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EA_Aljo's avatar
EA_Aljo
Icon for Community Manager rankCommunity Manager
3 years ago

Re: Ping rate changes for bad gaming experience

@southpaw86 

I think the issue is the distance. For example, if your captain is on the east coast, they should be getting an east coast server. The west coast players in that lobby are going to get a poor connection. The same goes for the east coast players when the captain is from the west coast. 

24 Replies

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @EA_Aljo I totally understand this part of it. My club has been together 8+ years and we’ve always been a mixed breed of guys anywhere from Newfoundland to California. This is why we pay so close attention to everyone’s pings. It’s not that we can’t connect to a playable game together, it’s that we rely on the ping display to know when to go in a game vs back out.

    My issue is the 20 ping difference to what’s considered good to poor, vs the previous update. In fact nowhere within the details of the update is it mentioned that this would change.

    My overall point, this change has done nothing to improve the online gaming experience, it’s misleading to those less educated on ping rates as to what’s an acceptable ping to play on, and seeking a more detailed reasoning as to why EA would change this good to poor rating system in regards to pings if there is by chance a beneficial reasoning to it.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    There was an issue at release where the ping was listed incorrectly. That was fixed in an early patch so I don't know why it would all of a sudden go up. I'm also not seeing other reports of this, but will look out for them. Regardless, the father you are from the server the game is hosted on, the higher your ping will be.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @EA_Aljo All im trying to say is that 2 weeks ago if you had 110 ping it always showed poor. The day of the update it changed. The fact that it hasn’t been mentioned maybe is because it’s such a subtle change that it’s going to take an overly perceptive sucker like myself to take notice to it. I’ve noticed it twice now.

    For me, I’ve caught it. So I know now when I’m skimming not to trust it says fair before I hastily ready up and actually look at the ping. Usually I’m looking at opposing builds/players, or 20ft away from my tv, so I used to be able to trust the colour. I can’t do that now.

    For new players, those less knowledgeable about connectivity, or people really just not paying attention, this is a much bigger deal. My post is not biased towards my personal experience as much as it is a perspective on a bad decision that will inevitably cause more disappointment within the community.

    I strongly recommend dialing it back and making it a more reliable feature for customers. When the complaints do come in about connectivity, who’s going to be the observant enough one to go maybe we shouldn’t have changed that and this wouldn’t have happened, rather than oh well they’ve been complaining about this forever.

    You dig?

    So
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    I checked in to this and nothing has changed on our end in regards to how pings are displayed.

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    Eliminator is more casual so 100+ whatever but I personally can't play Clubs when ping creeps over 55 (West Coast, average 10-20). I was already having issues finding games in November so I feel for teams like yours that have to deal with stretching across regions and servers. I think until something like a return of the old lobby system happens, all I can really suggest is making sure everyone is using a wired connection and you collectively allowing for a ~30ping buffer on what is shown

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago

    I hate to call it for what it is man but this is a false statement as I know what I’m talking about and I’m not making it up out of thin air. This benefits you guys to change this, not me. I personally don’t care. But I’m telling you this will only cause more connectivity complaints and you guys won’t even blink that this is part of the reason if you won’t acknowledge it when it’s being pointed out

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago

    when has 115 ever been considered a fair connection? You can call me a liar, you can deny this has changed and I’m just some crazy guy on your feed. But I encourage you to see this for what it is, not a complaint, but an observation that is going to again cause more connectivity issues, and really has no benefit in the first place to have pings mislabeled. 

    I joined this 115 fair connection only to show you guys and prove my point. This game was a mess and my abilities were next to none. Anything but a fair connection.

    But like I said I’m sharing this for the benefit of other players, as well as yourself who needs to answer to the community when they’re going why does this game suck so bad online when I can to play other games with my friends that don’t have these issues.

    Changing small stuff like this goes a long way. Or ignore it. 

