@BLVD69
I wish! Thanks for the reply.
Sadly the helicopter doesn't seem to do much, if anything at all currently. Obviously its purpose is to maintain visual contact, not swoop down like the days of old, or to shine a "Skyhammer" Killswitch beam on you and disable vehicle's engine, but I haven't seen much of it whatsoever.
With regards to spikes, I'm still annoyed about the significant damage they do as opposed to just deflating the tyres. I don't know where you come down on NFS spike strip properties, whether you think hitting them should be fatal (Most Wanted 2005), decreases the control and speed of the car without the ability to regain them but able to just about continue (Carbon) or that they should just magically regenerate (Rivals, Payback), but I think you'll agree that the damage dealt to the car itself is somewhat odd, no?
Anyway, although GHOST have literally reused the exact FVPD fleet (including Rhinos and probably the helicopter) I try to look forward to the cops. I just can't help but feel that we'll be at the mercy of those limits as mentioned on my major damage bar thread. Hoping we might have a chance to do something to change this... 😔
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