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What is the problem with Citron?
All versions need a nerf?He's definitely one of the best plants and probably the most survivable character in the game because of these factors:
1. 200 Health + Shield
2. One of the characters that can jump on rooftops, becoming inaccessible to a lot of variants and a pain for most others.
3. Can peak from around corners without exposing himself with his conveniently located side-mounted gun.
4. If in a bad place, despite 1-3, can always pack up and run with Hyper Ball + jumping madly.
A couple suggestions for nerfs:
1. Ball form as it is right now renders Citron immune to Critical hits. I'd like to see this reversed - make every hit taken in ball form a crit. This will make the ability more of a trade-off instead of a purely defensive maneuver.
2. Increase the recoil on beam variants (as was done to Super Brainz), to make him less of a reliable sniper. He is supposed to be a short-medium range tank class but his weapon, despite its mediocre damage, is very effective at range due to it being a hitscan.
Has the Citron class been through enough pain lately? The nerf to their EMPeach has already made them more difficult to live with. Any more nerfs to them, and they'll end up being rated an F minus.
@UmbralTremor wrote:3. Can peak from around corners without exposing himself with his conveniently located side-mounted gun.
The soldier does that too.
- Soldier at least doesn't have a hitscan laser that he can easily headglitch with.
Throwing my change in here. Beams are configured differently than semi/full auto weapons in that they are capable of shooting through terrain depending on the size (why both superbrainz and citron can shoot over an obstacle like a rock or building unlike sunflower though it is possible).
Personally, beam citron's range should be decreased to further emphasize the long range play style that electro and toxic citron really encourages. His damage right now is fine, though I still believe that his EMPeach should do damage only to mechs as it becomes easy pickings for imps. With the ball form, I would be interested in seeing a short defense down debuff kinda similar to the nature of the G.R.U. from TF2 rather than pure crits as it would allow players to actively think about entering and exiting the form more often and prevent capture point only citrons from occurring.
https://twitter.com/JA_Wiebe/status/995758705051287552 nvm. Now he's a specialist?
- Iron_Guard88 years agoLegend
Yesterday I read that tweet and commented on it as well. Not sure how I feel about Citron being made into a flanker. He does have a lot of advantages for sure and something had to give but with his high health and shield he always felt like a tank first and foremost. This sounds like he's going to have some significant changes overall, possibly based more on his ball form as that certainly is a bone of contention. His beam being so good at extreme ranges has also been an issue.
Citron will be HIT and RUN Specialist!
My prediction:
0. Concept: Since he's huge health and shield, he should play in a close battle like the super brain, all-star.
1. Damage: more damage on close distance and less on long distance (less precision as well). To force player to attack closer distance.
2. Hit and run: Increase rolling ball speed, distance and damage to fly Zombies like the bowling balls.
3. Fairness: His stun has less impact on imp or less damage or less duration, but more for ZMech.
4. He cannot claim turf in TT/Subordination when he's in ball form.
I predict they will not adjust the splash damage, which is a major problem with beam citrons.
- Hopefully the splash damage is reduced, because it makes it even easier to hit targets with Citron's generous hitscan beam.
- Iron_Guard88 years agoLegend
Honestly splash damage with a beam weapon is weird. Beams are narrowly focused to maximize the energy delivered to a specific point which is the exact opposite of splash damage.
Reading the tweets some are calling the Torchwood the plant tank but not everyone has him and he has no variants yet. Perhaps he will in GW3. I still think poison oak is an obvious toxic variant!
The Citron and Engineer change will apply tomorrow.
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