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Skins being sold regularly in a cosmetic store that works perfectly when much else about the game is broken, just looks bad in general. It speaks to the entire Apex staff and company and not just the cosmetic department.
@NickBeam27 Those are different categories, yes, though in your case they're both doing the same thing, cooking.
The people that design matchmaking systems aren't in the same department, the amount of people in that department might even be lower than the amount of designers.
That would mean that it would take longer for them to come up with a proper matchmaking system, especially because it has to be tested on a large scale to produce results.
After they create a model for matchmaking, they'd still have to implement it, meaning that code has to be tested too, which in the end would be quite the project.
Both the design and coding departments in this situation have other things to work on, the ranked system for example, which might even take priority now.
The design department in charge of characters, weapons, lore and so forth isn't limited by needing it to function fine. (As it just has to looks good, there is no functionality like a matchmaker or code that would need to be made to it work)
They are of course still dependant on other departments, like motion tracking, writers and so on, though these departments typically don't run into the same issues like the departments I mentioned previously.
They don't need to do extensive testing, all they need to do is make sure it looks good, so realistically we'll be seeing more cosmetics pushed out than changes to matchmaking systems.
Logically, this is to be expected, more content will come from the other because it's easier to produce said content.
Now, if this is the exact case, it would mean that they'd have to stop making cosmetics for a while to slow down overall production so it looks "fine" again.
Do note that they're still a company, their business model revolves around micro-transactions, their internal structure will obviously focus on the design of skins, emotes and all that.
You can't just say a single department reflects on other departments that are not affiliated to that other department, I personally find that lacking logic.
- 4 years ago@XHelperZ Different departments or not, it’s obvious which one gets more care and it’s as simple as that
- XHelperZ4 years agoHero+
Like I mentioned, it's not specifically about care.
The departments in charge of skin content can push way more content than the department in charge of specific systems.
They don't need to do as much testing, they just need to meet a few requirements, check up and it can be released.
It's unrealistic to expect the same amount of content, they operate much differently and they each have their own priorities.
And do note that this is still a company, it's their goal to get money.
Skins are their main source of income, so obviously that department is going to get a lot of care, it's not something that is a bad thing.
Systems like matchmaking still get a lot of attention because they still need to keep their players, though the issues related to matchmaking are much harder to tackle than deciding what skin would look good.
It's fine to complain about it taking long (despite it being an expected result), though I personally don't think releasing skins has anything to do with it.
Just because they're releasing skins it won't mean that they aren't working on matchmaking, it's not required to halt progress in a certain department to give more progress to another department. It's not as if they can move skin designers to do the job of a system analyst.
- 4 years ago
@XHelperZLook at what CDPR did with cyberpunk. Investors rushed them to deliver a broken product, halted everything else and had all of their employees work on fixing up cyberpunk, fans are still waiting for a DLC that is practically the next chapter of the game, but instead the story got cut extremely short, now CDPR is soon to release the long awaited DLC containing the remaining pieces to the story, they have always given updates on what’s going on, and when they finally finished clearing up majority of the mess that was made, THEN they put everyone back to where they originally were. I get what you mean about not being able to take a designers and have them do analyst work, but it’s been over a year or two since people started to complain about the matchmaking starting to get bad, now it’s at a all time high. It’s becoming more clear and clear that whatever the matchmaking department is doing is obviously just lounging around playing pocket pool. Yeah making skins is not as hard as making patches/fixed but it’s literally been years, you can only justify and/or make excuses for so long until the truth reveals it self.
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