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Re: Attack Chopper has been Nerfed to Oblivion

I do not know...

The attack heli gunner can absolutely massacre infantry if left unchecked.

I had a great time as a gunner a couple of days ago.

The Jets have a real trouble vs attack heli crews that stay on the sky ceiling.

Both the attack heli and the nightbird can "dodge" Air to air missiles without even needing flares

14 Replies

  • Noodlesocks's avatar
    Noodlesocks
    4 years ago

    There's definitely a disparity between the effectiveness of the attack choppers and the littlebird. I don't consider it a matter of the attack choppers being underpowered ;rather the nightbird punching way above it's weight.

    Focusing on attack choppers for now though, I do feel the gunner could do with more than just the gun and the gun itself could do with better heat management.

  • Tank2042Man's avatar
    Tank2042Man
    4 years ago

    @Noodlesocks wrote:

    There's definitely a disparity between the effectiveness of the attack choppers and the littlebird. I don't consider it a matter of the attack choppers being underpowered ;rather the nightbird punching way above it's weight.

    Focusing on attack choppers for now though, I do feel the gunner could do with more than just the gun and the gun itself could do with better heat management.


    Absolutely who thought giving a transport chopper AGMs and devastating anti infantry weapons was a good idea?

    From a tank POV attack choppers are not weak in the slightest. They can have you down to 50% health in a few seconds and there's not a damn thing you can do about it as they hover above your cannon's vertical range.

  • emerson1975's avatar
    emerson1975
    4 years ago

    Weak helicopters lol is this some kind of joke?

    Tell you what why don’t we all just stand still for you and if you shoot us we will just shout harsh language at you.

    No wonder this game is utterly broken 

  • MLJUC's avatar
    MLJUC
    4 years ago

    @UP_Hawxxeye wrote:

    I do not know...

    The attack heli gunner can absolutely massacre infantry if left unchecked.

    I had a great time as a gunner a couple of days ago.

    The Jets have a real trouble vs attack heli crews that stay on the sky ceiling.

    Both the attack heli and the nightbird can "dodge" Air to air missiles without even needing flares


    No argument against the efficiency of the gunner against ground troops. I am talking about the rest of the artillery of the heli, which is all used by the pilot, and the efficiency of these against the attack heli's main opponents/targets.

    An attack heli at sky ceiling is a sitting duck for Jets which can move at the same altitude at much faster speeds. Any competent Jet pilot can easily take out the attack heli of 2042 if it stays at that altitude.

    The attack heli cannot dodge AA missiles as easily as the Nightbird. Even if that were true, that just says something about the efficiency of AA missiles in 2042.


    @Noodlesocks wrote:

    There's definitely a disparity between the effectiveness of the attack choppers and the littlebird. I don't consider it a matter of the attack choppers being underpowered ;rather the nightbird punching way above it's weight.


    Totally agree about the Nightbird being given weapons for a role it is not meant to play. This still does not negate the fact the attack heli cannot do what it is meant to do effectively, due to the points I have stated.


    @Tank2042Man  wrote:

    From a tank POV attack choppers are not weak in the slightest. They can have you down to 50% health in a few seconds and there's not a damn thing you can do about it as they hover above your cannon's vertical range.


    With which weapon can they do that while hovering above the tank? I am pretty sure the gunner cannon isn't that strong against tanks. The anti-vehicle missiles the pilot uses require pilot to dive at the tank, forcing the heli to evade upwards quickly afterwards to avoid being shot by the same tank. The anti-vehicle rockets are like I said inaccurate and cause low damage. The only other weapon I can think of you may be referring to is the TOW missile which I is strong. In all these cases, a moving tank rather than a sitting tank will be very tough to take down for an attack heli pilot.


    @emerson1975  wrote:

    Weak helicopters lol is this some kind of joke?

    Tell you what why don’t we all just stand still for you and if you shoot us we will just shout harsh language at you.

    No wonder this game is utterly broken


    Did you even read what I wrote?? Or you just saw "chopper nerfed" and made a knee-* reply? Do you even know the difference between attack, scout and transport heli?? 

    I swear some people won't be satisfied until they can take out a heli with a pistol...

