Forum Discussion
5 years ago
Yeah I totally agree, I was just about to post a new topic about this. Half the time I use it I die before it even lands, and the other half it just falls straight down right in front of me because it can't reach very high. I'm glad to hear that they're planning on at least removing the slowing animation, though it would be nice if it could be higher too.
5 years ago
@Rubber_Ducky122 Personally I think her tactical should have increased height range and travel speed.
I'd also prefer it if she could still teleport when downed if her tactical is active; there've been a lot of times where I'd get downed even when my tactical has activated (I assume it's a latency issue)
Plus there are still areas where her tactical auto cancels which is a pain.
I'd also prefer it if she could still teleport when downed if her tactical is active; there've been a lot of times where I'd get downed even when my tactical has activated (I assume it's a latency issue)
Plus there are still areas where her tactical auto cancels which is a pain.
- 5 years ago
@Adendon wrote:
@Rubber_Ducky122Personally I think her tactical should have increased height range and travel speed.
I'd also prefer it if she could still teleport when downed if her tactical is active; there've been a lot of times where I'd get downed even when my tactical has activated (I assume it's a latency issue)
Plus there are still areas where her tactical auto cancels which is a pain.Oh, yeah it would definitely be nice for her tactical to still work while downed. Though I haven't ever experienced her tactical auto canceling.
- 5 years ago
i agree. do you see how far fuse can chuck a grenade? why couldn't they apply the same trajectory line to her bracelet?