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Re: Help identifying this last exception

@GiardiniDiMarzo This looks to me like a Sim couldn't access something they need to. If you test without CC (drag the folder to the desktop, delete localthumbcache, and make a copy of Saves if you think you might forget to exit without saving), does the LE get produced?

3 Replies

  • GiardiniDiMarzo's avatar
    GiardiniDiMarzo
    Legend
    2 years ago

    I did what you suggested and another LE got produced

    Spoiler
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>1733e57c760a74ae657a1534</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-13 21:47:46</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>balloon_ops.py:39</categoryid><desyncid>1733e57c760a74ae657a1534</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, long)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_request.py", line 42, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_request.py", line 55, in distribute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 429, in add_op&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 154, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 221, in _build_journal_entry&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_ops.py", line 39, in write&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py", line 107, in SetterTypeError: None has type &lt;class 'NoneType'&gt;, but expected one of: int, longrtim=0&#13;&#10;Client Session Time: 45.80&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,86,0,5599&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1660 nvldumdx.dll 31.0.15.4584, GUID: D7B71E3E-62C4-11CF-826B-4C750EC2D235&#13; &#10;</desyncdata></report>
    <report><version>2</version><sessionid>1733e57c760a74ae657a1534</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-13 21:52:19</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>animation_element.py:185</categoryid><desyncid>1733e57c760a74ae657a1534</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 8039)&gt;: Attempt to traverse between two states (entry -&gt; Succeed) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF45D06B260; to 'object_sim' at 0x00007FF47929B810&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt😉} (debug context: Interaction &lt;class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'&gt; on ; id:2783, sim🙂)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1072, in requestRuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 8039)&gt;: Attempt to traverse between two states (entry -&gt; Succeed) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF45D06B260; to 'object_sim' at 0x00007FF47929B810&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt😉} (debug context: Interaction &lt;class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'&gt; on ; id:2783, sim🙂rtim=0&#13;&#10;Client Session Time: 45.80&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,86,0,5599&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1660 nvldumdx.dll 31.0.15.4584, GUID: D7B71E3E-62C4-11CF-826B-4C750EC2D235&#13; &#10;</desyncdata></report>
    </root>
  • luthienrising's avatar
    luthienrising
    Hero+
    2 years ago

    Okay, so you've got something happening in game that's triggering that. Do you use Better Exceptions? It's a good way to find out while you're playing exactly when an LE is produced.

  • GiardiniDiMarzo's avatar
    GiardiniDiMarzo
    Legend
    2 years ago
    @luthienrising Unfortunately not, I don't like using Mods. It's ok though, my game is running smoothly, I was just curious. Thank you for time 🙂

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