Re: Upgrades Discussion: GW2 Upgrades!
One of the things I loved about GW2 was how they changed the upgrade system. in GW they were randomly acquired out of packs and each character/variant had 3 of them assigned to them, so you got those 3 and that was it. It worked but it wasn't great and the lack of choice meant that we didn't have any agency there.
I would like to see the next game use BfN's point system to avoid people using the same 3 upgrades on the same characters all the time like we have in GW2, with upgrades like faster regen out of combat taking a slot that more ammo, or faster reload, or more damage would take up, you only use the weaker ones like that when you haven't leveled up enough to have more options.
We can discuss that more once we get the BfN upgrade post of course. But to me, the idea of BfN's point values for upgrades to make weaker ones cheaper and more powerful ones more expensive is a great idea, it just needed to have better options, they need more visual and audio cues, shouldn't replace variants, and need to have fewer throw away and must have upgrades.