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Anonymous's avatar
Anonymous
4 years ago

Re: Consider Titanfall 2's grappling hook mechanics and physics?

@jacktheripper774 

I myself vote no, but that's just me, others could want this. My main reason for not wanting grapple hooks like that in Titanfall 2 is because it would make it more superhero, cartoony style. Then before anyone knows it, Pathfinder would be a Specialist on the weekends and then the snowball starts.

Apex Legends already has a good Legend based around the grapple hook, I think Battlefield needs a less funny style.

3 Replies

  • Have you tried the grappling hook in titanfall 2? I feel like the grappling hook in 2042 is way too cartoony and superhero style because you literally just go in a straight line like you're not effected by gravity which titanfall 2 does a way better job at. In battlefield the grappling hook feels more like the one in dying light, which is completely unrealistic compared to the one in titanfall 2. It would literally be the same thing if the grappling hook were shorter. It makes you look like batman literally following the line at the angle you shot at which is not how a real grappling hook would work. Did you even read my explanation?

  • WrongJeremy's avatar
    WrongJeremy
    4 years ago

    @jacktheripper774 wrote:

    Have you tried the grappling hook in titanfall 2? I feel like the grappling hook in 2042 is way too cartoony and superhero style because you literally just go in a straight line like you're not effected by gravity which titanfall 2 does a way better job at. In battlefield the grappling hook feels more like the one in dying light, which is completely unrealistic compared to the one in titanfall 2. It would literally be the same thing if the grappling hook were shorter. It makes you look like batman literally following the line at the angle you shot at which is not how a real grappling hook would work. Did you even read my explanation?


    As much as I absolutely adore Titanfall 2, I don't think it's grappling hook mechanics would work too well in 2042 purely because of the differences in how the games play.

    Titanfall 2 is a movement shooter first and foremost; fast, explosive, and kinetic. Every movement has been tuned to have tangible weight and momentum because it is one of the central focuses of the gameplay. Whilst I'm a stim player myself (I know, shoot me now) its easy to see that the grapple needs to behave with a little more realism in its physics because the player is constantly moving at insane speeds, so that extra layer of traversal the grapple provides has to fit in with this quick movement. Respawn nailed the feel of it in regards to how it meshes with the core gameplay loop.

    Now consider how 2042 plays. It is a comparatively slow-paced game with a core focus on gunplay and vehicular combat, and while new traversal options have now been explored with this release, they exist only to augment traversal, not tie directly into it. While Titanfall 2's grapple will be used to conserve momentum between wall-runs and double-jumps, 2042's grapple is used to reach places that would otherwise be inaccessible, and there doesn't need to be a conservation of momentum because they player's movement speed is generally quite low anyway; it's much actually closer in utility to Amaru's gadget in Siege than the grapple in Titanfall.

    I don't necessarily think that moving in a straight line is all that bad either, sure it looks a little goofy but so is a lot of stuff in this game; lets not forget that Sundance doesn't even bother to pull her chute when landing out of a wingsuit flight, just superhero rolls and carries on. It's part of the charm imo. Also, I'm not a developer, so I'm not 100% sure of this, but I can't even begin to imagine the stress that 128 gravity-effected grappling hooks would put on servers lol.

  •   Sure it may be made to enhance the momentum of the wall running movement of Titanfall 2, I don't think that really matters especially when you look at halo infinite and their grappling hook, it's fun af BECAUSE it feels so good. The range, the rate it recharges, the amount of charges it has, we all know the maps in this game need to be reworked to have better flow, I think regardless of the way it plays (which I think it should really be improved on and add the movement that battlefield v had) It would still be a nice touch to add into the game to make it feel more fun to use than to have a boring means to get from point a to point b.

      I think they should also consider adding a way to hang from the grappling hook like the character from siege because its utility would prove very useful in both perching up a tree and breeching situations for buildings. And don't forget I also wanted it to properly hook vehicles. Imagine the fun you could have grappling jets, helo's, and tanks while they move, have your weapon out while you're hooked on or press a button to start reeling yourself in and place a c5 charge! The grappling hook could have so much groundbreaking/innovative potential that is just not utilized. 

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