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Anonymous
10 years ago

Twillight on Hoth walker unballanced tragically

Dear EA, 

I write to you in a matter about Starwars Battlefront 3 Walker Assoult map Twillight On Hoth. My issues are the following

The Empire wins 90% of the matches. I dare say 95%!.  And it is your fault. Here are the reasons why it happens:

- The map is small, the walker reaches the 2nd and 3rd bombing section way too fast. The rebels have half the time to do their work and even if you fix the latter problems, this is the main issue.
- The 2nd and 3rd section has few turrets they can reach
- The left side of the map with with the uplink in the open, the rebels are spawnkilled.  Compared to the Hoth map where spawn kills in the first section also occurs, the Twillight Hoth map is half as small making rebels much easyer targets. Also on Hoth map, the rebels have the cover and trenches.
- There is a cliff in the 3rd part of the game to the right side of the map. The rebels have a narrow path to go up in single file while the imperials can move forward till the crevice and have a full view point ideal for camping. The cliff cannot be hiked by jetpack and players don't have the comfort to find the other way - left - around, because it is too slow.
- Any turrets on the plateu in the 3rd section of the game are useless, since the imperials have the full control of the map. They are beyond reach or destroyed.
- Do I have to mention that the imps have ATST and ATAT fire along the way???

My solutions to fix the problem:
- A huge drop on the Walker's HP. 30% It would solve most of the problem and is the simplest!
- Removing the cliff in the 3rd section I wrote about and turning it into a slope that can be hiked! OR!
- Or building a tunnel under the same cliff that leads to the uplink under the hill
-  The other side of the map the rebels need trenches and cover to reduce spawn killing. You did the same in Sollust in section 2 with the open uplink.
- Rebels need turrets in section 3 that they can actually use. I suggest designing the back of the map even further with a small base to target the ATAT like in map Jaku.

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