorts and other fight gear Editing your recordHand0fGod71 month agoRising Traveler28Views3likes0CommentsCAF Moveset
We should be able to fully customize our created fighter's moveset outside of career mode. What's the point of having all these variants, perks, and uniqueness if we can't use them? We were able to do it in UFC 3, we should be able to do it now.Hand0fGod71 month agoRising Traveler43Views3likes1CommentUFC 6 START ROSTER
I really hope UFC 6 launches with new ranked fighters already in the game. I can’t imagine the game releasing without fighters like Waldo Cortes-Acosta, Josh Hokit, Bogdan Guskov, Zahabi, Horiguchi and other ranked UFC fighters. Please don’t repeat the UFC 5 situation where almost no new active fighters were added at launch and everything came later in updates. The roster needs to feel current on day one, especially Heavyweight and Light Heavyweight.mikimil22 months agoSeasoned Newcomer2.3KViews3likes1CommentBeen like 4 hours still unable to connect to servers…
Why are no mods responding all of a sudden the beta is live you would think this would be when they are most active there are multiple people who can’t get in yet there’s been no update on it can we get help please <3Solvedrandom15432 months agoSeasoned Novice409Views3likes26CommentsI got an invite to the UFC 6 Closed Beta. When can I play?
Hey fighters, The Closed Beta for UFC 6 will begin at 18:00 GMT (11am PDT) on the 7th of May, 2026. Once the Beta is live you will be able to launch the game and hit the Octagon. Reminder: please do not publicly share any videos, screenshots, or discussions about the UFC 6 Closed Beta. If you have access to the UFC 6 Closed Beta, you can share your feedback with us or report bugs at the UFC 6 Closed Beta Forum. If you do not have access to the beta, you will not be able to see the Closed Beta Forums.EA_Kent2 months agoCommunity Manager2.8KViews3likes0Comments- lastbornking3 months agoRising Novice124Views3likes3Comments
BRING BACK FIGHT WEEK IN UFC5 PLZZZZZZ !!!!!!!
Me and a lot of player need, a last fight week or a set up of a permanent fight week to earn the last trophies, please ea take a decision, because me and some players have explained our disappointment about the trophies who are no longer earnable, cause of the end of fight week on ufc 5….. SO PLEASE EASPORTS TAKE A DECISION FOR THE HAPPINESS OF THE LAST UFC5’s PLAYERS50Views2likes1CommentNo Community Lead
The UFC game's Community Lead, DKhlynin, is meant to be the connection between the players and the developers, but that connection doesn't seem to be there. The community has repeatedly reported bugs, shared feedback, and raised valid concerns, yet most of the time those issues are met with little or no response. A Community Lead should keep players informed, pass feedback along to the developers, and communicate what is being worked on. Instead, it often feels like feedback is acknowledged briefly, if at all, and then nothing else is heard. Players who spend their time and money on the game want to know that their concerns are being heard. No one expects every issue to be fixed immediately, but regular communication and honest updates would go a long way. Right now, many players feel ignored because there isn't enough communication or follow-up. The community is simply asking for more transparency, better engagement, and someone who actively represents the players.Saavonne15 days agoSeasoned Novice59Views2likes1CommentOn July 15th, this game is pure gold
FINALLY! The option to turn off visual effects of flow state. It's the one thing that ruins this game for me. First off, I play only offline against the CPU. THIS is the way this game was always meant to be played. Everyone who complains are playing online and if they lose they hate the game. I feel bad for those people and they will resort to making up all sort of stuff. Their self-worth truly is tied to their place on the leaderboards and I hope they each seek professional help. But man, playing against the CPU is pure sim heaven. Not perfect, but it's as good as it gets right now. I play UFC 6 for the immersion, and nobody talks enough about how great the A.I. is in this game. And I know after saying this some loser will quickly jump at how either the CPU cheats bad or how easily they could exploit the CPU. The thing is, I am convinced that MMA ignorants and arcade players truly have no idea that they are that. They don't realize that they play this game with a Street Fighter/Tekken mentality and are thinking "combo combo combo." Approach this game this way and yes, it will feel like the CPU is on pure matrix mode or you would be able to exploit it. Win at all costs. That's how most players approach this game. I love a win as much as the next guy, but my number one priority is always to fight as realitically as possible, and when you do, the CPU is a fantastic dance partner. It's especially great when you and the CPU are trading feints and trading shots and you're both missing by an inch when you swing. To me those are the most exciting sequences. Getting into unpredictable exchanges where both you and the CPU are using sound defense. And when you do finally land that big shot during these scenarios, boy is it satisfying, especially if the shot lands at the perfect time and results in a well-earned knockdown or flash knockout. But I absolutely hate the flow state visuals. For the past couple of weeks I've been restarting each match whenever the CPU decides to activate their flow state. I don't use mine, I refuse to use mine because of the ugly visuals. But that's all going to change on July 15th when the patch finally drops and I'll get to enjoy UFC 6 for all it has to offer, flow state and all. End of rant. P.S. be sure to cancel PS Plus!68Views2likes2Comments
Community Highlights
- EA_Kent30 days ago
Community Manager
- EA_Mako3 months ago
Community Manager
Featured Places
EA SPORTS™ UFC® Game Info Hub
Check out the latest news and patch notes for EA SPORTS™ UFC®.EA SPORTS™ UFC® 6
Chat with the community about EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 General Discussion
Join the community forums and talk with us about your experiences in EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 Feedback & Suggestions
Use this space to share your ideas, suggestions and constructive feedback about EA SPORTS™ UFC® 6.EA SPORTS™ UFC® 6 Technical Issues
Having issues with EA SPORTS™ UFC® 6? Join here to find help with connectivity, performance issues, crashes and more.EA SPORTS™ UFC® 6 Bug Reports
Report bugs and see what the EA SPORTS™ UFC® 6 community is saying on this forum.