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Re: PvE portal idea:

From what you have posted, you have basically expanded on the possibilities of PvE content that we have in the current shooters and I dig that! 

Regarding the free-roam regions, if you had the option to make it Public, I am guessing that anyone would be able to visit your free-roam regions at any time. The only issue that I can personally see with this is that either:

  • Random players are rarely going to join your free-roam regions.
  • If random players are joining your free-roam regions, the player base could be split further.

So for the free-roam regions, I would personally remove the option to make it Public for those reasons I mentioned above, but keep the Friends Only and Invite Only options. Having the Public options for Garden and Graveyard Ops does not seem to be a problem to me. I agree with all of the Garden and Graveyard Ops ideas you posted!

I am in 2 different minds with the Boss Hunt. Back in GW2 when I used to play it (well, I still play it to this day actually), I looked forward to the hype of these events as well as playing the Boss Hunts themselves, and if they only appear from time to time, more players are generally going to play them when they arrive and it would give me time to prepare for the next Boss Hunt (buying Pots and Bots, upgrading and unlocking characters, for instance). On the other hand though, making them permanent would most likely be more effective in the long run, as this is what is causing all the GW2 "no more Boss Hunt" issues, which would never happen if they were permanent. Honestly EA, in a future shooter, make Boss Hunts permanent, or make them appear from time to time, I will take either! Still want GW2 Boss Hunts back, but if not possible, I at a minimum want them to appear in a future shooter!

I would suggest adding Infinity Time as I enjoyed the modes, and to bring Party Characters back alongside, even if character variants did not make a return in a future shooter, as they could basically be stock variants, except with small buffs and Party Time meters which will make the character more powerful for a short time. This could be made to have a Public option where anyone could join, although maybe up to 4 players at once or there could be too much chaos! Can you imagine like 8 players in a single game? Who knows, you might get disconnected a lot due to lag?

Fun Fact: If you were to pick a random map in GW2, the game would almost always give us Time Park just because it is so nice! 🙂

1 Reply

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    4 years ago

    @TheSprinter85 I recall people asking to make their free roam group open so people could just jump in and join, especially for the harder content if they didn't make a premade group, so wanted to add that to a new game.

    Infinity Time wasn't bad but it did get repetitive and while it doesn't matter once you're at max rank, it didn't give XP so I know many people did it to get the party characters and once done never went back, or they'd just buy those infinity packs that went on sale later. I wouldn't mind a mode like that, and would also like an endless Ops survival mode option, but like you say, we don't want to spread things too thin, even with crossplay and a game that hits the 8-10 million player mark like GW and GW2, too many options could be a problem, even if I do like having many options. I'd like to have enough options to keep things interesting without so many that no one can get games going. Part of why GW is my least played of 3, despite it being excellent, is that it's just PvP and Ops, and I like having more PvE stuff to do as well as good multiplayer PvP.

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