Forum Discussion

Re: Bangalores smoke needs a team buff

@DrWizardo What I see as the best solution is scan immunity. Digital sights would still work, but scanning abilities would not work. (Ex. Bloodhound scans into a smoke, it shows 3 enemies detected, but does not reveal their position.) seers heartbeat sensor would still work, but his scans would come up empty, unless it reached someone outside of the smoke. Mad Maggie’s passive would be disabled, and so would Valkyrie’s.

2 Replies

  • DrWizardo's avatar
    DrWizardo
    Seasoned Ace
    4 years ago

    In some cases this might help. Yet the issue for me is that it gets in the way so often, acting more in favor of the enemy team than yours. Especially for team mates that might not know that a smoke will pop out. You might be shooting someone with a good sight on them and BOOM, smoke. Now you don't know where they are, you barely know where the walls in the house are, you get stuck on a tiny ledge and hello grenades...

    I get that the point of the skill is to block vision, that is it's core thing, and to not be OP it needs to go both ways. It is just a skill that has the potential to be extremely annoying. I've thought about things like:

    If one person sees an enemy they relay the info - but that is kind of like scans.
    You get spacial scans, like the walls and stuff show up (you see the terrain in something like night vision) - Also scan like..

    Allies get an armor buff, like they become fortified - it doesn't really make sense.
    You can heal/ regen shields faster in the smoke - if enemies could do the same I'm not sure it would help, probably(?) as they likely have more health/shields if you resort to smoking yourself. Even if an enemy heals up, the attack might temporarily slow down. Still amounts to rather little.
    To make up for losing vision, the smoke heals you a little if in the smoke on impact - not technically a support legend.

    Ult and tactical charge faster in smoke - doesn't really make sense.
    Ult and tactical does NOT charge in smoke - if it only affected enemies it would be a little bit useful, both - same kind of greifing skill it already is, just more...

    In short, I don't quite know what to do with her, but I don't like the state that her tactical is in.

  • BigMacAttack8u's avatar
    BigMacAttack8u
    Seasoned Ace
    4 years ago
    @DrWizardo Perhaps that should make the smoke a wider range, and then add smoke disturbance. This would be like when you move through the smoke, instead of you not effecting the smoke, you would leave a small pocket trail, unless you crouch walked.

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