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Re: [SPOILERS WANTED] Task: What He Would Have Wanted

Eric the engineer recorded and uses his son's voice as motivation.  So whenever you complete a task(think 5 or 6 in total) his son's recording will play.  You will then find out later in the recordings that the boy was very ill and his father probably came to andromeda to start over, but died.  The whole story was supposed to be sad, both father and son are dead, so ryder sniffled at the end.  

Honestly this made me cringe.  If you want a meaningful sob story, the blue rose of illum story was so much better, well written and perfectly executed. 

24 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     

  • Anonymous's avatar
    Anonymous
    9 years ago

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

  • @Nykara360 wrote:

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

    I liked it as just a sad little quest you get to feel a little better about finishing at the end. I'm not having to choose between bad or worse, it tells a little story, and I don't have to kill anyone. I wish there were more of these and less of the others actually.

    You can still get wet eyes at funerals, national anthems, and olympic ceremonies and be hard as nails. You ever want to see a bunch of guys sniff at a movie like a bunch of teenage girls watching the Hallmark channel try 'Saving Private Ryan' at the "tell me I'm a good man" scene.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @jpcerutti1 wrote:

    @Nykara360 wrote:

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

    I liked it as just a sad little quest you get to feel a little better about finishing at the end. I'm not having to choose between bad or worse, it tells a little story, and I don't have to kill anyone. I wish there were more of these and less of the others actually.

    You can still get wet eyes at funerals, national anthems, and olympic ceremonies and be hard as nails. You ever want to see a bunch of guys sniff at a movie like a bunch of teenage girls watching the Hallmark channel try 'Saving Private Ryan' at the "tell me I'm a good man" scene.


    I love the little things that have heart personally. Stuff that shows that while our characters can kick some * - they are still just people trying to survive. I get some people do prefer to play as a full renegade hard * but that wasn’t an option really in this game, I never play renegade anyways and I would love to see more 'moments' of my char being effected by what has been thrown at them. Even though they still go on and do whats required - alone on the ship or with a friend they should still be able to have a meltdown once in a while !
    P.S. also why I wasnt bothered with Liam's meltdown - he was on the ship, he is human and entitled to one now and then!
  • Anonymous's avatar
    Anonymous
    9 years ago

    I have passed 3 times to this mission. The third time, I still wondered how much more they could fail to sway me. Of course, that's a personal input only. I felt more sorry for making my horse come to me from the other side of the world in Witcher 3 than with that story.

    *broods with pile of books*


  • @PandaTar wrote:

    I have passed 3 times to this mission. The third time, I still wondered how much more they could fail to sway me. Of course, that's a personal input only. I felt more sorry for making my horse come to me from the other side of the world in Witcher 3 than with that story.

    *broods with pile of books*


    You liked the "Save the Whales" quest better?💔

    As overall story, comparing Witcher 3 and ME:A is comparing fish and bicycles. You will enjoy Witcher 3. You make hard choices, in a bleak world, and end on bittersweet notes (or just flat out sad) - but you feel you did the right thing. More importantly, it feels like all the issues are resolved when you're done. You see the results of the decisions you make.

  • Anonymous's avatar
    Anonymous
    9 years ago

    I'm comparing a bit because as I'm starting playing Witcher 3, it becomes visible the many points they wanted to make in a similar fashion on MEA. In my understanding, when they do that, they place themselves somewhere we end up comparing, like comparing with the trilogy, back then? Now that the way the game was made has nothing to do with the way it was made back then as well. So, based on that logic, how to compare?

    I remember they tweeted of facebooked something about studying the Witcher to have a glimpse on how to do side quests properly, that had impact on the whole. If they did that, then they make a point for comparison between both games. And so on. Making an Open World ... might have been a mistake. Probably because they haven't found the way it would work for ME. That's all.

    ___________

    The thing about those underwater animals? Haven't felt a thing. ^_^

    Witcher 3, so far, had me more careful and emotionally involved so far. 5h of gaming, more than 130 gaming on MEA. I really think they need getting a better writting.


  • @PandaTar wrote:

    I'm comparing a bit because as I'm starting playing Witcher 3, it becomes visible the many points they wanted to make in a similar fashion on MEA. In my understanding, when they do that, they place themselves somewhere we end up comparing, like comparing with the trilogy, back then? Now that the way the game was made has nothing to do with the way it was made back then as well. So, based on that logic, how to compare?

    I remember they tweeted of facebooked something about studying the Witcher to have a glimpse on how to do side quests properly, that had impact on the whole. If they did that, then they make a point for comparison between both games. And so on. Making an Open World ... might have been a mistake. Probably because they haven't found the way it would work for ME. That's all.

    ___________

    The thing about those underwater animals? Haven't felt a thing. ^_^

    Witcher 3, so far, had me more careful and emotionally involved so far. 5h of gaming, more than 130 gaming on MEA. I really think they need getting a better writting.


    I really like the Witcher series, and it improves game to game with 3 on top. The original ME series wins hands down for "the feels" though. I cared about Shep and almost everyone on the crew by the end like they were my own. Witcher doesn't quite pull that off for me even over three games save for Ciri and Vesmir.

