This change doesnt make sense based on the reasoning we were given for it being implemented, namely that people were camping in the zone in order to get top 5. This does not make sense for two seasons.
1. You can quite literally camp inside the circle if you wanted to. Theres plenty of places that most players will never go where you can just hide all game long and likely never be found. Granted the zone is 'safer' if you have the meds to sustain it, but lets be realistic here, no one is running around to odd hidden places on the map looking for people. If you're going to go through with this change for the reasons stated, you might as well make people take damage for standing still for too long, if people want to camp to top 5 placement and avoid fights they're gonna find a way to do it regardless.
2. This change is essentially saying that Respawn wants us to fight and be aggressive, not passively camp the zone for placement. This is contradictory however because these zone changes actually DISCOURAGE a lot of fighting and is causing people to run away from or outright avoid fighting. You cannot fight people on the way to the zone and drawn out fights on the edge of the map either result in a loss for all squads involved or getting out with no loot. Avoiding or running a way from a fight is a valid tactic in BR games, but this change literally forces it on in a lot of circumstances, its no longer a strategic choice.
Additionally this change removes all zone based gameplay. Gameplay that is a core and fun part of the game. Things like reviving people in the zone, re-positioning in the zone and fighting in the zone. The complete removal of this is not a cost worth paying for preventing campers.
Furthermore this change exacerbates the RNG nature of Battle Royale, People far away from the circle have no time to either loot or fight, so if they dont get lucky with loot they will arrive at the new circle severely outclassed by people with better loot.
Finally it adds the problem of edge of circle camping where squads fleeing the zone have little chance, with a squad infront of them with good positions and a zone behind them that will instantly kill them if they stop.
Overall Zone camping is not that big of a deal. It requires a considerable investment of consumables in a lot cases and while you're sitting there you're not gaining additional loot, perhaps putting you behind. Id be perfectly fine with zone damage doubling for the values in normal mode for the first 2-3 circles, but the current values are beyond extreme and egregious.