Re: Can we get a couple of options to help with NPCs
@willprot Interesting ideas! 🤔
Locks: I would also love to have additional attention to door locks (which I have found to be randomly buggy, which is rather frustrating... just ask my sim who ran right past my locked gate to eat the CowPlant cake and to then get eaten himself... but moving on from that one... 😉 ) I would love to see the ability to lock doors to vampires, for obvious reasons.
'Manned' items on lots: And the bars & espresso bars on lots... I would love to see the ability to use them in restaurants or retail stores (if you have the appropriate pack) where you pay and call the employee - or man it yourself - and you also get the profits for the drinks or treats sold in it. This would play well into the types of restaurants some of us like to make, or to add an espresso bar to a bakery or store.(Since we cannot own cafes or bars). If we tweak/edit/pr add a non-owned bar I have found a higher likelihood that an added bar or espresso bar will be manned, but I think it would be good if this is part of the coding that it be so if customers are there. If I visit a restaurant another of my sim families own and I have added a bar to the restaurant, the game populated that bar with a bartender. If the owning family opens it, though, they can hire a bartender for the shift, or make drinks at the bar, and if they hired a bartender or made drinks themselves, though others will order or drink the drinks the owners do not get money for the drinks.
Bottom line, I think your ideas bring up some great points and I'm glad you shared them. I think there are a number of small tweaks like this that would enhance gameplay for community lots and owned restaurant and retail lots alike. Thanks for sharing! :eahigh_file: