@CroL0co wrote:
If you don't care about visuals you can always lower down the resolution and turn on AMD sharpening or Nvidia sharpening. You will get the basically same quality as FSR on 1080p because it suxx hard on 1080p and even 1440p.
@BigBwavaa wrote:
Most of us already play on the lowest settings, with terrible textures. The quality isn’t necessarily the issue, it’s the frame rate. Apex isn’t a game with awe inspiring visuals. It is a game of high skill cap, and an ever evolving meta that keeps you on the grid to get better and become the best. With all the lost jobs, economic inflation, and scalped GPU prices, gamers can’t afford to game at higher framerates, even on a less demanding game like Apex. That’s why we need to have FSR implemented into apex so those of us who game on last generation laptops, or consoles, or even integrated graphics have a fighting chance to become Apex legends or dare I say “Apex Predators”.
The other user brought up some evidence based on reality to why we should get a feature that costs nothing and took as little as 1 day worth of coding for an indie studio to implement on their game. I see that quality might be an issue at lower output resolutions, but, have you seen anyone that compared native vs fsr on a low end setup while aiming to the same fps?
I can tell you, even if not beautifull, way better than what you can get with lowering your graphics all the way down. And if you don't like it, leave it off.Tthey're not baking it always on into the engine.
The case for this is again, fps, not quality, while keeping things inteligible, nobody wants to play untextured roblox, even if it gives 200+ fps. And theres a huge diff between maintaining 60fps through the match and having it drop in the abyss everytime theres an explosion or more than 5 bullets on screen, which happens a lot on action games like this one.