@jacktheripper774 wrote:
Have you tried the grappling hook in titanfall 2? I feel like the grappling hook in 2042 is way too cartoony and superhero style because you literally just go in a straight line like you're not effected by gravity which titanfall 2 does a way better job at. In battlefield the grappling hook feels more like the one in dying light, which is completely unrealistic compared to the one in titanfall 2. It would literally be the same thing if the grappling hook were shorter. It makes you look like batman literally following the line at the angle you shot at which is not how a real grappling hook would work. Did you even read my explanation?
As much as I absolutely adore Titanfall 2, I don't think it's grappling hook mechanics would work too well in 2042 purely because of the differences in how the games play.
Titanfall 2 is a movement shooter first and foremost; fast, explosive, and kinetic. Every movement has been tuned to have tangible weight and momentum because it is one of the central focuses of the gameplay. Whilst I'm a stim player myself (I know, shoot me now) its easy to see that the grapple needs to behave with a little more realism in its physics because the player is constantly moving at insane speeds, so that extra layer of traversal the grapple provides has to fit in with this quick movement. Respawn nailed the feel of it in regards to how it meshes with the core gameplay loop.
Now consider how 2042 plays. It is a comparatively slow-paced game with a core focus on gunplay and vehicular combat, and while new traversal options have now been explored with this release, they exist only to augment traversal, not tie directly into it. While Titanfall 2's grapple will be used to conserve momentum between wall-runs and double-jumps, 2042's grapple is used to reach places that would otherwise be inaccessible, and there doesn't need to be a conservation of momentum because they player's movement speed is generally quite low anyway; it's much actually closer in utility to Amaru's gadget in Siege than the grapple in Titanfall.
I don't necessarily think that moving in a straight line is all that bad either, sure it looks a little goofy but so is a lot of stuff in this game; lets not forget that Sundance doesn't even bother to pull her chute when landing out of a wingsuit flight, just superhero rolls and carries on. It's part of the charm imo. Also, I'm not a developer, so I'm not 100% sure of this, but I can't even begin to imagine the stress that 128 gravity-effected grappling hooks would put on servers lol.