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Something must be done to balance the hitbox issue. I do not agree though that the solution should be by changing abilities.
It seems that the hit boxes were reported as bleow:
- Wraith - 33 square cm
- Lifeline - 37 square cm - 12% increase
- Bloodhound - 37 square cm - 12% increase
- Mirage - 44 square cm - 33% increase
- Bangalore - 44 square cm - 33% increase
- Pathfinder - 63 square cm - 90% increase
- Caustic - 68 square cm - 105% increase
- Gibraltar - 79 square cm - 140% increase
They should 1st balance the characters without any abilities but with the standard weapon + hit box. This to me is the basics of FPS. Just considering the peacekeeper, shooting at close range, it is MUCH MUCH easier to hit Gibraltar then any other character.
If they want to keep these hit boxes, then you need to balance out the ease to hit him with extra health. not considering any shield and abilities.
It is the building foundation of the characters. Next you start adding layers and balance that layer between all characters before adding more to it. Its a step by step process.
Armor > Passive > Active > ultimate.
Just as an example, if you want Gibraltar to be a tank, then he needs to be a big target which is good and have the ability to take that extra hit. This could maybe be done by giving him a 25% boost in HP since his hit box is much bigger, or you could approach it by giving him a 15% hp boost but not possible to head shot him. I personally think adding the HP would be better so that if a skilled player can head shot then that player is rewarded for his skill shots.
HP would be balanced according for other healers too, Caustic could get a smaller HP % boost.
Next would be armour, for tanks you could maybe simply add an extra slot, what i mean is that gray armor would give 3 slots and not 2 slots. That will make him able to get more hits in but will require more time to get his armor back to full with the meds.
After that you when start balancing passives and so on....
For sure, before any ranking games this really needs to be sorted.
@Belly_ZP
"Next would be armour, for tanks you could maybe simply add an extra slot, what i mean is that gray armor would give 3 slots and not 2 slots."
That's actialy a neat idea - I was actually thinking "Thick Boys" would use an extra bar of healable HP, making their HP bigger. But armor idea seems as a much better idea! Or when they wear an armor it upgrades to higher tier for the time they wear it - and wearing Purple / Gold gives 10% more HP.
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