@XHelperZ Its not even pressure at this point. Its straight up free kills for players who do 10 damage.
I actually have survived MORE fights where we drag it out. This is because the squad I was attacking, now deals with the squad who now 3rd partied. And as you said, in that chaos, me and my friends usually dip out. Its the faster fights where we finished them, need to heal/loot and don't even have time for that and we just end up dying.
Its honestly a difficult thing to resolve. I have thought many times about ways to fix this.
Here's what I got:
1. Gunshot sounds: Why do they travel so far? You could easily reduce this and then a squad 400 meters away won't be ganging up on you. This gives you time to actually loot and heal
2. Add some sort of reward for finishing fights in the form of healing. It would work like this: Game recognizes your entire squad finished another entire squad, basically, a single squad was wiped by your squad and another squad didn't get a knock on the squad you were attacking. It could be in many forms:
- Grant super fast healing: 50% for your entire squad for 1 minute (or some other value)
- Immediately refill armor (either full or partially) don't touch health. This lets you get away if another squad is pushing you.
But honestly, I think the first option with the sound is best.