Re: Loving the handling but the AI is in its worst state
I found the handling at Bahrain to be far more slippery than any other track in the game. MAybe that's just becuase it's race one and when your car is the worst it can possibly be with no upgrades probably, or it's just low grip level at the track which wouldn't really be unrealistic. It took me some time to get adjusted to, but I'm ok with it now and when EA applies that fix (if they haven't already) to torque/throttle application it should smooth things out even more as a controller player.
I'm with you on the AI though. It seems their slipstream effect and DRS effect is far more powerful than what you experience as the player. This often results into alot of aggressive dive bombs on their part; either into you or into each other. I love that I've seen replays/highlights post race of AI cars spinning out on their own though, or crashing into each other so I'm pleased with that. I do find though watching the AI race each other seems very odd at times. I do also notice they are pretty aggressive at blocking; which is kind of nice that they'll make it harder for you to pass. What I mean by that is their car is positioned nicely in corners where you can typically try and overtake they make it difficult. However I do notice some erratic blocking behaviour by the AI that should get them a penalty for weaving. With a slipstream and DRS you can wait for them to make their move heading into a corner and if you quickly pull the opposite direction to overtake they'll pull over and block you essentially making two moves. Not a huge fan of seeing that as it's caused some collision and damaged wings and it shouldn't be happening. I dont want them to dumb it down though because it's providing a nice mix and challenge, but the change of direction like that is a bit bothersome since it shouldn't be allowed.