Re: The Power of a Game Engine
Good question 🙂
Note, I'm not a developer so I cannot describe what the big technical innovations are, but I can share my personal ideas of why I think Frostbite 3 is a big step forward.
You are probably right in saying that similar results can be achieved within other powerful engines. But the big question here is, in what time and how much ressources are required in terms of manpower and from the target device that's running the game? Personally I think Frostbite 3 is more a huge innovation for the devs, we as a gamer are simply profiting from it. Frostbite 3 is powerful and flexible, it comes with powerful tools that allow devs to create spectacular effects within a short time. The engine's technology and feature sets are really lightening the dev's workload by automating things that would otherwise require additional code and time. Frostbite 3 is now used by more and more studios around the world for all different kind of game types, not because they are forced to but because it's the best (check the E3 interview below). All these studios are contributing to the main branch of the engine with new ideas or technologies and they can easily assist each other with problems they are facing.
All in all, Frostbite 3 seems to be a huge step forward for developers which ultimatively results in better and more awesome games for us, games that are highly optimized for any kind of hardware they are running on, be it mobile, mainstream or high-end computer hardware or consoles.
For a more technical insight, definitely check out this official Frostbite 3 Features video: http://www.youtube.com/watch?v=R9yVV6g3q7g
Also, the interview with Patrick Söderlund from E3 might be interesting: http://www.twitch.tv/battlefield/b/416492178 (interview starts at 1:27:00, talk about Frostbite 3 at 1:38:15)