I try not to complain as much, but Axel needs a complete rework, (which keep in mind, I'm saying this despite enjoying going fast with her tactical).
Issues with passive:
- The slide control passive is barely noticeable, (like most of the time, you're just using the tactical anyways), so in other words, its rather useless
Issues with tactical:
- The game is flooded with movement, (which is bad because you can no longer fall back or reposition as there's almost always an Axel right behind you)
- Nitro Gates remain on the map and don't time out, (the only way those disappear is when its shot at, when the ring damages it, or when you use the Hemlok's burst mode to break it)
- Tactical affects downed players, (while useful for the downed player, it makes the fight more annoying for the other team)
Issues with ultimate:
- Most of the time, enemy players are either too close or too far away to get hit by the ultimate
- In cases where they are hit, you can only launch one player into the air, (while yes, this can lead to a focus fire and the downing of the launched player, in the grand scheme of things, its rarely done and not always useful due to cover
- Ultimate can target players out of Axel's line of sight, marking that player to Axel's team
With those issues pointed out, here's some solutions:
Changes to passive:
- Slight increase in slide speed along with the increase slide control, (which would make her be more like Fade)
Changes to tactical:
- Tactical increases movement speed to the same speed as if you were following a Skirmisher Legend, (but it only lasts for a few seconds)
- Limit how many Nitro Gates can be deployed and make the Nitro Gates expire after some time OR make the Nitro Gates disappear like how the speed boost pads from Mad Maggie's ultimate does, (which the speed boost pads expire once walked over)
- Downed players are no longer sped up by the Nitro Gate
Changes to ultimate:
- Ultimate functions similar to Crypto's drone where it can EMP, but its a blast instead which cannot go through walls or highlight enemy players hit by it
- Ultimate no longer launches players into the air
- Ultimate will go until it hits a wall or a player, (where it would then explode), and if it passes by a player, (about 3-5 meters), it can self destruct as well, (but not go after the player themselves as the explosion should be able to hit the player, (this would also give the player time to escape the ultimate's blast range as well), and the player won't be marked by the ultimate either)
Making these changes would mean that Axel can still be fast, (but not annoying), and her ultimate can be more of an ultimate instead of being useless, while giving more power to her mostly unused passive.
Of course, these changes would require a rework of her legend perks, which:
Old Blue:
Extra tactical (added to base kit if Axel can't go as fast anymore)
Extra ultimate (remove)
New Blue:
- Double jump with tactical
- Faster reloading with tatical
Old Purple:
Double jump with tactical (move to blue)
- Use bullets from inventory while sliding
New Purple:
- Use bullets from inventory while sliding
- Enemies hit by the ultimate will have their team briefly revealed and stunned
Note: I do not work for EA or for Respawn, so just because I had suggested these changes does not mean that it would happen, (so if you disagree with anything, that's alright).