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EA_David
Community Admin
6 years ago\Very interesting writeup, thank you.
I do take issue with some factors (point loss on "stealing" a dibsed item could be abused by serial malicious dibbers), and I think such a system would need to be opaque (maybe hide gains until post-match, and have a number of randomised factors in play during a matc) but I like the base idea of explicitly incentivising existing good behaviour patterns.
- 6 years ago@EA_David Ooh, I didn't think about malicious dibbers. That is a fair point. But thanks for the feedback 🙂
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