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Re: ME2 PC freezing on Normandy

Hello again. =)

I believe that might have been a red herring. The two sound devices with that issue are included as part of virtual machine setups I have on my PC.

They aren't really necessary for me, so I've uninstalled those drivers, redid the DxDiag, and attached it here. The same audio devices I used in both of my tests still pop up, although there are no issues to note in DxDiag's notes now.

With that said, with the problematic ones now removed; next time I play I'll switch back to the audio device that I was playing on when I had the issues (I was still playing on the same rendering device in both cases) and let you know if it pops up again. =)

1 Reply

  • DiamondPlatinum's avatar
    DiamondPlatinum
    5 years ago

    Okiedokie, so last update from me =)

    I played for a few hours again. I tried whizzing all around the Normandy to recreate the issue.

    I wasn't able to get the game to softlock. But I was able to get the audio issue twice.

    The audio issues specifically being:
    - The background music will stop playing (elevator/loading music, or the galaxy map music),

    - Dialogue will stop playing when speaking to characters.

    Issues happened:

    - One time happened when I opened the galaxy map and started flying around (can't really remember what I was doing before that... probably purchasing upgrades in Mordin's room).

    - Second time as I approached Joker in the cockpit after speaking to everyone in the Crew Deck (in order: Kasumi, Thane, Samara, Legion, Garrus, Miranda)

    This really isn't a big deal as the game will resolve itself after a minute or two. It's just a bit immersion breaking as character's won't be playing dialogue anymore.

    But regardless, the freezing seems to have resolved itself (or at least I don't have a reliable way to reproduce it), and my audio issues above might not be related to the freezing issue, so this might not be relevant to this thread. I'm about to do the last few missions. So won't be able to report again as I move on Mass Effect 3.

    I hope the DxDialg helps if a developer stumbles across this 🙂

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