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @TTZ_Dipsy It’s honestly not me complaining about connections. I’ve learned to work around EA and their connectivity issues as it’s never gotten better as far as connecting east and west. I joined this game on purpose so I could screen shot 115 sitting on a fair connection, opposed to 2 weeks ago when 115 would show up as poor, and always has.

    My team notices because we need to focus on ping rates as discussed. We get games that connect fine for all of us but it’s a matter of staying focused on who’s pinging what. So if any team is going to noticed a difference in labeling ping rates it’s us.

    All I’m saying is most aren’t that observant, especially these new players coming from games like Fortnite or COD where connectivity isn’t even a consideration because those games are literally built to play smooth online.

    So what’s going to happen it’s younger players, less educated players, and non observant players are going to connect to these games, cry about connection, and unless it’s addressed EA won’t even consider this being part of the problem because well, connection is always being complained about so it’s nothing new and no big deal.

    Honing in on small details like this is the difference between a game we play because it’s the only hockey game out there, and we actually enjoy playing EAs NHL. If EA is going to win back this community, start small and fix these ridiculous issues that only hurt the experience.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @TTZ_Dipsy @EA_Aljo having a default display message stating “don’t be sad, this is just how it works out sometimes” doesn’t indicate you at all as some sort of answers hero for this forum, it makes you sound like a condescending * who’s more likely to be a troll than helpful. I don’t know how you guys don’t look at stuff like this and go why does this community feel so much hostility towards us.

    Literally blows my mind 🤯
  • rsandersr47's avatar
    rsandersr47
    Seasoned Ace
    3 years ago

    This makes me think of those boardroom memes. EA is asking how they can make their servers look better. Someone suggests telling them in the forums that it's on their end and to change network configuration, another suggests they just change the grades for connectivity so >100 looks better. The last guy says "were a multi million dollar company, why don't we just invest in better servers" and they throw him out the window. 

    The things I would do to be a fly on the wall in their meetings and how awful their ideas must be. EA is getting so far behind every other company in terms of development. Not sure if it's the people in charge or devs themselves. Just sad to see a company that makes so much does so little to improve their games. Last chance was the big improvement this year? Who asked for that? They act like they listen to customers.. I never saw anyone ask for that.. ever.. yet everything people ask for just gets passed on. I'll never understand their business strategy. They gotta be losing money by not investing in people who care about making this game better.  There's no way sales are improving or even staying the same.  

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    3 years ago

    @southpaw86 

    Sorry I didn't mean to make it seem like you were, I understand.

    My memory is horrible but I vaguely remember ping thresholds having changed from laat year but that was at launch - I can't speak for any further changes after the last patch.

    I've asked for various changes to matchmaking over the years, hopefully we'll see some changes and more stability down the road.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago

    @TTZ_Dipsy Starting with the minimal and just having ping rates accurately rate your odds of a good or bad connection is a good start. Telling me it didn’t change doesn’t make it acceptable. It did change, I’m not high haha. If it wasn’t an intentional change, more reason to catch this post and go let’s go fix this

    Edit: Removed profanity. Please keep your posts free of swearing per the Answers HQ rules. -CM

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    Thanks for all those details. I'll keep an eye out for other reports of this.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @rsandersr47 I totally agree man. The lack of support towards the community from what used to be considered a video game titan is honestly shocking seeing as the competition is getting much steeper these days.

    People play these types of games to play together. Gaming is such a social outlet in todays society, to not put focus on that, to not have the ability to allow 2-12 people play smoothly within the same continent. Battlefield does not have this issue hahaha so why do all EA sports games?

    Besides the point. Us long time players have accepted that EA is extremely lazy and won’t make the changes needed to please its users. But at the very least, stop changing ping rates to make servers more successful than they are, and when you’re called out on it by someone else who probably understands the ins and outs of this game than your own testers ( because let’s be real if the testers loved it as much as we do they’d tell you to stop releasing this garbage and do better) don’t tell me I’m crazy and this hasn’t happened. It has, just fix it. What ridiculous minor adjustment to debate. Fixing this helps you guys more than it does us! We’re used to this stuff with EA.
  • CapeBretonIslndr's avatar
    CapeBretonIslndr
    Seasoned Adventurer
    3 years ago

    From what I gather, as I could also be virtually talking out of me arse, this game would benefit at a better online rate if it was strictly an online game, and if there was a much higher online players count. 

