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Re: Still. No. Audio.

@chiefthunderballAudio is a payed DLC (joking, of course). But yeah, audio is terrible on PC. I feel like it might be tuned to console, let me explain.

I started the game up on the Switch the other day to try and invite a friend into a PC lobby (They're on the Switch), since my Switch account was connected to my EA, and was in the same club as our 3rd, and could join the 3rd we were also going to play with, it seemed like the best way to do it. Although they couldn't crossplay because of other reasons (which we fixed). As for audio, I heard it on my Switch through my headset. It sounded perfectly fine. I can hear movements of my friends in the Firing Range, I can hear tacticals, etc.

I then had joined my Switch account's lobby with my PC account. (Funny enough, you can invite yourself to play when you have two accounts playing at the same time), and then went into the Firing Range. With the same headset plugged into one at a time, and two different ones plugged in to hear both at the same time, this was observed:

- The Switch heard all sounds loud and clear
- The PC only heard its sounds loud and clear. The Switch's sounds were sounding like it was only at like 40% volume, if that.

So basically, the Switch can hear the PC account shoot from any range, throw grenades, make call outs, and hear it when it does other actions, but the PC can only hear its own actions just fine. I also had put the Switch account right next to the PC account as close as possible, and then fired a Flatline. Guess what? To the PC side of things, the Switch sounded like it should be over 100 meters away. But to the Switch's side of things, it was loud and clear when the PC account was the one firing.

To get two different counts for audio on two different platforms (not to mention that the Switch isn't fully adjusted to play the game), says A LOT about audio, and how is broken. The PC account couldn't even hear the Switch walk either. Its also not my audio drivers either. They're fully updated, and are the latest for gaming. Not to mention that I can hear everything just fine in games such as Sea of Theives, Dead by Daylight, Destiny 2, Minecraft, Genshin Impact, Tomb Raider (The triology Epic Games released for free recently), Phasmophobia, Among Us, etc. I'm able to hear people further away in Apex for the most part, but they typically become silent when they get closer. I find myself very often running into someone who's not being sneaky, and I would have ZERO clue they were there. Even with my volume cranked up as loud as possible without going deaf.

Apex is the only game I played that ever had audio issues. I mean one of the triology Tomb Raider games did too, but it was because it was using console audio settings, since it was a port from console. I also completed it 100% on console, so its not like I actually "played" it on PC... heh. I heard that audio static crackle and instantly uninstalled the game. This is why I think Apex's audio is more tuned for console. It probably is too, considering all the PC movements got either nerfed to the ground or removed. I get wanting a fair playing field for all, but they do absolutely nothing about Strikepacks, and other cheats.

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