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Re: Any chance we get a limit to how many grenades 1 player can carry?

@WoahItsTeaplayers have the choice to do their inventory the way they want, they can have more heals and ammo and less grenades or less heals for more grenades

Personally i do a phoenix, 1 stack of shield bats and med kits 2 stacks of cells and syringes then like 3 stacks of ammo for my main weapon and 1-2 depending on the side weapon and if theres any room the rest is grenades which usually isnt much, but i have found myself having 8-10 grenades before not realiizing it lol

3 Replies

  • WoahItsTea's avatar
    WoahItsTea
    6 years ago
    @FaIIenAngeI777 Yea I get that, but I still strongly believe that grenades should be an exception to that feature. I don't see how its very skillful to lob 10 arcs into a team and kill 2 of them before anyones even fired a bullet.
  • Midnight9746's avatar
    Midnight9746
    Hero+
    6 years ago
    @WoahItsTeaSomeone threw like 8 grenades at me before, while a 3rd, 4th, AND 5th team were pushing in. But, I think that the limit is fine because there's almost always cover and the fact that there's a delay between each explosion due to when they got thrown.

    Keep moving and carry grenades of your own. If you throw few at them, they will either relocate or get blown up.

    Grenade spam isn't even common for me as well. 1/30 games someone lobs them.
  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    6 years ago
    @WoahItsTea Hmm that is the game. You think in actual war if a soldier had the chance to launch 8 of them at someone to help their team in battle do you not think they would do it? Same thing would apply here think as if you are in real war situations. In mean time ill carry my 8 nades and blast people away from multiple areas at multiple teams. Every now again a team may just be lucky one to get all 8. My intentions is third party with them but if lucky one then your lucky one. =D

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