Caustic Perks revised
Ideas for Lvl 2:
Potent: Gas now significantly reduces the speed and visibility of opponents.
(Scales on how long victim is exposed to gas, 5 seconds of exposure can lead to 15s of decreased visibility even after leaving traps and speed slowed)
Unstable: Traps now damage when destroyed
(Shooting out traps will cause an explosion. Opponents take damage equivalent to that of a frag grenade. The traps are too easily dismissed despite taking time to setup and finding the right location, there has to be a bigger drawback for those that trigger or attempt to clear the traps. The opponent only needs to spend one clip at most to destroy a trap. Even if they have to reload, by the time you can take advantage of their reload, they run passed the gas and have moved back to safety.)
Strong Bonds: Traps are now fortified and cannot be destroyed.
(This would be a Lvl 2 perk, similar to early seasons of Apex the traps cannot be destroyed in mid air during deployment or once triggered. They can only be destroyed by shooting the base before they trigger. If there needs to be a downside for this to come a reality perhaps it might be that the cool down for traps are increased slightly. An alternative would be the traps can be destroyed but armor of traps are increased to a notable higher amount.)
Deep breath: Gas last longer
(Whatever the duration of a trap, this perk will increase it greatly! Like another 15 seconds to whatever it currently is. Another interesting thought would be that the trap can be charged/filled up to last longer, holding the gas already shows a different animation, might be worth experimenting with this.)
Gone with the wind: Gas does more damage and spreads further
(Can be separated into two different perks if it feels too overpowered. The idea would be to force players to choose from two enticing options. Damage is notably increased from something like 5 base damage then per tick stacking extra 2 damage so (5, 7, 9, 11...) The spread of the gas would continue until the trap runs out. This would be a Lvl 3 Perk unless one of these benefits were removed.)
Ideas for Lvl 3
Madness: Caustic’s gas affects everything.
1.) Caustic gains a small and short speed boost when gas hits a victim.
2.) Victims in gas have slowed reload time. (Think of how hard it is to do anything when people are maced or in the army doing a gas chamber exercise.)
3.) Gas distorts vision of victim, they are now unable to differentiate between teammate and opponents (Can use mini map to help but because of overwhelming situation creates confusion, wast of ammo and poor exit plans/strategy.)
Double Trouble: Caustic gains an additional charge for ultimate.
(Has two charges of his ultimate)
Take your time: Caustic’s traps now slow
(Can add a scaling affect or just fixed slow rate. Crucial for what I think is Caustic’s original conception and character kit.)
Caustic’s Current Perks
Caustic’s current perks are interesting but suffer from a pattern of obvious choice selection. His Lvl 2 perk of Gas ultimate spread is a great idea but it doesn't really seem to make much a difference. The 50 percent might need to go to 75 percent spread to really notice it; this and it may need to last a tad bit longer. I know there is a worry of having him or any champion too buffed but this wouldn't break him trust me. I know he has an annoying ability but players need to remember every champ will have things that make them unique and it shouldn't be handicapped severely for it. For the throwing perk of something like 75 percent further, it doesn’t really do anything for him, as you can spray and pray and shoot out all of his gas before it is fully up. This perk would need an additional benefit like gas spreads for longer duration or traps rise 50 percent faster. For his Lvl 3 perk, the healing option is amazing! I’m honestly shocked this is a thing and I want it to stay forever however it is too slow to really be of use, especially when people can run through your gas and you can’t really play guard behind traps anymore. Even if they dont run through it and you dodge their bullets they can shoot out the trap. The Nox vision perk seems borderline useless, his gas needs to really spread more and even when people are in the gas they aren’t that visible. There are too many limitations on his gas. They don’t last that long, they can be collapsed, destroyed and then there is the whole planning and timing of laying out his traps.
Caustic’s Situation
Where he is concerned his effectiveness in open areas is little to none and even if that is suppose to be a draw back for this character, where it feels like he should excel, he does not. In close quarters his traps are easily detected, avoided, destroyed and now there is no slow! People run straight through it and jump and kill you. In some cases people trigger his traps, take damage but easily walk out without paying much of a price. Even in the most ideal situations people walk through his traps and even then it’s still very possible to beat Caustic at his own game. These things said I put a list of ideas for possible perks for this character.