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Re: Rebuilding Harvesters shouldn’t be free...

The bonus can be a downside if the enemy is full of units and uses 2 harvesters. What I sometime do is get the hand of nod/barracks up then order a harvester. The next one I order is a missile squad and scout. If he techs, I smash his harvester, If he tries to attack regularly, I order a 2nd harvester. If he tries to destroy my harvester, I defend it and might order a 2nd one as well. What I do is I form a solid defense while my tiberium rises. If it goes too high, I send one harvester as a suicidal idiot. The next thing I do is pump tech and other units to fend the line. If the match is about to end, I could do a surrender sign/last ditch effort to destroy his base. If I had no units left, I still send my harvester. By then the enemy should not waste his nuke for I will no longer fight. He can outright destroy my base. Some times I win when I'm in a panic. I once sent my remaining harvester in attempt to free the unit limit of like 5 to 6. The harvester was ignored and wound up on the pad helping secure the missile. Also can harvesters be blown apart by catalyst missiles? I don't have Jade yet I'm curious about this. It can be a expensive yet effective way to stop teching.

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