@kellanammann Ok, so you want evidence.
Ranked series 1 distribution,
5.1% Bronze
40.0% Silver
35.7% Gold
16.8% Platinum
2.1% Diamond
0.2% Apex Predator
Compare that to series 2 that was well known for dashboarding and alt f4 exploit.
3.9% Bronze
29.1% Silver
35.3% Gold
23.6% Platinum
7.1% Diamond
1.0% Apex Predator
Every category from platinum plus saw a huge increase in obtained RP (3-5x increase) so that proves that there are large portion of players (from the lower tiers that you're arguing would play just to be in same skill category) that will exploit and try to obtain a higher rank than they deserve, so when you say ''If you think getting a lot of RP is the point of ranked in this game for most people, you're dead wrong.'' it's you who is wrong and you have NO EVIDENCE to back up any of your claims. The EVIDENCE there is crystal clear - They do it to climb.
Look at the following series when they did something about some of the exploits most higher ranks fell back to more normal levels which also backs up my point instead of ''the community got better over time'' or some other excuse.
This also includes sniping from range when i've told you several times to watch some pro matches which also proves you wrong about sniping for damage. If it's safer to poke damage from range without the risk of trying to finish the squad then that's what people will do. You can check that out here: playapex - Twitch.
EVIDENCE in both cases you're just ignoring.
If you intend of having obtainable RP from damage for every person in the match with no cap like kills then you need to give your head a serious wobble and why i said you'll obtain all available RP in the first ring or likely close to unless you had significant damage giving RP and a lot more than the 225 you were saying earlier.
Tier demotion is covered by what was said at the beginning with ranked going by the percentage of players that will exploit. They will keep doing it until they get all their badges for their mains if they know they can't climb higher and intentionally stay in lower brackets. This is already a problem in ranked and no tier demotion protection would make it worse.
That's not me assuming anything when the EVIDENCE clearly speaks for itself.
Just for the record, i can play any legend in the top tier lobbies and have been doing most seasons since ranked was introduced so i have a pretty good idea of team composition, loadouts and roles they play so you don't need to try educate me.
I'm not attacking you... I think you're ignorant on basic points that have already been clearly explained and you have taken the solo player or stuck in a rank insulting. It's criticism that you do with what you wish, but not insulting.
The issues that you keep saying you have are not the RP system but your random team mates otherwise you wouldn't be complaining about them so much.
I came to that conclusion based on the EVIDENCE you provided...
''you can't always rely on teammates to help you with wiping a squad, and can almost never rely on randoms in plat or below''
''If you take ranked seriously you should be communicating with teammates and coordinating but those randoms annoy tf out of me''
''I'm CAPS LOCK BRO AND MY TEAMMATES lowercase af lmao''
''Nah bro if you're consistently knocking 2 of the 3 enemies and your team is so incompetent that they can't even knock one guy and he ends up killing you, that is unbearably frustrating''
''Ranks would actually be much more accurate because heavy hitters who pull more than their own weight would actually be getting the RP that they deserve, not getting shafted because someone is hammerpoint stealing their kills or unable to handle killing their own guy so trying to finishing kills is often more likely to get you killed by the guy your incompetent teammates failed to knock''
''Bottom line is that if you are leaving teammates in the dust with your damage and they're still getting much more RP than you, just for stealing your kills, (it wouldn't feel like stealing if damage was rewarded) something is definitely wrong with the RP distribution.''
''also your stereotypical Octane who runs off and dies by himself trying to get into senseless fights''
''There's also the massive issue of the kids that just don't stick with their team and put you at a huge disadvantage when they run off and die by themselves''
''I'm just upset because my teammates aren't pulling their weight and it's causing my rank to suffer''
''from my experience, teammates more often than not get the same reward for doing less, and that simply needs to change''
''Whether you'll admit it or not, it still had to be frustrating on some level when you knocked your guy and possibly one other, and the 3rd guy or last 2 kill you at low shield and/or health, cause your teammate was a potato, and you got no RP for any of it, just lost it because there's a buy-in cost''
''It's really hard to get kills when your team is garbage and both knocked right away leaving you to a 1v3.''
''I'm just simply trying to make ranked more accurate, as well as easier to climb for players who are actually competent, for the good of everyone who slings out hella damage but gets bad teammates all the god damn time, and gets fu*ked because they can't take care of their guys, and then the good player who pulled his own weight has to hopelessly attempt and fail to 1v2/1v3, all for no reward on the damage he did for his knockdown and the damage he did to the guys his teammates failed to kill. BS.''
''My teammates either don't kill anybody, barely do damage and get knocked, yet get the same amount of RP for the assist when I have to pull their weight for them and do way more damage to the guy that they only did 25 damage to while I'm at low health or shield because the guy I knocked was almost good enough to kill me''
''talking to someone doesn't guarantee that they won't play like s**t, ignore your suggestions, maintain their utter lack of situational awareness, dive head first into the crossfire of 6 teams by themselves just because they hear gunfire, still be a worthless teammate who puts up very little damage, dies, rips off his headset and goes afk while you waste your time redeploying him because you have to on the off chance that he comes back, since not being at a 2v3 disadvantage is your only realistic chance to win, or he doesn't go afk and he just does it again after you redeploy him, supposing you even feel like trying to grab his worthless banner, which most of the time you don't feel like risking your potential placement bonus to do. When one of your teammates pushes alone, even if the other agrees that it's a stupid deathwish, you both pretty much have to push with him, because even though you know it's suicide, if they die, you're subjected to 2v3s for the remainder of the game and you're screwed anyway.''
''You just have all of these assumptions, most of them personal attacks on me, alot of them just rude, and none of them carry any weight in proof.''
I would say there's more than enough evidence and proof provided. I have also, unlike you, been perfectly reasonable throughout this entire thread.
If you want a fair system with damage being factored into RP then it would need to be connected with kills because your idea as it currently stands sucks which is the same as your attitude towards those that criticise it.
Good luck with it though but not worth any more of my time.