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budzai's avatar
budzai
Seasoned Ace
7 years ago

Re: I'm Over It!!


@Kilmeran wrote:

These guys can't even do decent Netcode. I can't begin to imagine the quality job they would do on a Ranked mode and an actual matchmaker.


I heard their Titanfall 2 ranked worked very well. And OW proved even a bad ranked system is way better than nothing.

6 Replies


  • @budzai wrote:

    @Kilmeran wrote:

    These guys can't even do decent Netcode. I can't begin to imagine the quality job they would do on a Ranked mode and an actual matchmaker.


    I heard their Titanfall 2 ranked worked very well. And OW proved even a bad ranked system is way better than nothing.


    True. Now, I've never played Titanfall, but I assume that is more traditional PvP, where accuracy, k/d/a ratio, and the other normal factors come into play for an MMR system.

    Battle Royales are a different beast. First, there is the RNG of loot. Then, did you drop hot or cold? Did you make it to the top three without encountering another squad (which can happen often)? And factors like that.

    In a Battle Royale, the normal accuracy, k/d/a ratio, and such are much, much more difficult to use for an MMR system. I know PUBG did it, but that BR also plays differently than Apex in several ways from what I can tell from videos. Plus, in a Battle Royale, surviving until the end is the name of the game. It's a major reason that survival time in Apex gives greater XP than kills do. So, I'd have to trust Respawn to be able to figure out a workable MMR system for Apex, and I just don't have that faith.

    BRs by their very nature of how random the loot is, not to mention that survival is the goal, not necessarily running around for kills like in traditional PvP, is also why I think any type pf esports or ranks for them just do not fit. Hell, both of my current wins in Apex (I am very low level in this game still, since I was finishing up some stuff in Realm Royale), happened with only a single squad fight the entire match. The fight when we were the last two squads. I was awarded zero kills in both matches, yet was the Legends Champion.

    Two wins, zero kills, very minimal damage dealt, one squad fight, won the match. So . . . what factors would they even use from that toward my MMR?

    There have been teams that have won matches with zero kills or damage across their squad, simply by having a Lifeline and enough medpacks to hide in the final circle and wait for it to kill the other team. Zero kills and damage. Yet, won the match because they played for survival instead of kill-count. What MMR factors are used in that sort of match?

    BRs are simply not your traditional PvP games like Titanfall, Overwatch, et cetera. The win condition is survival, and thanks to the slow damage of the circle in Apex Legends, there are different ways to go about that, including tactics that never see your squad fire a single shot and still win.

  • RichAC's avatar
    RichAC
    7 years ago

    @Kilmeran wrote:

    @budzai wrote:

    @Kilmeran wrote:

    These guys can't even do decent Netcode. I can't begin to imagine the quality job they would do on a Ranked mode and an actual matchmaker.


    I heard their Titanfall 2 ranked worked very well. And OW proved even a bad ranked system is way better than nothing.


    True. Now, I've never played Titanfall, but I assume that is more traditional PvP, where accuracy, k/d/a ratio, and the other normal factors come into play for an MMR system.

    Battle Royales are a different beast. First, there is the RNG of loot. Then, did you drop hot or cold? Did you make it to the top three without encountering another squad (which can happen often)? And factors like that.

    In a Battle Royale, the normal accuracy, k/d/a ratio, and such are much, much more difficult to use for an MMR system. I know PUBG did it, but that BR also plays differently than Apex in several ways from what I can tell from videos. Plus, in a Battle Royale, surviving until the end is the name of the game. It's a major reason that survival time in Apex gives greater XP than kills do. So, I'd have to trust Respawn to be able to figure out a workable MMR system for Apex, and I just don't have that faith.

    BRs by their very nature of how random the loot is, not to mention that survival is the goal, not necessarily running around for kills like in traditional PvP, is also why I think any type pf esports or ranks for them just do not fit. Hell, both of my current wins in Apex (I am very low level in this game still, since I was finishing up some stuff in Realm Royale), happened with only a single squad fight the entire match. The fight when we were the last two squads. I was awarded zero kills in both matches, yet was the Legends Champion.

    Two wins, zero kills, very minimal damage dealt, one squad fight, won the match. So . . . what factors would they even use from that toward my MMR?

    There have been teams that have won matches with zero kills or damage across their squad, simply by having a Lifeline and enough medpacks to hide in the final circle and wait for it to kill the other team. Zero kills and damage. Yet, won the match because they played for survival instead of kill-count. What MMR factors are used in that sort of match?

    BRs are simply not your traditional PvP games like Titanfall, Overwatch, et cetera. The win condition is survival, and thanks to the slow damage of the circle in Apex Legends, there are different ways to go about that, including tactics that never see your squad fire a single shot and still win.


    TLDR>   You mean to call them team deathmatches.  and you are right thats what they are.   Sure.   but  just because its a BR with RNG loot doesn't  mean it can't be matched also?   Also Poker has alot of RNG>   but good players consistently win hands.

    IN a BR you would just count more then kills.  I would count all stats plus placement.   With RNG after multiple matches no matter what a persons rating averages out.

    Actually just an elo based on placement would be good enough.  anything.  Whether people are hiding out the whole time,  or getting alot of kills.   Players will consistently place after many matches.

  • @RichAC True. Basing it on average placement each match could work. It'd still be a very imperfect system, though. 

  • Just base it on survival time with multipliers for k/d/a.

    effectively, you’d end up with three tiers as normal for your bronze, silver and gold players. i.e- your no-skill habitual hotdroppers who never make it past round 1, your average skilled hotdroppers and long game lurkers who always make mid-game at least and then the True Beasts at the top that win most of their games, molesting half the server in the process.

    the multipliers would also then let you rank within tiers. For example, a player who prefers the long quiet game playing for the survival XP (guilty as charged) will come up short against a player who survives the same amount of time but got their hands a lot dirtier doing it.

  • RichAC's avatar
    RichAC
    7 years ago

    @Grinder_No1 wrote:

    Just base it on survival time with multipliers for k/d/a.

    effectively, you’d end up with three tiers as normal for your bronze, silver and gold players. i.e- your no-skill habitual hotdroppers who never make it past round 1, your average skilled hotdroppers and long game lurkers who always make mid-game at least and then the True Beasts at the top that win most of their games, molesting half the server in the process.

    the multipliers would also then let you rank within tiers. For example, a player who prefers the long quiet game playing for the survival XP (guilty as charged) will come up short against a player who survives the same amount of time but got their hands a lot dirtier doing it.


    wouldn't squad placement be better then survival time?    but I like your suggestion.

  • @Kilmeran 

    There are videos of how broken pubg elo or mmr is broken there are multiple videos showing how to make top 100 of leaderboards with zero kills br can try mmr but there will always be the people that sneak there way in so you will still have same problems 

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