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There is no Mac version at all; the Mac has a far bigger market share than Linux. So why on hell should they support an even more marginal operating system, which is a nightmare to support due to its fragmentation?
@VruhagYou're absolutely correct, a native client for either would be costly and unprofitable. Supporting them officially doesn't make any sense. Changing a single line of code to open up the linux community to support itself does.
Linux doesn't need a native client. It's emulation game is borderline magical at this point.
The windows version already runs well via emulation on linux with steamplay/wine/proton/lutris. It's the anti-cheat software that needs a seriously minor change to not reject connections over wine, a simple line change to allow it as has been done with countless other games in the past.
Valve has elevated Windows/DirectX emulation to another level such that most games can be made to play well with out any cooperation from the devs and made to play really well if even the most minimal help is offered. .
Had apple not depreciated opengl, rejected vulkan, and opted to further splinter the market with its own metal api they could be directly benefiting from all of Valves heavy lifting.
Apple has the larger market but they've made both native and emulated support difficult, not to mention the vast majority of those are macbook airs and pros with inadequate hardware
The valve+linux community has bent over backwards to make emulation almost seamless and stuck with the open api that is available to other platforms so that supporting them natively can be less costly if vulkan is already in use.
Lastly, I'm regretfully working as an apple certfied mac technician while I finish my BS in comp sci and most of the mac owners i come across on the daily don't care about games, they just dont, and wouldn't buy one if they did. Conversely most linux users do at some level, many keeping a windows install around like me for the occasional instance like apex where it doens't just work.
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