    ...So I have plenty of hope Bioware can go back to the well they tapped for me in ME2 and ME3.

  • Anonymous's avatar
    Anonymous
    9 years ago

    Surely, and agree! Actually, even if ME was designed like, say, Child of Light, I would be ok about it.

    The collective mechanics chosen to MEA right now are ok to other games. But poorly converted. Well, won't derail the thread any further. My apologies.

  • chrissyce1123's avatar
    chrissyce1123
    9 years ago

    I played as Sara Ryder and the dying child was a girl not boy. Wonder if they change the child's sex to match your Ryder?

  • VladVonCastein's avatar
    VladVonCastein
    9 years ago

    @chrissyce1123 wrote:

    I played as Sara Ryder and the dying child was a girl not boy. Wonder if they change the child's sex to match your Ryder?


    I played both male and fem ryders, it the same voice, the voice of a kid, high pitched, couldnt tell if its a boy or girl, I assumed it was a boy but doesnt matter.  They could have done so much more with this and executed it poorly.  This quest had enough time spent on it for creativity to flow and for it to be executed well.  The Blue rose of illum story, if you add up all parts back to back probably lasted less than 3 mins, so much so that some random krogan named Charr that I saw in illum and an asari sales rep Ereba is haunting me for such a long time.   Save to say the Erics wont be haunting me.

  • Anonymous's avatar
    Anonymous
    9 years ago

    I get the voice like being of a young woman, not really a child anymore. But that's just my perception. 



  • I really like the Witcher series, and it improves game to game with 3 on top. The original ME series wins hands down for "the feels" though. I cared about Shep and almost everyone on the crew by the end like they were my own. Witcher doesn't quite pull that off for me even over three games save for Ciri and Vesmir.

    ...So I have plenty of hope Bioware can go back to the well they tapped for me in ME2 and ME3.


    Played WItcher 1 when I was much younger, remembered it being good but not in the league of balders gate and planescape torment. When witcher 2 was out was to busy with my career so never played it.  Played witcher 3 when it was out, good game, enjoyed it but the characters didnt connect with me at all, perhaps because I couldnt remember much of witcher 1 and didnt play witcher 2.  Recently had too much time on my hands, so picked up witcher 2 before MEA came out...  Played half of it and to be honest couldnt complete it...  I just got bored.   

    Am currently on my 4th playthrough for MEA, final battle, will finish this in an hours time after that. think I will quit as the pathfinder and once again be the first human spectre!  

  • Anonymous's avatar
    Anonymous
    9 years ago

    @PandaTar wrote:

    I get the voice like being of a young woman, not really a child anymore. But that's just my perception. 


    This was mine too.  In fact, I was wondering if this was another trans situation of some kind when they stated their name.  This mission just irritates me because this had such huge potential, but even in this thread, we can't even seem to all agree on some of what should have been simpler details.

    This means, that for most, it was likely just too confusing and they simply forgot about it and this should/could have been one of, if not the, most memorable quests in a game.


  • @PretzleMe wrote:

    @PandaTar wrote:

    I get the voice like being of a young woman, not really a child anymore. But that's just my perception. 


    This was mine too.  In fact, I was wondering if this was another trans situation of some kind when they stated their name.  This mission just irritates me because this had such huge potential, but even in this thread, we can't even seem to all agree on some of what should have been simpler details.

    This means, that for most, it was likely just too confusing and they simply forgot about it and this should/could have been one of, if not the, most memorable quests in a game.


    You know, that is NOT what he would have wanted.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @jpcerutti1 wrote:

    @PretzleMe wrote:

    @PandaTar wrote:

    I get the voice like being of a young woman, not really a child anymore. But that's just my perception. 


    This was mine too.  In fact, I was wondering if this was another trans situation of some kind when they stated their name.  This mission just irritates me because this had such huge potential, but even in this thread, we can't even seem to all agree on some of what should have been simpler details.

    This means, that for most, it was likely just too confusing and they simply forgot about it and this should/could have been one of, if not the, most memorable quests in a game.


    You know, that is NOT what he would have wanted.


    could be that either the He part refers to the father (who's likely dead at this point), or it's just a typo? as the recording sounds like a young woman's voice to me. there was a name in that recording right, i don't actually recall. i guess that's just how bla this particular quest actually was.

  • Rand207's avatar
    Rand207
    9 years ago

    @jpcerutti1 wrote:

    @PandaTar wrote:

    I'm comparing a bit because as I'm starting playing Witcher 3, it becomes visible the many points they wanted to make in a similar fashion on MEA. In my understanding, when they do that, they place themselves somewhere we end up comparing, like comparing with the trilogy, back then? Now that the way the game was made has nothing to do with the way it was made back then as well. So, based on that logic, how to compare?

    I remember they tweeted of facebooked something about studying the Witcher to have a glimpse on how to do side quests properly, that had impact on the whole. If they did that, then they make a point for comparison between both games. And so on. Making an Open World ... might have been a mistake. Probably because they haven't found the way it would work for ME. That's all.

