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FranchiseK's avatar
2 years ago

F1 24 Handling Suggestion

Some suggestions as far as fixing the handling model in F1 24. I have not played the game as yet, however I actually see potential from what I have seen from content creators thus far.

1. Oversteering not causing spinning: It seems as if the developers have reversed the grip threshold as far as front and rear grip are concerned in comparison to F1 23, and then added even more grip overall so that cars are not spinning out. In F1 23 we were able to microslide the rears, whereas now we need to microslide/micro-correct the front. This actually isn't a bad thing overall (will contribute to degradation differences depending on driving style and setup). It may just be a case where the rear grip needs to be decreased just slightly, however only when it comes to medium and high speed turning. Because reducing it for low speed will bring us back to F1 22. Either this, or decrease the margin of responsiveness if the rear-anti roll bar is lower when it comes to medium and high speed turns. Nonetheless, I believe rear grip should be decreased slightly. 

2. Decrease front grip in slow and slow-medium speed turns slightly: It seems as if there is too much jittery steering going through slower corners. Now esports drivers and content creators all play with wheel rotations that are below 360 degrees, which contribute to this motion we are seeing in slow corners. If the grip on the front tyres is decreased in slow corners, it would make it to where having the wheel rotation closer to 360 degrees would benefit in slow corners. I don't know if there is a way to make the grip decrease at a certain speed and lower than that speed, but if that could be done, it would help. This would also make the decision as far as choosing front-anti roll bar levels more important. So it's either this, or make the grip values differentiate more the higher you go on the front anti-roll bar, while simultaneously reducing front grip in slow and slow-medium speed turns. 

These are all suggestions as someone who is watching content creator videos. I actually think the game and handling looks good. It is just the lack of spinning out in medium and high speed turns, and the jittery inputs particularly on slow speed corners that need to be tweaked. If somehow there was a work-around using what I suggested, I think it would bring the slight improvement that is needed for the handling.

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