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Re: Successor to the Xwing series?

@Savagebeasty I've not played X-Wing Alliance though I will give the VR mod a go at some point. But I agree those older games had much more a simulation focus, in the same way as Arena had a lot more RPG focus than Skyrim. Yet Skyrim is still a successor to Arena even though it's far more of an action game than the classic game was. Yes Skyrim was made by the same company, though probably not any of the same people, at least not in anything other than a managerial role. It is both a canonical sequel and a successor. Squadrons is not a sequel but it is a successor.

My point is there is enough of the DNA of what made X-Wing great replicated here, it's not a 2020 version. But it has some of it's blood running through it's veins. Power management is one example, it's pretty well identical once you enable advanced mode in the options, except for the overcharge features they've added. You wouldn't see that in this game if it wasn't channelling X-Wing.  

You have to be realistic, no game is ever going to be perfectly they way you would want it, unless you make it yourself and somehow acquire an unlimited budget (even then maybe not, I'm looking at you Star Citizen). Expecting EA, or anyone with deep pockets to make a new Star Fighter game as much of a simulation as X-Wing was, is a long wait for a train that isn't coming. What we have is a worthy successor, if not the perfect game for lovers of deep complex simulation. I for one would have happily dumped the entire multiplayer part in exchange for more single player campaign. But I realise that would likely have reduced it's mass appeal. It certainly would have made it a bigger risk.

It is what it is, and I am loving it for what it is. I just want more singleplayer content for it.

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