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Re: BF 5 - Feedback from Lvl 10 Medic

I need to add some other *

5) Loadout options (Medic):  Weapons/slot allocation.  I don't see why once you get to Medic-10, you can't use the S Mine, in place of grenades.  I think there needs to be a bit more flexibility on the loadouts and options for a medic.  BF1 had the medical pouches or Med Crate in the same slot.  I get that a medic is required (by the very nature of the class) to carry some form of team healing.  Having 2 slots with healing devices is fine, but why not allow an S-Mine in place of grenades?  The current medic loadout slot categories seems to need some rethinking.

6) Medic Firearms:  I --REALLY-- miss my Sniper  Rifles as medic versus the SMGs in BF5.

7) SPOTTING:  The spotting in BF5 is far worse than BF1.  In BF1, as a medic, if I could see an enemy, I could "spot" them.  In BF5 this mechanism isn't even close.  I can't seem to "spot" enemies far away (even if I can see them), and mark them as "spotted".  I realize the Sniper role is for spotting, but as a support class whose sole job is to help the team, I think the spotting needs to be improved (compared to BF1).

1 Reply

  • The character skin is not available in the beta but in the final game we will probably seeing medic woman.

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