     


    @Stew360  wrote:

    The Hokum is in a good place .. the Apache tho suck hard .. because it lack any proper Nose cannon like the 30mm nose cannon from the Hokum .. the Apache is forced to rely on lock on and secondary gunner to deal with air ...

    As for jets the lock on range on those should be greatly increased


    The Hokum 30mm cannon may be effective against other choppers (except the Transport) but it still does not compensate for all of the other issues the attack heli has. I do not see the Hokum taking out ground vehicles like tanks with the 30mm cannon for example, and it still will not be able to out-maneuver the Nightbird. 

    Just an additional comment to what I have posted and as a reply to anyone arguing about the attack heli being effective with a gunner, if it takes a team effort to make the attack heli effective and that only against ground infantry and light vehicles really, then I can counter that it takes a team effort to take out the attack heli, which for air vehicles this is only true for the Transport heli, being what it is. Jets and Nightbirds (and the Hokum with its 30mm cannon) can do this solo. A team of ground troops, or even just the EBAA Wildcat can really cause the attack heli to be completely useless for an entire match.

    The focus of my post is about the 95% of weapons (allocated to the pilot) and other aspects of the attack heli which now in 2042 make it a marginalized nearly useless vehicle and take away any impact it has on the match if it is operated solo by a pilot. With a gunner it has a better chance of survival and a bigger impact on troops, but if I wanted to attack troops and not heavy vehicles and other choppers then I would go for the Nightbird rather than the attack heli. The way the Nightbird is now, it may even be possible to take out ground vehicles better than an attack heli can. 

  • @MLJUC I can garantee you ill destroy any Nightbird in a 1 vs 1 Hokum vs nightbird with its 30mm nose canon if there is no jets or parachute stinger shooting at me while i am fighting also the hokum gets altitude faster than the nightbird wich allow me to lock him on and force him to run away with flates then i chase and destroy him ...

    The nightbird just melt under hokum fire power ... The Apache is the worst air in the game and i hate it ... Its rocketpod are terribly innacurate inefective against everything ... Apache can only relys on lock on bs ...
  • MLJUC's avatar
    MLJUC
    4 years ago

    @Stew360 thanks for sharing, make a big difference when working with a team of course. I'm not arguing against your skill with the attack heli. 

    My arguments remain the same. The attack chopper is still a watered down version of itself and does not have the impact it should have on ground vehicles. As demonstrated by your video, it really takes a team of three or four to keep the chopper alive against single attackers. I think things would have been much tougher for your team of you were having the same kind of coordinated opposition from anything but a set of Apaches.

    I noticed something by the way in your video. The Hokum seems to lock-on at 350m like the Warchief in your gameplay. I verified the Hokum's lock-on range in Solo to be barely above 200m. I play on the PS5. Is it possible the Hokum behaves differently on PC? Am I missing something? If this is true this would be another issue DICE needs to resolve.

  • @MLJUCHere you go, down to 55 health in a few seconds by a chopper.

    https://gamerdvr.com/gamer/zakrocz/video/150960929

    And moving doesn't help, the chopper just hovers behind you and follows you still pounding away at your health.

    The only hope you have is finding a underpass or a building to hide in if you manage to survive but then you just increase your chances of being C5ed by infantry.

    In BF4 choppers couldn't really do this and had to descend to attack giving you a chance to get off a shot but in 2042 you don't get that chance.

  • MLT-THOR's avatar
    MLT-THOR
    4 years ago

    Flying jets and helicopters was much more rewarding and a more mature experience in past Battlefields. Also contributing to the unlocks. And they were never overpowered.

    And the superlong lock-on time to jets is also rubbish. Or that the lock breaks because there is a tiny dove in the way. Sadly they did not just take what they had in BF3/4. It sadly all fits the rather un-finetuned un-playtested rest of 2042. 

    Thanks thread opener. I dig your post. It‘s really about the mix of air vehicles. 

