Can we be warned before using required toons in territory battle?
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone and iPad (really, this issue is device agnostic)
OS Version 11.3 (15E216)
Ally Code: (Find it here: http://bit.ly/AllyCode ) 882145491
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Toons that are required for other missions in the same day of a territory battle can be pre-selected by the game and used without any warning to the gamer that these toons are to be used elsewhere.
Steps: How can we find the bug ourselves? 1) In Dark Side TB, go to the ships component of day 4. Select Chimaera as your capital ship for the combat mission and fill in any other eligible ships. Note that you are able to start the mission without any warning that Chimaera is required in the other battle for the same section on the same day. 2) In Light Side TB, go to the middle section of day 6. Tap on the Rebels mission and fill your squad with at least one Rogue One toon (without having done the Rogue One mission in the same section). Note that you are able to start the battle without any kind of warning.
Connection Type Wifi
Please select your region North America
Country United States
I realize this may not be a bug but rather a feature enhancement.
That being said, I have two specific scenarios that have happened to me over the past two Territory Battles.
1) Chimaera pre-selected in day 4 fleet mission of DSTB
I use Chimaera in most of my fleet missions. However, in day 4 of the Dark Side Territory Battle (DSTB), both dark side capital ships are required (Chimaera for extra GE currency, and Executrix for the combat mission). I loaded up the combat mission and the game pre-selected Chimaera even though I had not done the GE currency mission. I hit battle before I realized what had just happened. The game had allowed me to use a required toon (capital ship in this case) in another mission without any kind of warning. I do know warnings exist in TB for other scenarios, so I was surprised and bummed I didn't get to participate in the extra mission. I realize it's my fault for selecting it, but I feel like it'd be a great UX enhancement to give a warning before this type of action takes place.
2) Day 6, LSTB, Rogue One toons allowed without warning in the Rebels mission
I opened day 6, and selected the Rebel mission in the middle territory. I had not yet done the Rogue One mission because I need to move mods around for that team. As I tapped on the combat mission, one of my kids came into the room and bumped me (yep.. real life happens lol). I apparently tapped "Battle" instead of the squad select button right next to it. That's when I found out the game had pre-filled my team with two Rogue One toons (Chirrut and Baze), once again without warning. This significantly impaired my Rogue One team as I have not geared some of the lesser used R1 toons. In this case, if the game hadn't pre-filled my top 5 Rebel toons the issue would also have been avoided.
In both cases, a simple "are you sure" dialogue would have saved my bacon. Since TB does not allow you to back out and retry, I would really love to see some kind of consistent warning system put in place in all areas where a specific toon and/or faction is required elsewhere. Thank you kindly for your consideration!