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I did what you suggested and another LE got produced
Spoiler<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>1733e57c760a74ae657a1534</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-13 21:47:46</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>balloon_ops.py:39</categoryid><desyncid>1733e57c760a74ae657a1534</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: None has type <class 'NoneType'>, but expected one of: int, long) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_request.py", line 42, in _run File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_request.py", line 55, in distribute File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 429, in add_op File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 154, in add File "T:\InGame\Gameplay\Scripts\Server\distributor\system.py", line 221, in _build_journal_entry File "T:\InGame\Gameplay\Scripts\Server\balloon\balloon_ops.py", line 39, in write File "T:\InGame\Gameplay\Scripts\Core\google\protobuf\internal\cpp_message.py", line 107, in SetterTypeError: None has type <class 'NoneType'>, but expected one of: int, longrtim=0 Client Session Time: 45.80 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,86,0,5599 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1660 nvldumdx.dll 31.0.15.4584, GUID: D7B71E3E-62C4-11CF-826B-4C750EC2D235 </desyncdata></report>
<report><version>2</version><sessionid>1733e57c760a74ae657a1534</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-13 21:52:19</createtime><buildsignature>Local.Unknown.Unknown.1.103.250.1020-1.300.000.174.Release</buildsignature><categoryid>animation_element.py:185</categoryid><desyncid>1733e57c760a74ae657a1534</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 8039)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF45D06B260; to 'object_sim' at 0x00007FF47929B810>, None, <AnimationParticipant.ACTOR = 101>😉} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'> on ; id:2783, sim🙂) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 219, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1072, in requestRuntimeError: ASM :: soc_Mischief_NT_shockingStory (HANDLE :: 8039)>: Attempt to traverse between two states (entry -> Succeed) where no valid path exists! Actors {'x': (<weakref at 0x00007FF45D06B260; to 'object_sim' at 0x00007FF47929B810>, None, <AnimationParticipant.ACTOR = 101>😉} (debug context: Interaction <class 'sims4.tuning.instances.mixer_social_TellDramaticStory_group_Friendly_MiddleScore'> on ; id:2783, sim🙂rtim=0 Client Session Time: 45.80 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,86,0,5599 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1660 nvldumdx.dll 31.0.15.4584, GUID: D7B71E3E-62C4-11CF-826B-4C750EC2D235 </desyncdata></report>
</root>Okay, so you've got something happening in game that's triggering that. Do you use Better Exceptions? It's a good way to find out while you're playing exactly when an LE is produced.
- @luthienrising Unfortunately not, I don't like using Mods. It's ok though, my game is running smoothly, I was just curious. Thank you for time 🙂
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