  • Psubond's avatar
    Psubond
    4 years ago
    @MLT-THOR if i'm going to spend the time to kill a troublesome pilot that stays low i find it useful to knock over trees and/or poles that keep getting in the way. if you have your loadouts set up you can use angel with M5 and knock over the poles to prep and then switch to AA or just start using soflam. if you keep them locked up eventually someone will kill them or they will spend all their time hiding
  • @Psubond Gotcha. I meant the lock within the heli. Not everyone is a heli god like Silk. Trying to fly really low (which fits the Apache) was a treat in BF3/4. Here I find the lock-on time and HUD dead zones really frustrating while being a constant slow flying „Shoot me!“-truck.
  • Psubond's avatar
    Psubond
    4 years ago
    @MLT-THOR ah, i don't fly in battlefield games, i find it more fun to shoot down helos but i understand what you mean. on a side note on the rare times i play as gunner in AH, i REALLY miss that box that shows which way you are pointed in relation to the direction that they helo is headed. makes it a lot harder to figure out where you will be shooting when you don't know what the pilot is about to do and you lose track of where you are pointed
  • MLJUC's avatar
    MLJUC
    4 years ago

    @Tank2042Man wrote:

    @MLJUCHere you go, down to 55 health in a few seconds by a chopper.

    https://gamerdvr.com/gamer/zakrocz/video/150960929

    And moving doesn't help, the chopper just hovers behind you and follows you still pounding away at your health.

    The only hope you have is finding a underpass or a building to hide in if you manage to survive but then you just increase your chances of being C5ed by infantry.

    In BF4 choppers couldn't really do this and had to descend to attack giving you a chance to get off a shot but in 2042 you don't get that chance.


    Thanks for sharing. The pilot in your video had to be at very close range to manage to hit every single rocket. Which is dangerous for the pilot also since one good recoiless shot and he would be gone. I admit from your video that all shots hitting seems like it takes down the health of the tank to nearly half, but I have tried this many times and it always barely takes a quarter. I don't tend to fly at such low altitudes so close to the target due to the risk, so it is probably due to the very low accuracy of these rockets which I have mentioned.

    The mechanics in BF2042 are not different from BF4. In both cases you have to tilt down to hit your target, forcing you to lose altitude or move forward. If you notice the attack heli in your video didn't stay in the exact same spot, that's because of this forward/downward momentum. The only difference in BF2042 is the attack heli is much slower in movement compared to BF4.


  • @MLJUC wrote:

    @Tank2042Man wrote:

    @MLJUCHere you go, down to 55 health in a few seconds by a chopper.

    https://gamerdvr.com/gamer/zakrocz/video/150960929

    And moving doesn't help, the chopper just hovers behind you and follows you still pounding away at your health.

    The only hope you have is finding a underpass or a building to hide in if you manage to survive but then you just increase your chances of being C5ed by infantry.

    In BF4 choppers couldn't really do this and had to descend to attack giving you a chance to get off a shot but in 2042 you don't get that chance.


    Thanks for sharing. The pilot in your video had to be at very close range to manage to hit every single rocket. Which is dangerous for the pilot also since one good recoiless shot and he would be gone. I admit from your video that all shots hitting seems like it takes down the health of the tank to nearly half, but I have tried this many times and it always barely takes a quarter. I don't tend to fly at such low altitudes so close to the target due to the risk, so it is probably due to the very low accuracy of these rockets which I have mentioned.

    The mechanics in BF2042 are not different from BF4. In both cases you have to tilt down to hit your target, forcing you to lose altitude or move forward. If you notice the attack heli in your video didn't stay in the exact same spot, that's because of this forward/downward momentum. The only difference in BF2042 is the attack heli is much slower in movement compared to BF4.


    Yes that is the problem. In BF4 the chopper would descend quicker and then be vulnerable to the tank taking a shot.

    I also appreciate that the chopper is leaving themselves open to another tank that does have the angle to target them if they use this slow attack manuever.

    Regarding BF3 I completely disagree. Attack choppers were totally OP in BF3 and Dice thankfully fixed them in BF4.

    I actually stopped playing conquest for the first time in the series with BF3 due to the choppers and the jets just annihilating tanks with ease.

    If the enemy team won the air battle then they completely destroyed everything on the ground at will.

    Admittedly when BF4 came out Dice went in the complete opposite direction with choppers and at launch they were laughably weak! 

    They gradually buffed them over time until they were in a good place especially for skilled crews but I never felt cheated if I lost an encounter in my tank against a chopper in BF4.

    With 2042 we will have to see what the balance is like once they fix the broken vehicle counter measures against AGMs and then go from there.

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