    As for the ping(s) change, that's incredibly misleading and a very shady practice towards your customers. Which leads me to theorize about how (current) online matchmaking could be geared towards having not-so-good players "stealing" RP despite getting thoroughly outworked, losing/winning streaks, teams vs randoms, etc., all dictated by who's ping is better. Basically, it's a skill vs ping scenario, where the latter gets outworked by the former, and loses a tight game. Of course, that's just my theory/opinion. 

    Understandably, pings, upload/download speeds are going to vary, and so on, as there's many variables to take into consideration when playing online games. Unfortunately, and with this series in its current state, the online experience is far more frustrating than any other online game that I've played. 

    And before I see another post about how we can make our online experience better, you know the drill, its about time someone at EA Sports realizes that it's not always on the customers side for the lackadaisical online experience. 

  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @CapeBretonIslndr 

    I definitely get that it's not always on the customer's side. We're constantly monitoring for issues. When the majority of the playerbase has a good connection, that makes it very difficult to troubleshoot. But, just like assuming we're responsible for bad connections, are we also the reason for good connections? Personally, upgrading my equipment made a huge difference in my own connection, but I see the occasional report where even with a router and modem designed for gaming, they still feel lag. However, these are rare as most people are using equipment provided by their ISP that really isn't designed with gaming in mind. Especially not a game like NHL that requires little to no input lag to be successful at.

    Bad connections are probably the hardest issue for us to troubleshoot. There are a ton of different pieces to that puzzle and our servers are only one part of them. A myriad of things can go wrong between the data sent from your console to its final destination with our servers. 2 people in the same region, connected to the same server could have wildly different connections. There is only so much we can do to try to make everyone play with a low ping and little to no packet loss. We don't have any control over the concurrent traffic on your network, what TV/monitor you're using, what modem/router you have, if it's updated with the current firmware, if it has features specific to gaming available, your HDMI cable, the routing of your ISP and any issues that might be happening in the regions your data is being sent through.

    We want you all to be able to play without issue and do all we can to make that happen. Thankfully, most are playing just fine, but when we don't have any current issues with our servers, there's only so much troubleshooting we can do.

  • CapeBretonIslndr's avatar
    CapeBretonIslndr
    Seasoned Adventurer
    3 years ago
    @EA_Aljo

    Hey, I can appreciate that some scenarios aren't going to result in the best online experience. On that same note, I can also respect that not everyone is going to have the same, to narrow it down, equipment. And yes, it is understandable that variables can potentially cause radical and erratic problems from one customer to another. Those are givens. But overall, this game has many problems, at a high cost, and the online experience is a part of those problems.

    In reality, no one here is using a CRT TV, dial-up connection, PS1, stereo AV cables, etc. One doesn't have to look far to see the vast array of technology, even over the last 5 years. With that, and with as many online games that have come out in that period of time, there is no excuse as to why the NHL online experience, and the overall game should be in the state that it's in.

    Practically premium price for this bug-filled simulation. It doesn't make any sense.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @CapeBretonIslndr 

    You can probably look up any competitive, online game and see people complaining about connections. It's one of the biggest issues with games today if not the biggest. Connections can vary wildly. In my home, there are very often 2 people playing a game online along with 2 devices streaming media at the same time as well as having a dozen devices connected to our network. Yet, my connection is fantastic and I'm often playing on northern servers. close. Also, every game is different. For example, shooters have a very different mechanic than a hockey game that has 12 players with a single object constantly in motion. If there was a huge issue on our end with connections, we'd get a far higher number of reports than we do. That will happen when we have an outage. Our forums and support are flooded with contacts about it.

