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Re: APEX Legends Is amd fidelity FX super resolution (FSR) technology considered

Most of us already play on the lowest settings, with terrible textures. The quality isn’t necessarily the issue, it’s the frame rate. Apex isn’t a game with awe inspiring visuals. It is a game of high skill cap, and an ever evolving meta that keeps you on the grid to get better and become the best. With all the lost jobs, economic inflation, and scalped GPU prices, gamers can’t afford to game at higher framerates, even on a less demanding game like Apex. That’s why we need to have FSR implemented into apex so those of us who game on last generation laptops, or consoles, or even integrated graphics have a fighting chance to become Apex legends or dare I say “Apex Predators”. 

9 Replies

  • CroL0co's avatar
    CroL0co
    New Veteran
    5 years ago

    If you don't care about visuals you can always lower down the resolution and turn on AMD sharpening or Nvidia sharpening. You will get the basically same quality as FSR on 1080p because it suxx hard on 1080p and even 1440p.


    @BigBwavaa wrote:

    Most of us already play on the lowest settings, with terrible textures. The quality isn’t necessarily the issue, it’s the frame rate. Apex isn’t a game with awe inspiring visuals. It is a game of high skill cap, and an ever evolving meta that keeps you on the grid to get better and become the best. With all the lost jobs, economic inflation, and scalped GPU prices, gamers can’t afford to game at higher framerates, even on a less demanding game like Apex. That’s why we need to have FSR implemented into apex so those of us who game on last generation laptops, or consoles, or even integrated graphics have a fighting chance to become Apex legends or dare I say “Apex Predators”. 



  • @CroL0co wrote:

    If you don't care about visuals you can always lower down the resolution and turn on AMD sharpening or Nvidia sharpening. You will get the basically same quality as FSR on 1080p because it suxx hard on 1080p and even 1440p.


    @BigBwavaa wrote:

    Most of us already play on the lowest settings, with terrible textures. The quality isn’t necessarily the issue, it’s the frame rate. Apex isn’t a game with awe inspiring visuals. It is a game of high skill cap, and an ever evolving meta that keeps you on the grid to get better and become the best. With all the lost jobs, economic inflation, and scalped GPU prices, gamers can’t afford to game at higher framerates, even on a less demanding game like Apex. That’s why we need to have FSR implemented into apex so those of us who game on last generation laptops, or consoles, or even integrated graphics have a fighting chance to become Apex legends or dare I say “Apex Predators”. 




    The other user brought up some evidence based on reality to why we should get a feature that costs nothing and took as little as 1 day worth of coding for an indie studio to implement on their game. I see that quality might be an issue at lower output resolutions, but, have you seen anyone that compared native vs fsr on a low end setup while aiming to the same fps?

    I can tell you, even if not beautifull, way better than what you can get with lowering your graphics all the way down. And if you don't like it, leave it off.Tthey're not baking it always on into the engine.

    The case for this is again, fps, not quality, while keeping things inteligible, nobody wants to play untextured roblox, even if it gives 200+ fps. And theres a huge diff between maintaining 60fps through the match and having it drop in the abyss everytime theres an explosion or more than 5 bullets on screen, which happens a lot on action games like this one.

  • "If you don't care about visuals you can always lower down the resolution and turn on AMD sharpening or Nvidia sharpening. You will get the basically same quality as FSR on 1080p because it suxx hard on 1080p and even 1440p."

    @CroL0co Simply not true. Native upscalling is totally different from what FSR can do. Try Magpie or Lossless Scaling and see it for yourself. I have over 100 hours of testing Lossless Scaling in multiple games, I'm talking from experience about this too.

