Re: BF 5 - Feedback from Lvl 10 Medic
I need to add some other *
5) Loadout options (Medic): Weapons/slot allocation. I don't see why once you get to Medic-10, you can't use the S Mine, in place of grenades. I think there needs to be a bit more flexibility on the loadouts and options for a medic. BF1 had the medical pouches or Med Crate in the same slot. I get that a medic is required (by the very nature of the class) to carry some form of team healing. Having 2 slots with healing devices is fine, but why not allow an S-Mine in place of grenades? The current medic loadout slot categories seems to need some rethinking.
6) Medic Firearms: I --REALLY-- miss my Sniper Rifles as medic versus the SMGs in BF5.
7) SPOTTING: The spotting in BF5 is far worse than BF1. In BF1, as a medic, if I could see an enemy, I could "spot" them. In BF5 this mechanism isn't even close. I can't seem to "spot" enemies far away (even if I can see them), and mark them as "spotted". I realize the Sniper role is for spotting, but as a support class whose sole job is to help the team, I think the spotting needs to be improved (compared to BF1).