    I'm not going to say we're perfect. I'm sure somewhere there could be improvements made on our end, but that also goes for everyone. I have looked at thousands of connection tests over the years from people that say their internet is perfect. A very large amount of them come back saying otherwise. We can't survive without having dependable connections and do all we can to make that happen.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @EA_Aljo What it comes down to is EA says we’re monitoring it. It literally makes no sense to me how other games can provide a smooth online experience, yet over a decade into online play and the titan is still monitoring while other games do not hear these complaints.

    Again, I love to pit NHL against Rocket League because it’s played equally competitively, there’s nothing more simple about it, you have a flat ground arena vs a 3D arena where cars are blasting off into the air with extreme precision. RL I’m playing people from Canada, USA, Mexico, Europe, etc. NHL I’m playing North Americans coast to coast. People will suffer from lag here and there, but it’s very seldom unless your personal internet just sucks.

    Playing chel, it’s exactly like this other guy stated, it’s always a skill vs connection game. Centres aren’t necessarily faceoff gurus, connection will ultimately decide who’s winning faceoffs and that’s a literal fact. If I Goalie has a slight lack of connection vs the shooter, goalie is mainly relying on auto reactions and you won’t save a thing not because your internet sucks, but because buddy shooting has a better connection to the game.

    And speaking of automated actions, such as being pulled into a pass, the infamous auto shot that I can’t even believe has to this day not being adjusted, these only get worse as pings get higher.

    That said obviously there’s not going to be any drastic changes to connectivity in the near future of this game. So at least have ping rates accurate, consistent, and should never be heightened or dropped down as to what is a reasonable connection to play on.

    I hate to feel like in a month from now, I’ll still see this new ping rate system. Having you guys say things like “well monitor for similar complaints” means you’re not catching my drift. The complaints won’t necessarily resemble mine, they’re going to come from people simply not enjoying online play, but you guys already know we think the online play is horrendous, and this change that “hasn’t even happened” will get completely ignored.

    I’m trying to be constructive and helpful, rather than stand offish and over it. But this is how we find ourselves back to why do we even bother.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    Of course someone with a bad connection is going to have a far more difficult time competing. I'm just saying this isn't always on our end. Other games get reports of lag as well. A quick search of the RL's reddit will show people complaining of it. Chances are good you can look up any online game and see people reporting lag/disconnects.

    I think RL is a fantastic game. It's incredibly fun, but it's also very different than NHL. The mechanics and physics are very different than NHL. Especially when it comes down to using a stick to play. You're not just bumping in to the puck. Players are carrying it, making moves with it, doing all they can to keep control instead of just angling their bodies to move the puck in a direction. All of this is going to contribute to the amount of data and how that data is sent/received. NHL also has 12 players on screen with the game making calculations based on player positioning, speed of the puck, behavior based on strategies being used, fatigue, the cone of vision each player has and assessing various threats on the ice, stat tracking, etc. There's a ton going on in the background and that all has to be sent/received through an online connection. While these 2 games have the same objective, they play very differently and that's going to have an impact on what kind of connection you need to play lag-free.

    I get how easy it is to make the assumption that because other games are fine, the problem is on us. I'm not saying we're 100% perfect all the time. We have our own server issues now and then, but to make the assumption we're solely responsible for people having high pings just isn't accurate. There are way too many variables to single out the problem being only on our end. Especially when so many are playing without issue. I'm typically playing on a 40 - 50 ms ping and haven't had a problem winning faceoffs. I'm not saying because I don't have this issue that it means all is well. Everyone's experience is going to vary based on many variables outside of our control. We are always working to provide as stable a connection as we can.

    Can you show me video of being pulled in to a pass? I'd like to understand that better. 

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @EA_Aljo Haha EA NHL23 is not even comparable to RL as far as a skillfully competitive game. Sure hockey has a lot of moves, dekes, yadda yadda. But it also has aim assist, your player effortlessly can carry a puck, passing assist, synergy’s, hut is pay and have the better team, built in momentum shifts, abilities, exploits.