  • Unfortunately apparently the developers are more concerned with making skins and getting a few dollars than making the game more accessible to the community. If you don't have to spend an absurd amount of money to buy a video card, you'll even have enough left over for something you really like. Still on my ryzen 5 2400g struggling to play at 1440x900p all at least 30 FPS. From experience in other games that have FSR, which I believe with FSR on Apex 900P (1600x900) it would be viable at 45 FPS, which would already allow playing in a dignified way.
    AMD is doing its part, decent integrated graphics (similar to entry cards) and software solutions to maximize performance. Now all that remains is for the developers to move. New battle royale are already coming with FSR (superpeople) for example.
  • What makes me angry is that respaw has already implemented FSR in other games (star wars jedi fallen order). So it shouldn't be that difficult to implement in APEX Legends.
  • CroL0co's avatar
    CroL0co
    New Veteran
    4 years ago

    For all those with Nvidia cards you have NIS (Nvidia Image scaling) which is the equivalent to FSR and it works through drivers (from November drivers and above) which means it can be implemented into basically ANY GAME. If the game allows you to change resolutions in the video settings NIS will work in that game.

    The process of turning it on is straight forward:
    1. You turn it on in the drivers under 3D setting or in Geforce experience, after you did that the screen will go black for few seconds and turn back on and after that the drivers will automatically generate 5 "scaling resolutions" to your system.
    2. You open up your game and in the video settings you choose one of the "scaling resolutions". You have the option between 85%, 77%, 67%, 59% and 50% of your native resolution. After you choose one of those resolutions NIS will be automatically applied.
    3. You press alt + f3 and the pop out window in Geforce experience will open where you can adjust the "sharpening slider" on the fly. The value is from 0-100 and you will have to play around with the values to find the best one for the game you're playing.

    NOTES:

    1. Keep Geforce experience turned on so you have the option to change the sharpening slider on the fly and see the visual differences in real time. Otherwise you will have to adjust the sharpness through drivers.
    2. The sharpening value set in the drivers under Global settings will apply to every game once you enable NIS through drivers and you will have to adjust the sharpness every time you open some game. That's why it's much better to adjust the sharpness (once you find the value that fits you) for every game individualy under Manage 3D settings > program settings and keep the Global settings sharpness value 0. This way the particular sharpening value you set will be applied individualy to your games and the games you want to play without NIS will have the sharpnes level set to 0.

    I have to admit that I was wrong about FSR (and now NIS) when it comes to games like Apex Legends. In such fast games it's hard to notice the difference between native and upscaled resolution, but the FPS difference you do notice. I play on 1440p and in some instances I do notice some differences, sometimes with the terrain and mostly when fying with the baloon or dropping from the dropshiop if you set up the sharpeniong too high. Personaly I wouldn't use it on 1080p, but those who seek more FPS can always try it out.

  • @CroL0co NIS isn't remotely the same though.

    You should compare Nvidia DLSS vs. AMD FSR 2.1 if anything.

    NIS scales based on the final image, whereas DLSS and FSR are implemented into the render pipeline - which yields better results optically & performance wise.

    Your tutorial isn't any good and makes the game look worse (imho)
    and its comparing apples and oranges
  • CroL0co's avatar
    CroL0co
    New Veteran
    3 years ago

    @razoraH wrote:
    @CroL0coNIS isn't remotely the same though.

    You should compare Nvidia DLSS vs. AMD FSR 2.1 if anything.

    NIS scales based on the final image, whereas DLSS and FSR are implemented into the render pipeline - which yields better results optically & performance wise.

    Your tutorial isn't any good and makes the game look worse (imho)
    and its comparing apples and oranges

    Yes it's true that FSR is implemented into the pipeline compared to NIS, but the only benefit is that the HUB isn't upscaled compared to NIS. The overall image quality between NIS and FSR is still the same.

    Also you can't compare FSR to FSR 2, the first one is a cheap upscaler that looks bad and nobody cares about, while FSR 2 and DLSS 2 are tempolar upscalers. The "only differences" between DLSS and FSR 2 is that the first one has better quality, it's being implemented 50x times more and FSR 2 is fighting with artefact issues in almost all of the few games it was released. DLSS is better in every possible way and with dx12 being tested in Apex it would be the only reasonable choice one day.

    There is nothing wrong with my tutorial, it's just the fact that FSR 1 and NIS look bad.