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Re: Battlefield Playerbase is a dinosaur...


@Ingeniekey wrote:

They made a war-game for kids, thats it.

Its like if a James Bond movie suddenly was made for people under 15. 

You could use your same arguments then. James Bond fans are dinosaurs bla bla. Audience never satisfied bla bla. These arguments sounds like a dev that is creatively hardstuck.


But the James Bond franchise has been through significant revisions over the years - from naive "bad man in a volcano with a bit of a dark undertone" (Connery), to high camp (Moore), to Timothy Dalton (we don't know what that was meant to be) to dark, gritty, musclebound and blond (Craig).

They're fundamentally different films for different audiences with different expectations. They're also (mostly) not especially good films.

In other words, they're not a terribly good example.

With regard to BF2042, the same kind of misunderstandings permeate the criticisms of the game. The old "it doesn't feel like Battlefield" canard is a useful point to examine: Feel like Battlefield in what way? What does Battlefield feel like? Most commenters, shall we say, struggle to articulate themselves in this regard. If you haven't played since BF4 (and I see a lot of people who are ignorant enough of the contemporary Battlefield mechanics for me to be certain that they haven't played a modern Battlefield; they're legacy players), you basically don't get to talk about how Battlefield "feels" - there are significant enough differences between BF4 and BF1, even, that a direct comparison is unfair, even misguided. BF4 and BFV might as well be an unrelated franchise. For what it's worth, I think BFV a better game than BF4 in most respects.

This is not to mention the disconnect between Battlefield on the Refractor engine (BF1942 - BF2142) and Frostbite (BFBC2+). That was no iterative evolution - the games on each engine play very differently.

Frankly, I think many of the complaints about the game stem from players who used to (consider themselves to) be good at Battlefield and now aren't.

1 Reply

  • Ingeniekey's avatar
    Ingeniekey
    4 years ago
    @filthy_vegans Ok... Let me explain as if I'm talking to a dev.
    Taking responsibility of a franchise where you have core fans is both fortunate and a risk. You may find yourself feeling walking on egg shells and knifes edges because of fear of upsetting the fans or being creatively hardstuck. It's fortunate because you have customers allready lined up and excited to see what you release.
    So you want to be successful. Thats the goal.
    The approach of "I don't want to upset the fans" & "I have to please the fans" are somewhat equally wrong. Because it ties you down creatively.
    I think you have to approach the new task to create the next release, the next Bond movie with an engaging story and a set of emotions you want to ewoke in the viewer. A lot of new creative additions were made to BF2042 and did tie into the theme and story. They stand alone as additions, but do they ewoke fear excitement or just annoyance?
    So when people talk about "it doesn't feel like Battlefield" this is a sign that the emotions they once felt with previous titles aren't there or missing all together.
    These may be the emotions in an engaging and competetive environment (no scoreboard took that away), feelings of heroism, feeling that "you" are the hero (which DICE took away from the player with the specialists, see my post on this from June 2021), an engaging story to back up the environment you play in and engage in (no singleplayer storyline to back this up, but a trailer story build-up pre-launch that wasn't followed up on through launch which the general tone and other pre-launch xbox trailer ruined + voice lines ruined), believable and interesting characters (voicelines ruined this), feelings of courage through the actions you take or are engaged in with the theme or tone of the game where you feel like "you" get to take the action (not the "don't be sad" guy).
    So in conclusion Battlefield feels like something. It doesnt feel like nothing. What do you want Battlefield to feel like DICE? Should it feel like as if its a "what a time to be alive"-moment going to war? Wheres the feeling of heroism, courage and competetive engagement? Wheres the feeling of a competetive environment and putting the player on center stage?
    Any other feelings you want to bring to the table? Fear, joy?
    So, you see it's not about anyone not being "good at Battlefield" anymore. Its about much more than that.
    Now that DICE didn't get Battlefront 3 and Battlefield franchise leadership shakeup with their general manager got offered a position in the shadows of his favourite game but chose to leave, I'm very uncertain what position DICE has with the next Battlefield games and if its a franchise that has a future at all.

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