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Re: In a game where aim is the most important? We have aim assist.

It's not about the Aim Assist, and no, the PC no longer has the advantages against modded controllers, strike packs, etc...

Controllers on PC and Cross Play on PC needs to go, it's bad!

75% of all games I play have extreme cheating going on. It was bad enough with all the Aimbot, PSIlent, Wallhacks on the PC, now combining the modded controllers, strikepacks, no recoil, etc... It's just a major mess!

Not to blow my own horn, but I have 2600 hours in this game, I see what's going on, I have enough experience in this game to speak on this matter.

3 Replies


  • @xpl0its wrote:

    It's not about the Aim Assist, and no, the PC no longer has the advantages against modded controllers, strike packs, etc...

    Controllers on PC and Cross Play on PC needs to go, it's bad!

    75% of all games I play have extreme cheating going on. It was bad enough with all the Aimbot, PSIlent, Wallhacks on the PC, now combining the modded controllers, strikepacks, no recoil, etc... It's just a major mess!

    Not to blow my own horn, but I have 2600 hours in this game, I see what's going on, I have enough experience in this game to speak on this matter.


    I completely agree about modded controllers, strike packs, macros and such. Countless "competitive" controller players, streamers shamelessly shoot without any recoil while aiming upwards, which is technically impossible on controller. I was really looking forward to LAN ALGS, just to have my point proven. Unfortunately, that was cancelled. I can see, how this, combined with aim assist is a real issue.

    However, regular controllers are okay for "casual" games, in my opinion. When it comes to a 1v1, professional PC aimer wins against professional controller player in every case due to reasons listed in my previous post. If a PC player considers oneself a professional player but losses to a controller player it's really only an issue of PC player not having a good enough aim, which is inexcusable.

    MnK vs Controller debate has been settled countless times in many different FPS games. Correct me, if I'm wrong, but I think Halo was the only FPS game ever, where controller players came out on top in a competitive setting. But then again, who played Halo? I have never even heard of competitive Halo scene until like half a year ago and I've been playing FPS since Unreal Tourney/Quake all the way into CS1.5, CS1.6, CS:Source, Wolf:ET, Quake Live, COD 4, COD 6, PubG, Apex.

  • @xpl0its Modded controlers can still be used on PC. But, PC also can have scripts. Aim assist on PC is not breaking the game.

    You are correct tho in saying 75% of the games have cheating. I would 100% support that. Whether or not its a controller using a strike pack or not, we will never know. But I have to question level 12s hitting me from across the map 3 times in a row with a wingman. Same with the wallhacks, how they know I was there when I was sneaking? Like yes, the cheating is a problem. I also think this is what is happening and aim assist is NOT to blame. A strike pack or modded controller can be used on PC so even if they took off cross play its not like it would change anything.
  • xpl0its's avatar
    xpl0its
    4 years ago

    @SolitaryMassacre

    We talked about this in another post, I also mentioned;
    ------------------------------------------
    It was bad enough with all the Aimbot, PSIlent, Wallhacks on the PC, now combining the modded controllers, strikepacks, no recoil, etc... It's just a major mess!
    ------------------------------------------
    Of course PC cheats are still a big issue, the conversation was only about now, we have modded controller problems too.

    So it would be nice if EA removed controller support and Cross Play from the PC, at least we get rid of the controller issues on the PC, and hopefully no one ever figures out how to hack a controller back onto the PC.

    And @Madcly 

    You said.; However, regular controllers are okay for "casual" games

    Well, rhetorically speaking of, how are we ever going to know who are just 'regular controller' players, we're not...

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