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Re: Losing money when getting busted is not a « fun » mechanic.

I'm so glad I'm not the only one who believes the cops are absolute bull****.  There's such a thing as providing a challenge but this is infuriating.  Why is it that the Corvette cop cars are able to fly at the speed of sound from a dead stop in a split second across off-road terrain and not only catch up to you instantly but also bash into you and take your health down to the bare minimum while they walk off without a scratch?

I miss having a correct challenge like in Hot Pursuit 2 and Most Wanted with the cops, where you could also hit them and actually do damage.  This game, no matter what you're driving, if you hit them, your car will fold up like origami if you're not careful.  And, once you're at Heat Level 3 and above, out running the cops is impossible and you have to rely on jumps to try and shake 'em.  Even some of the jumps they'll still follow you and keep chase.

Then, you have the cops' aggression: The higher the heat, the more bloodthirsty they get, which I'm fine with, if it was a bit more of a fair fight.  I'll go from having 4 Corvette cops chasing me to 6 surrounding me and taking turns using my car as a piñata.  A decent anti-cop weapon like in the remake of Hot Pursuit would be nice.

The amount of Bank and Rep you lose when busted is ridiculous.  I've lost count of how high my total was right up until I got busted and a good chunk was taken away that night.

Like I said, there's "challenging" and then there's "ridiculous".  Even Rivals had some good challenge with the cops, so what gives, EA and Ghost Studios, with the insanely hard cops and heavy penalization system when busted?  Does no one on the team actually sit back and think that maybe it needs to be tweaked BEFORE putting the game out on shelves?

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