6 years ago
fix lifeline ult
If it takes that long to charge it should at least give you something significant, not batteries, helmets and knockdown shields. Also, no light mag but yes heavy mag? How * is that? Also, make only ...
That is not how this works. This is not how any of this works. Lifeline is a 100% support class who can do damage. You even have trackers for how many times you help your team in getting your ult drops. This is not a greedy game but should be team working together. those knock down shields those shields those med kits i bet have saved your life many more times then you even dropping your package. I'd be thankful.
I would say 70 % of Lifelines strength is the heal time reduction passive, 20 % the revive shield (can be extremely OP in some situation but it can also make a revive impossible in other situations) and 10% her ult. The ult is nice and can be valuable for the team but I dont think anyone play Lifeline for it. Usually you only need the first one since, at least in my experience, loot isnt a priority so far in the game when you get the second ult. So if you wanna buff the loot in the Ult package, you need to nerf other aspects of Lifeline, and at least I would NEVER play her if they for instance remove the heal time reduction.
And I agree with @E9ine_AC. Your attitude i terrible. "They steal loot from me ".