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Re: Older CPUs performance on 128 players modes fps drops

Historically, DICE has never released any patches which have increased performance. Usually when DICE patches something, performance decreases instead. 64 player modes is probably the only realistic way to increase framerates.

What's pushing the CPU so hard is mostly the physics calculations for player model animations. Running, jumping, etc for 128 individual players. That's why performance drops so hard in crowded areas with a lot of players. I remember hearing DICE was going to use GPU acceleration for player model animations in 2042, but I guess that either got scraped or it didn't make much of a difference to CPU performance.

After player animations I would guess audio rendering is the 2nd most CPU intensive task in Frostbite. Which is why audio is limited to 20 sound sources.

8 Replies

  • V-SynthNinja's avatar
    V-SynthNinja
    New Vanguard
    4 years ago
    @OskooI_007 I Remember that in Battlefield 4 and 3 and in V regarding operation underground they did release
    patches that increased performance.

    And now I really need an official answer about that.

    If they do hear well the community, and because I know that many other players are also wondering and are frustrated about this matter, they must give an official answer to my question.

    Personally, I demand an answer. I think I am entitled to.
    Thank you.


  • @V-SynthNinja Personally, I think they need to increase max concurrent worker threads to 12, move more of the game workload to the clients and change the server tickrate and client update rate to 60hz.

    For example, the parachuted vehicle call-ins appear to be running on the server, with animations being rendered in steps at 45hz, rather than being smooth and continuous motion.

    There is also apparently some kind of server/client synchronization going on that affects the overall latency. For example, if I join a game in progress, bypassing the helicopter drop, the first spawn in the game is not synchronized with the server, and movement is noticeably juddered. Subsequent spawns are synchronized and smooth, but the input lag is increased.

    This runtime behavior is unlike any other Battlefield I've played, and must be a byproduct of the much larger targeted market for this game. The new game engine is literally being hobbled to allow relatively low end rigs to run it.
  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    @afzSnickelfritzUpping the number of threads and increasing load on the clients, would make the CPU-situation way worse.

    Increasing tick-rate would just result in even higher CPU-usage for both clients and servers, making performance even worse.

    It seems like people with 6C/12T CPUs (and less) are already struggling. A lot of PC players doesn't have the latest and greatest CPUs (probably the majority).

    BF has always had issues with latency. In earlier titles, with 60hz tick-rate, you would sometimes have insta-kills, kills behind corners and weird animations issues (even without high-pingers). Now it has just gotten worse than ever.

    Regarding the animations, they are run much lower than "45hz", 45 FPS is still very fluent (tv is shown at 25 fps in Europe). I don't know their "hz" but it seems more like 2 "hz" or something like that...

  • V-SynthNinja's avatar
    V-SynthNinja
    New Vanguard
    4 years ago
    @afzSnickelfritz I want them to fix it. I won't buy a 5600/5800 to run stable for 128 players, for just 1 game.
    If they can't fix it, I want them to tell me that.

    Just to write me a message or to write to the community.

    " Dear friends, if you want to play 128 players mode with a constant and high for 2022 standards fps rate you have to buy 5600 and 5800 ryzen CPU's or higher and alderlake whatever the intel type is and highter.

    Or else we fooled you, either accept it, or don't buy our games"

  • @V-SynthNinja The target framerate for 2042 is obviously 60fps at low settings for low end CPU's, but the real problem is the poor scaling with high end rigs.
  • emerson1975's avatar
    emerson1975
    4 years ago

    I ran this game on an old ryzen 2700 overclocked to 4ghz paired with a 5700xt and it seemed fine?

  • Doogla's avatar
    Doogla
    4 years ago

    @OskooI_007 wrote:

    Historically, DICE has never released any patches which have increased performance. Usually when DICE patches something, performance decreases instead. 64 player modes is probably the only realistic way to increase framerates.

    Historically speaking, that’s 100% false. Battlefield 4, 1, and V all had major issues on launch with FPS that were later fixed via patches. Also around the time Battlefield 2 came out, a game called Joint Operations released that played 128 players flawlessly. 

    If you’re gonna make stuff up to make the game look worse than it is, Reddit is waiting with open arms.

  • V-SynthNinja's avatar
    V-SynthNinja
    New Vanguard
    3 years ago

    They really fixed performance in terms of CPU usage and stuttering since this thread. 

     Now at least the game runs great in my system. I still have the same system specs.

     That is great.

     The game runs now as smooth as butter for me even in ultra with 128 players!!!!!

     Cheers!!!!

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