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honestly characters with bigger hitboxes need more HP to make up for it, lifeline is so much harder to hit than caustic for example
Adding extra HP might be alright to some degree, but it has to be a small increase, like 25 hp at most. The other option I could see would be to give them passive armor reducing incoming damage slightly by a few points or a %.
- 7 years ago
Having the same hit boxes on different size models would be awkward as all get out. There would be bullets going through the characters and not registering or bullets registering hits on blank spaces around smaller characters.
I would be down for the big ones having slightly more hp or something. Maybe more inventory space, or faster reloading, or using consumables faster (just take it from lifeline, she doesnt need 3 passives).
Anyways, my point is, I agree that as it is right now, having a smaller model, therefore hitbox, is a significant advantage.
- 7 years agoSlightly boosting the hitboxes of the small characters beyond visible and slightly reducing the hitboxes of the fatties beyond visible isn't going to break the immersion but really something needs to be done.
In the rare times I play as a fatty I feel like I just get downed instantly. CQB is a joke with a fatty. The enemy can spray the general area and still hit you.- 7 years ago
The smaller hitboxes are fine, they are actually quite on point with the model - the problem is with bigger ones (Giblartar / Caustic / Pathfinder) as their hitbox hover way over and around their models.
This needs to be adressed and fixed as I belive it being a bug.
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