    RL is an even playing field every game, you cannot dribble a ball without having an insane amount of skill, there is no assist on passing, shooting, or maneuverability, no abilities or builds, no pay to boost your team or player, and controlling a ball in the air with a limited amount of boost, is much more difficult than mastering a zegras goal or pass. And above all a fraction of the network issues EA has regardless what people complain about on Reddit.

    I would kill to see a game mode even remotely close to as competitive as RL in NHL. Less assists, no built in momentum, capped team abilities in clubs per amount of players readied up. If you join 3rd party leagues you can find some pretty awesome hockey, but again this isn’t offered by EA and the whole playoff layout in chel clubs is just a mess. Doesn’t matter what you rank, you play whoever. That goes for club all around. RL if you’re gold or plat, you’ll play players ranked as good as your top player. you would never be thrown into your first game against a max level team. They keep it as fair and competitive as possible. EA does not focus on this at all. You simply play who you play, and if your team is weak and you don’t know how to look teams up prior to advancing, you’re not going to enjoy clubs. Not because there isn’t teams at your level, but because this game isn’t focused on being played competitively.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    Apologies for the misunderstanding. RL takes a tremendous amount of skill to be good at. I'm just saying, they shouldn't be compared when it comes to connections due to the very different mechanics these games have. That as well as the overall differences in what you see on screen and what is going on in the background.

    There is no built in momentum shift in NHL. That is akin to the idea of Ice Tilt. If this discussion continues to go down that path, I'll have to lock it.

    It's been a while since I played RL, but connections issues were extremely rare, if at all. Which is how it is for every other game I play. I only bring this up because if we truly had a world-wide issue with our servers, we'd be getting a far higher number of complaints.

  • southpaw86's avatar
    southpaw86
    Seasoned Scout
    3 years ago
    @EA_Aljo Well the point of this thread is not in regards to servers or rocket league. I can agree to disagree as I really enjoy both games, but RL takes the cake on a more thoughtfully developed game for competitive play hands down. I have no problems with anything in game like synergy’s that do shift gameplay. shooting, passing, and maneuvering assist, but It would be nice to see a more advanced level of competitive gameplay where it’s not just a cluster bomb of silvers vs champion teams. Not only does it take away from the competition, but it makes it harder for you guys to get more new people to enjoy this game. Even as a div 1 club, it’s really not fun to play teams you’re going to beat 12-0.

    I deleted rocket league four times before I got beyond the learning curve. Imagine playing top tier players on top of that. The way this community grows is an even balance of a trickle in and trickle fallout.

    So back to the original point of this post. The inaccurate ping rate meter that I’ve proven to you guys that exists, which also hurts community members, is still in full swing. Do you really need an army of people to point something legitimate out before taking action?

    This is exactly why these newer developers are crushing aged titans like EA. They listen, adapt to the needs for their games community, I can’t tell you how many actual developers I’ve had the chance to talk 1 on 1 with about their game.

    People like myself have great ideas for this game we love. We’d love to share them and see this game develop rather than get copy pasted every year with same hut layout, same broken chel club system. This game is awesome offline. But this is 2023 and most people aren’t playing offline anymore. The online community deserves to see more love and thoughtfulness going into the game. Make it competitive, adjust the ping meters, and don’t sell us NHL23 part ll next year. We’re sitting on new genre consoles and waiting to see something outside a terrible controller sensor tweak that I literally had to turn off it’s so bad. You guys should take a run at Astro boy, they came up with a great idea in regards to ps5 controllers and skating on ice compared to what we got this year.
  • EA_Aljo's avatar
    EA_Aljo
    Icon for Community Manager rankCommunity Manager
    3 years ago

    @southpaw86 

    We'll keep an eye out for other reports of inaccurate pings. Currently, we're not seeing any issues on our end that would be causing this. Thanks for all the feedback. It's very much appreciated.

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