    ___________

    The thing about those underwater animals? Haven't felt a thing. ^_^

    Witcher 3, so far, had me more careful and emotionally involved so far. 5h of gaming, more than 130 gaming on MEA. I really think they need getting a better writting.


    I really like the Witcher series, and it improves game to game with 3 on top. The original ME series wins hands down for "the feels" though. I cared about Shep and almost everyone on the crew by the end like they were my own. Witcher doesn't quite pull that off for me even over three games save for Ciri and Vesmir.

    ...So I have plenty of hope Bioware can go back to the well they tapped for me in ME2 and ME3.


    I know this thread is starting to drift from the OP's question, (I did complete "What He Would Have Wanted", and was hoping for a little bit more emotion), but I have to agree that the original ME trilogy created more emotional moments for me (laughter/sadness/vengeance) than any other game or games, with the exceptions of Dragon Age Origins and Witcher 3.  I also cared about my Shepard and all of his crew.  Those that live and those that die, I really felt something.  Witcher 3 had some really emotional moments, but it's difficult to compare with MEA as they are  just so different.  I did feel for some of the characters like Vesmir, Ciri, Tess (and had  a  soft spot for the Bloody Baron), but with some exceptions, you spent most of the game traveling by yourself.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @Nykara360 wrote:

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

    That wasn't the implication at all.  But Asari Commandos don't crumble under pressure.  Did you see Cora cry when Alec died, somebody she actually knew?  What about when she found out about her mentor, did she cry then?

    No.  Because it's not Cora's character, simple enough.  

  • Anonymous's avatar
    Anonymous
    9 years ago

    @lagruej wrote:

    @Nykara360 wrote:

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

    That wasn't the implication at all.  But Asari Commandos don't crumble under pressure.  Did you see Cora cry when Alec died, somebody she actually knew?  What about when she found out about her mentor, did she cry then?

    No.  Because it's not Cora's character, simple enough.  


    It is believable for her character to cry under the correct circumstances.  I can see the death of a soldier being different from the death of a civilian.  Dying in line of duty vs. a child dying from an illness and a father using that child's voice in his recordings.

    I think the poor execution of it makes it less understandable for her to react that way.


  • @PretzleMe wrote:

    @lagruej wrote:

    @Nykara360 wrote:

    @lagruej wrote:

    Out of the 4 times I've done this quest now, the only time I felt any emotion was the second time - and realistically it was probably because I was overtired from playing for 12 hours straight lol.

    I mean, in theory the story is sad - but it's not executed well enough, and yeah the Cora sniffles just ruins it - because Cora doesn't strike me as the type to sniffle at things, even though I dislike her, I don't think she'd crack like that, totally not Asari Commando material.

     


    Just because someone knows how to fight - doesn't mean they can't have a heart.

    That wasn't the implication at all.  But Asari Commandos don't crumble under pressure.  Did you see Cora cry when Alec died, somebody she actually knew?  What about when she found out about her mentor, did she cry then?

    No.  Because it's not Cora's character, simple enough.  


    It is believable for her character to cry under the correct circumstances.  I can see the death of a soldier being different from the death of a civilian.  Dying in line of duty vs. a child dying from an illness and a father using that child's voice in his recordings.

    I think the poor execution of it makes it less understandable for her to react that way.


    Cora was flat out mad at Sarissa. They would of been tears of anger if there were any. There's some time between planetside and you waking up she could of used for tears. She also wants to be strong for you when they break the news - that's how the military usually handles informing next of kin.

    It probably could of been better written, but the guy is carrying around a recorded message that reminds him of a dying daughter he left behind that he plays over, and over, and over. Just the idea of him not being able to let go and rewarding/punishing himself with it is sad.

  • Back to the gender of the child involved.  Just played this part again, the child is called Eric Junior and Ryder said in one of his lines, "What are you talking about kid?"  so my presumption is that it is a boy and not a young woman, maybe thats why it stuck at the back of my mind I mentioned he's a boy...  Probably voice acted by a female voice, thus the confusion?

  • Anonymous's avatar
    Anonymous
    9 years ago

    Perhaps, yes. The thing is that whatever the intention of that mission was, it really didn't reach me in a way that would make me wonder: "Oh, what's this all about?" I was probably with other things in mind that required more of my attention. I was probably annoyed with other features. Not even by the third time I was paying much attention to this mission. I just wanted to finish it if I was nearby its sites, nothing to wonder. ^_^

    P.S: which makes it an issue to me. Missions should demand and show value to us, require our attention. Got it? ^_^ 

  • Anonymous's avatar
    Anonymous
    9 years ago

    @VladVonCastein

    What you're saying makes sense but I'm still not sure.  I wasn't saying that you were wrong to think this person a young boy, just saying my impression was different and still is but I could be wrong.

  • Anonymous's avatar
    Anonymous
    9 years ago

    are we sure they were using a first name and not a family name? i've known a few people with Eric or Erics as a last name. though i just don't recall this (or likely most) quest clearly.

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